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📄 vidopt11.c

📁 单片机VIDEO源代码及说明.其实我也不知道里面是做什么用的.我只是拿来学C编程的.
💻 C
📖 第 1 页 / 共 2 页
字号:
	0b11101110,
	0b10001000,
	0b11101110,
	0b00100010,
	0b11101110,
	//T
	0b11101110,
	0b01000100,
	0b01000100,
	0b01000100,
	0b01000100, 
	//U
	0b10101010,
	0b10101010,
	0b10101010,
	0b10101010,
	0b11101110, 
	//V
	0b10101010,
	0b10101010,
	0b10101010,
	0b10101010,
	0b01000100,
	//W
	0b10101010,
	0b10101010,
	0b11101110,
	0b11101110,
	0b10101010,
	//X
	0b00000000,
	0b10101010,
	0b01000100,
	0b01000100,
	0b10101010,
	//Y
	0b10101010,
	0b10101010,
	0b01000100,
	0b01000100,
	0b01000100,
	//Z
	0b11101110,
	0b00100010,
	0b01000100,
	0b10001000,
	0b11101110
	};
	
//==================================
//This is the sync generator. It MUST be entered from 
//sleep mode to get accurate timing of the sync pulses
//At 8 MHz, all of the sync logic fits in the 5 uSec sync
//pulse
interrupt [TIM1_COMPA] void t1_cmpA(void)  
begin 
  //start the Horizontal sync pulse    
  PORTD = syncON;     
  //count timer 0 at 1/usec
  TCNT0=0;
  //update the curent scanline number
  LineCount ++ ;   
  //begin inverted (Vertical) synch after line 247
  if (LineCount==248)
  begin 
    syncON = 0b00100000;
    syncOFF = 0;
  end
  //back to regular sync after line 250
  if (LineCount==251)	
  begin
    syncON = 0;
    syncOFF = 0b00100000;
  end  
  //start new frame after line 262
  if (LineCount==263) 
  begin
     LineCount = 1;
  end  
  
  //end sync pulse
  PORTD = syncOFF;   
  
  //toggle the audio bits 
  // the two branches of the if statment 
  // must take the same number of cycles to aviod jitter on TV
  if ((notecount<halfnote))
     PORTC = 0;
  else
  begin
     PORTC = 1; 
     #asm
     nop
     #endasm
  end
  //maintain audio cycle counter
  // the two branches of the if statment 
  // must take the same number of cycles  
  if (notecount==1)
  begin
     notecount = note;    
  end
  else
  begin
     notecount-- ; 
     #asm
     nop
     #endasm
  end
       
end  

//==================================
//plot one point 
//at x,y with color 1=white 0=black 2=invert
void video_pt(char x, char y, char c)
begin   
	
	//The following odd construction 
  	//sets/clears exactly one bit at the x,y location	
	#asm
	;i=(x>>3) + ((int)y<<3) ;
;	push r30
;	push r31
	push r16
	ldd r30,y+2 		;get x
	lsr r30
	lsr r30
	lsr r30     		;divide x by 8
	ldd r12,y+1 		;get y
       	lsl r12     		;mult y by 8
       	clr r13
	lsl r12
	rol r13
	lsl r12
	rol r13
	add r12, r30     	;add in x/8
	
	;v2 = screen[i];   r5
        ;v3 = pos[x & 7];  r6
	;v4 = c            r7
	ldi r30,low(_screen)
	ldi r31,high(_screen)
	add r30, r12
	adc r31, r13
	ld r5,Z  		;get screen byte
	ldd r26,y+2 		;get x
	ldi r27,0
	andi r26,0x07           ;form x & 7 
	ldi r30,low(_pos*2)  
	ldi r31,high(_pos*2)
	add r30,r26
	adc r31,r27
	lpm r6,Z
	ld r16,y 		;get c 

       ;if (c==1) 	screen[i] = screen[i] | 1<<(7-(x & 0x7)); 
       ;if (c==0)	screen[i] = screen[i] & ~(1<<(7-(x & 0x7))); 
       ;if (c==2)	screen[i] = screen[i] ^ (1<<(7-(x & 0x7)));
       ;if (v4==1) screen[i] = v2 | v3 ; 
       ;if (v4==0) screen[i] = v2 & ~v3; 
       ;if (v4==2) screen[i] = v2 ^ v3 ;
       cpi r16,1
       brne tst0
       or  r5,r6
       tst0:
       cpi r16,0
       brne tst2
       com r6
       and r5,r6
       tst2:
       cpi r16,2
       brne writescrn
       eor r5,r6
       writescrn:
       	ldi r30,low(_screen)
	ldi r31,high(_screen)
	add r30, r12
	adc r31, r13
	st Z, r5  
	
	pop r16
       ;	pop r31
       ;	pop r30
	#endasm
       
end

//==================================
// put a big character on the screen
// c is index into bitmap
void video_putchar(char x, char y, char c)  
begin
    char j ; 
    v7 = x;
    for (j=0;j<7;j++) 
    begin
        v1 = bitmap[c][j];
        //v1 = *(bitmap<<1+j+(c<<2)+(c<<1)+c);
        v8 = y+j;
        video_pt(v7,   v8, (v1 & 0x80)==0x80);  
        video_pt(v7+1, v8, (v1 & 0x40)==0x40); 
        video_pt(v7+2, v8, (v1 & 0x20)==0x20);
        video_pt(v7+3, v8, (v1 & 0x10)==0x10);
        video_pt(v7+4, v8, (v1 & 0x08)==0x08);
    end
end

//==================================
// put a string of big characters on the screen
void video_puts(char x, char y, char *str)
begin
	char i ;
	for (i=0; str[i]!=0; i++)
	begin  
		if (str[i]>=0x30 && str[i]<=0x39) 
			video_putchar(x,y,str[i]-0x30);
		else video_putchar(x,y,str[i]-0x40+9);
		x = x+6;	
	end
end
      
//==================================
// put a small character on the screen
// x-cood must be on divisible by 4 
// c is index into bitmap
void video_smallchar(char x, char y, char c)  
begin 
	char mask;
	i=((int)x>>3) + ((int)y<<3) ;
	if (x == (x & 0xf8)) mask = 0x0f;     //f8
	else mask = 0xf0;
	
	screen[i] =    (screen[i] & mask) | (smallbitmap[c][0] & ~mask); 
   	screen[i+8] =  (screen[i+8] & mask) | (smallbitmap[c][1] & ~mask);
    screen[i+16] = (screen[i+16] & mask) | (smallbitmap[c][2] & ~mask);
    screen[i+24] = (screen[i+24] & mask) | (smallbitmap[c][3] & ~mask);
   	screen[i+32] = (screen[i+32] & mask) | (smallbitmap[c][4] & ~mask); 
end  

//==================================
// put a string of small characters on the screen
// x-cood must be on divisible by 4 
void video_putsmalls(char x, char y, char *str)
begin
	char i ;
	for (i=0; str[i]!=0; i++)
	begin  
		if (str[i]>=0x30 && str[i]<=0x39) 
			video_smallchar(x,y,str[i]-0x30);
		else video_smallchar(x,y,str[i]-0x40+12);
		x = x+4;	
	end
end
       
//==================================
//plot a line 
//at x1,y1 to x2,y2 with color 1=white 0=black 2=invert 
//NOTE: this function requires signed chars   
//Code is from David Rodgers,
//"Procedural Elements of Computer Graphics",1985
void video_line(char x1, char y1, char x2, char y2, char c)
begin   
	int e;
	signed char dx,dy,j, temp;
	signed char s1,s2, xchange;
        signed char x,y;
        
	x = x1;
	y = y1;
	dx = cabs(x2-x1);
	dy = cabs(y2-y1);
	s1 = csign(x2-x1);
	s2 = csign(y2-y1);
	xchange = 0;   
	if (dy>dx)
	begin
		temp = dx;
		dx = dy;
		dy = temp;
		xchange = 1;
	end 
	e = ((int)dy<<1) - dx;   
	for (j=0; j<=dx; j++)
	begin
		video_pt(x,y,c) ; 
		if (e>=0)
		begin
			if (xchange==1) x = x + s1;
			else y = y + s2;
			e = e - ((int)dx<<1);
		end
		if (xchange==1) y = y + s2;
		else x = x + s1;
		e = e + ((int)dy<<1);
	end
end

//==================================
//return the value of one point 
//at x,y with color 1=white 0=black 2=invert
char video_set(char x, char y)
begin
	//The following construction 
  	//detects exactly one bit at the x,y location
	i=((int)x>>3) + ((int)y<<3) ;  
    return ( screen[i] & 1<<(7-(x & 0x7)));   	
end

//==================================
// set up the ports and timers
void main(void)
begin 
  //init timer 1 to generate sync
  OCR1A = lineTime; 	//One NTSC line
  TCCR1B = 9; 		//full speed; clear-on-match
  TCCR1A = 0x00;	//turn off pwm and oc lines
  TIMSK = 0x10;		//enable interrupt T1 cmp 
  
  //init ports
  DDRD = 0xf0;		//video out and switches
  //D.5 is sync:1000 ohm + diode to 75 ohm resistor
  //D.6 is video:330 ohm + diode to 75 ohm resistor
   
  //init timer 0 to 1/uSec  
  TCCR0 = 2;
  
  //initialize synch constants 
  LineCount = 1;
  syncON = 0b00000000;
  syncOFF = 0b00100000;  
  
  //Print "CORNELL" 
  video_puts(13,3,cu1);
  //Print "ECE476" 
  video_puts(13,91,cu2); 
  
  //side lines 
  video_line(0,0,0,99,1);
  video_line(63,0,63,99,1);
  
  //top line & bottom lines
  video_line(0,0,63,0,1);
  video_line(0,99,63,99,1);
  video_line(0,11,63,11,1);
  video_line(0,89,63,89,1);
    
   //init the tones 
   srand(1);
   note = 3;
   halfnote = note>>1;    
 
  //init software timer
  t=0;
  time=0;  
  
  //enable sleep mode
  MCUCR = 0b01000000;
  #asm ("sei");
  
  //The following loop executes once/video line during lines
  //1-230, then does all of the frame-end processing
  while(1)
  begin
  
   //stall here until next line starts
    //sleep enable; mode=idle  
    //use sleep to make entry into sync ISR uniform time  
     
    #asm ("sleep"); 
           
    //Put code here to execute once/line
    //During the active portion of a line;
    //--Usable lines 1 to about 240
    if (LineCount<ScreenBot && LineCount>=ScreenTop) 
    begin 
     
       //precompute pixel index for next line
       //left-shift 3 would be individual lines
       // <<2 means line-double the pixels 
       //The 0xfff8 truncates the odd line bit
       //i=(LineCount-ScreenTop)<<2 & 0xfff8; //
       #asm
       lds   r12, _LineCount
       lds   r13, _Linecount+1
       ldi   r16, 30
       sub  r12, r16 
       ldi  r16,0
       sbc  r13, r16 
       lsl  r12
       rol  r13
       lsl  r12
       rol  r13
       mov  r16,r12
       andi  r16,0xf8
       mov  r12,r16 
       #endasm
       
      //load the pixels into registers
      //set up the computation, then use asm to speed it up
      
       //v1 = screen[i];
       //v2 = screen[++i];
       //v3 = screen[++i];
       //v4 = screen[++i]; 
       //v5 = screen[++i]; 
       //v6 = screen[++i];
       //v7 = screen[++i];
       //v8 = screen[++i];
 
       #asm 
       push r26
       push r27 
 
       ldi  r26,low(_screen)   ;base address of screen
       ldi  r27,high(_screen)   
       add  r26,r12            ;offset into screen (add i)
       adc  r27,r13
       ld   r4,x   	       ;load v1
       adiw r26,1              ;inc offset to next screen byte
       ld   r5,x
       adiw r26,1
       ld   r6,x  
       adiw r26,1
       ld   r7,x
       adiw r26,1
       ld   r8,x 
       adiw r26,1
       ld   r9,x
       adiw r26,1
       ld   r10,x  
       adiw r26,1
       ld   r11,x 
      
       pop  r26
       pop  r27
       #endasm 
        
      //now blast them out to the screen
        PORTD.6=v1 & 0b10000000; 
        PORTD.6=v1 & 0b01000000;
        PORTD.6=v1 & 0b00100000; 
        PORTD.6=v1 & 0b00010000;
        PORTD.6=v1 & 0b00001000; 
        PORTD.6=v1 & 0b00000100;
        PORTD.6=v1 & 0b00000010; 
        PORTD.6=v1 & 0b00000001;
        
        PORTD.6=v2 & 0b10000000; 
        PORTD.6=v2 & 0b01000000;
        PORTD.6=v2 & 0b00100000; 
        PORTD.6=v2 & 0b00010000;
        PORTD.6=v2 & 0b00001000; 
        PORTD.6=v2 & 0b00000100;
        PORTD.6=v2 & 0b00000010; 
        PORTD.6=v2 & 0b00000001; 
        
        PORTD.6=v3 & 0b10000000; 
        PORTD.6=v3 & 0b01000000;
        PORTD.6=v3 & 0b00100000; 
        PORTD.6=v3 & 0b00010000;
        PORTD.6=v3 & 0b00001000; 
        PORTD.6=v3 & 0b00000100;
        PORTD.6=v3 & 0b00000010; 
        PORTD.6=v3 & 0b00000001; 
            
        PORTD.6=v4 & 0b10000000; 
        PORTD.6=v4 & 0b01000000;
        PORTD.6=v4 & 0b00100000; 
        PORTD.6=v4 & 0b00010000;
        PORTD.6=v4 & 0b00001000; 
        PORTD.6=v4 & 0b00000100;
        PORTD.6=v4 & 0b00000010; 
        PORTD.6=v4 & 0b00000001; 
             
        PORTD.6=v5 & 0b10000000; 
        PORTD.6=v5 & 0b01000000;
        PORTD.6=v5 & 0b00100000; 
        PORTD.6=v5 & 0b00010000;
        PORTD.6=v5 & 0b00001000; 
        PORTD.6=v5 & 0b00000100;
        PORTD.6=v5 & 0b00000010; 
        PORTD.6=v5 & 0b00000001;
             
        PORTD.6=v6 & 0b10000000; 
        PORTD.6=v6 & 0b01000000;
        PORTD.6=v6 & 0b00100000; 
        PORTD.6=v6 & 0b00010000;
        PORTD.6=v6 & 0b00001000; 
        PORTD.6=v6 & 0b00000100;
        PORTD.6=v6 & 0b00000010; 
        PORTD.6=v6 & 0b00000001; 
            
        PORTD.6=v7 & 0b10000000; 
        PORTD.6=v7 & 0b01000000;
        PORTD.6=v7 & 0b00100000; 
        PORTD.6=v7 & 0b00010000; 
        PORTD.6=v7 & 0b00001000; 
        PORTD.6=v7 & 0b00000100;
        PORTD.6=v7 & 0b00000010; 
        PORTD.6=v7 & 0b00000001;
         
             
        PORTD.6=v8 & 0b10000000; 
        PORTD.6=v8 & 0b01000000;
        PORTD.6=v8 & 0b00100000; 
        PORTD.6=v8 & 0b00010000;
        PORTD.6=v8 & 0b00001000; 
        PORTD.6=v8 & 0b00000100;
        
        PORTD.6=v8 & 0b00000010; 
        PORTD.6=v8 & 0b00000001;  
        //end the line, but make the last pixel the same width
        #asm
        nop
        nop
        #endasm
        PORTD.6=0 ; 
        
    end
    
    //The following code executes during the vertical blanking
    //Code here can be as long as  63 uSec/line
    //For a total of 30 lines x 63.5 uSec/line x 8 cycles/uSec 
    
    if (LineCount==231)
    begin 
           
       //video_line(10,20,60,20,1);
        //video_line(10,23,60,23,1);    
        //video_line(10,26,60,26,1);  
        //video_line(10,29,60,29,1);   
        //video_line(10,39,60,39,1);     
        //video_puts(10,50,cu1);
        video_line(4,0,32,99,1);
        video_line(60,0,32,99,1);
        
        /*
       //make the note scale 
       //tnote is the duration of each note in 1/60 second units
       if (tnote++ == 15)
       begin 
       tnote = 0;
       //update tone 
       //inote is index into notes
            if (inote++==15)
            	inote=0;
            note = notes[inote];
            halfnote = note>>1;
        end
        */
             
     end  //line 231
  end  //while
end  //main

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