📄 launchsimulator.java
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import java.awt.*;import java.applet.*;import java.awt.event.*;/** * Animation in Java Article Series * * Source code provided by Heaton Research, Inc. * http://www.heatonresearch.com/ * Copyright 2005 by Heaton Research, Inc. * * This source code is distributed under a Limited GNU Public * License (LGPL). * * This is a very basic class to demonstrate the use of the * BasicAnimate class. This class shows a white ball that * bounces around the applet. * * @author Jeff Heaton(http://www.jeffheaton.com) * @version 1.0 */public class LaunchSimulator extends BasicAnimate { private static int iNumOfNodes; private static SensorNetwork sensorNetwork; private static int iNumClusters; /** * When this class is ran as an application, how wide should it be. */ public static final int IDEAL_WIDTH = 1000; /** * When this class is ran as an application, how tall should it be. */ public static final int IDEAL_HEIGHT = 700; /** * What is the size of the bouncing ball. */ public final int SIZE = 10; /** * What is the current x-coordinate of the ball. */ private int x = 0; /** * What is the current y coordinate of the ball. */ private int y = 0; /** * What is the current x-direction of the ball, 1=right, -1=left */ private int dx = 1; /** * What is the current y-direction of the ball, 1=down, -1=Up */ private int dy = 1; /** * What is the width of the page that we should check, takes into * account how wide the ball is. */ private int checkWidth; /** * What is the height of the page that we should check, takes into * account how tall the ball is. */ private int checkHeight; /** * This method sets up the bouncing ball example. * */ @Override public void init() { super.init(); checkWidth = getWidth() - SIZE; checkHeight = getHeight() - SIZE; setPulseLength(10); } /** * This method renders each frame of the bouncing ball. * * @param g The off-screen graphics object to paint to. */ @Override public void paintOffscreen(Graphics g) { super.paintOffscreen(g); sensorNetwork.setGDraw(g); sensorNetwork.drawNetwork(); } /** * The main method is called when the class is to be ran * as a Java application. This method creates a frame and * attaches the applet to the frame. * * @param args Not used. */ public static void main(String args[]) { Applet simulator = new LaunchSimulator(); Frame fMainFrame = new Frame(); fMainFrame.addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { System.exit(0); } }); fMainFrame.add(simulator); fMainFrame.setTitle("Wireless Sensor Network Simulator"); fMainFrame.setSize(IDEAL_WIDTH + 100, IDEAL_HEIGHT + 100); fMainFrame.show(); iNumOfNodes = 20; iNumClusters = 2; sensorNetwork = new SensorNetwork(iNumOfNodes, IDEAL_WIDTH, IDEAL_HEIGHT, iNumClusters); sensorNetwork.initializeNetwork(); sensorNetwork.clustering(); simulator.init(); }}
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