📄 debug-backtrace-text.js
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// Copyright 2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.// Flags: --expose-debug-as debug// The functions used for testing backtraces.function Point(x, y) { this.x = x; this.y = y;};Point.prototype.distanceTo = function(p) { debugger; return Math.sqrt(Math.pow(Math.abs(this.x - p.x), 2) + Math.pow(Math.abs(this.y - p.y), 2))}p1 = new Point(1,1);p2 = new Point(2,2);p1.distanceTo = function(p) { return p.distanceTo(this);}function distance(p, q) { return p.distanceTo(q);}function createPoint(x, y) { return new Point(x, y);}a=[1,2,distance];// Get the Debug object exposed from the debug context global object.Debug = debug.DebugtestConstructor = false; // Flag to control which part of the test is run.listenerCalled = false;exception = false;function safeEval(code) { try { return eval('(' + code + ')'); } catch (e) { return undefined; }}function listener(event, exec_state, event_data, data) { try { if (event == Debug.DebugEvent.Break) { if (!testConstructor) { // The expected backtrace is // 0: Call distance on Point where distance is a property on the prototype // 1: Call distance on Point where distance is a direct property // 2: Call on function an array element 2 // 3: [anonymous] assertEquals("#<a Point>.distanceTo(p=#<a Point>)", exec_state.frame(0).invocationText()); assertEquals("#<a Point>.distanceTo(p=#<a Point>)", exec_state.frame(1).invocationText()); assertEquals("#<an Array>[2](aka distance)(p=#<a Point>, q=#<a Point>)", exec_state.frame(2).invocationText()); assertEquals("[anonymous]()", exec_state.frame(3).invocationText()); listenerCalled = true; } else { // The expected backtrace is // 0: Call Point constructor // 1: Call on global function createPoint // 2: [anonymous] assertEquals("new Point(x=0, y=0)", exec_state.frame(0).invocationText()); assertEquals("createPoint(x=0, y=0)", exec_state.frame(1).invocationText()); assertEquals("[anonymous]()", exec_state.frame(2).invocationText()); listenerCalled = true; } } } catch (e) { exception = e };};// Add the debug event listener.Debug.addListener(listener);// Set a break point and call to invoke the debug event listener.a[2](p1, p2)// Make sure that the debug event listener vas invoked.assertTrue(listenerCalled);assertFalse(exception, "exception in listener")// Set a break point and call to invoke the debug event listener.listenerCalled = false;testConstructor = true;Debug.setBreakPoint(Point, 0, 0);createPoint(0, 0);// Make sure that the debug event listener vas invoked (again).assertTrue(listenerCalled);assertFalse(exception, "exception in listener")
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