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📄 debug-stepin-constructor.js

📁 Google浏览器V8内核代码
💻 JS
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// Copyright 2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:////     * Redistributions of source code must retain the above copyright//       notice, this list of conditions and the following disclaimer.//     * Redistributions in binary form must reproduce the above//       copyright notice, this list of conditions and the following//       disclaimer in the documentation and/or other materials provided//       with the distribution.//     * Neither the name of Google Inc. nor the names of its//       contributors may be used to endorse or promote products derived//       from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.// Flags: --expose-debug-as debug// Get the Debug object exposed from the debug context global object.Debug = debug.Debug// Simple debug event handler which counts the number of breaks hit and steps.var break_break_point_hit_count = 0;function listener(event, exec_state, event_data, data) {  if (event == Debug.DebugEvent.Break) {    break_break_point_hit_count++;    // Continue stepping until returned to bottom frame.    if (exec_state.frameCount() > 1) {      exec_state.prepareStep(Debug.StepAction.StepIn);    }        // Test that there is a script.    assertTrue(typeof(event_data.func().script()) == 'object');  }};// Add the debug event listener.Debug.addListener(listener);// Test step into constructor with simple constructor.function X() {}function f() {  debugger;  new X();};break_break_point_hit_count = 0;f();assertEquals(5, break_break_point_hit_count);// Test step into constructor with builtin constructor.function g() {  debugger;  new Date();};break_break_point_hit_count = 0;g();assertEquals(5, break_break_point_hit_count);// Get rid of the debug event listener.Debug.removeListener(listener);

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