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📄 test-heap.cc

📁 Google浏览器V8内核代码
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// Copyright 2006-2008 the V8 project authors. All rights reserved.#include <stdlib.h>#include "v8.h"#include "execution.h"#include "factory.h"#include "macro-assembler.h"#include "global-handles.h"#include "cctest.h"using namespace v8::internal;static v8::Persistent<v8::Context> env;static void InitializeVM() {  if (env.IsEmpty()) env = v8::Context::New();  v8::HandleScope scope;  env->Enter();}static void CheckMap(Map* map, int type, int instance_size) {  CHECK(map->IsHeapObject());#ifdef DEBUG  CHECK(Heap::Contains(map));#endif  CHECK_EQ(Heap::meta_map(), map->map());  CHECK_EQ(type, map->instance_type());  CHECK_EQ(instance_size, map->instance_size());}TEST(HeapMaps) {  InitializeVM();  CheckMap(Heap::meta_map(), MAP_TYPE, Map::kSize);  CheckMap(Heap::heap_number_map(), HEAP_NUMBER_TYPE, HeapNumber::kSize);  CheckMap(Heap::fixed_array_map(), FIXED_ARRAY_TYPE, Array::kHeaderSize);  CheckMap(Heap::long_string_map(), LONG_STRING_TYPE,           TwoByteString::kHeaderSize);}static void CheckOddball(Object* obj, const char* string) {  CHECK(obj->IsOddball());  bool exc;  Object* print_string = *Execution::ToString(Handle<Object>(obj), &exc);  CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));}static void CheckSmi(int value, const char* string) {  bool exc;  Object* print_string =      *Execution::ToString(Handle<Object>(Smi::FromInt(value)), &exc);  CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));}static void CheckNumber(double value, const char* string) {  Object* obj = Heap::NumberFromDouble(value);  CHECK(obj->IsNumber());  bool exc;  Object* print_string = *Execution::ToString(Handle<Object>(obj), &exc);  CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));}static void CheckFindCodeObject() {  // Test FindCodeObject#define __ assm.  Assembler assm(NULL, 0);  __ nop();  // supported on all architectures  CodeDesc desc;  assm.GetCode(&desc);  Object* code = Heap::CreateCode(desc, NULL, Code::ComputeFlags(Code::STUB));  CHECK(code->IsCode());  HeapObject* obj = HeapObject::cast(code);  Address obj_addr = obj->address();  for (int i = 0; i < obj->Size(); i += kPointerSize) {    Object* found = Heap::FindCodeObject(obj_addr + i);    CHECK_EQ(code, found);  }  Object* copy = Heap::CreateCode(desc, NULL, Code::ComputeFlags(Code::STUB));  CHECK(copy->IsCode());  HeapObject* obj_copy = HeapObject::cast(copy);  Object* not_right = Heap::FindCodeObject(obj_copy->address() +                                           obj_copy->Size() / 2);  CHECK(not_right != code);}TEST(HeapObjects) {  InitializeVM();  v8::HandleScope sc;  Object* value = Heap::NumberFromDouble(1.000123);  CHECK(value->IsHeapNumber());  CHECK(value->IsNumber());  CHECK_EQ(1.000123, value->Number());  value = Heap::NumberFromDouble(1.0);  CHECK(value->IsSmi());  CHECK(value->IsNumber());  CHECK_EQ(1.0, value->Number());  value = Heap::NumberFromInt32(1024);  CHECK(value->IsSmi());  CHECK(value->IsNumber());  CHECK_EQ(1024.0, value->Number());  value = Heap::NumberFromInt32(Smi::kMinValue);  CHECK(value->IsSmi());  CHECK(value->IsNumber());  CHECK_EQ(Smi::kMinValue, Smi::cast(value)->value());  value = Heap::NumberFromInt32(Smi::kMaxValue);  CHECK(value->IsSmi());  CHECK(value->IsNumber());  CHECK_EQ(Smi::kMaxValue, Smi::cast(value)->value());  value = Heap::NumberFromInt32(Smi::kMinValue - 1);  CHECK(value->IsHeapNumber());  CHECK(value->IsNumber());  CHECK_EQ(static_cast<double>(Smi::kMinValue - 1), value->Number());  value = Heap::NumberFromInt32(Smi::kMaxValue + 1);  CHECK(value->IsHeapNumber());  CHECK(value->IsNumber());  CHECK_EQ(static_cast<double>(Smi::kMaxValue + 1), value->Number());  // nan oddball checks  CHECK(Heap::nan_value()->IsNumber());  CHECK(isnan(Heap::nan_value()->Number()));  Object* str = Heap::AllocateStringFromAscii(CStrVector("fisk hest "));  if (!str->IsFailure()) {    String* s =  String::cast(str);    CHECK(s->IsString());    CHECK_EQ(10, s->length());  } else {    CHECK(false);  }  String* object_symbol = String::cast(Heap::Object_symbol());  CHECK(Top::context()->global()->HasLocalProperty(object_symbol));  // Check ToString for oddballs  CheckOddball(Heap::true_value(), "true");  CheckOddball(Heap::false_value(), "false");  CheckOddball(Heap::null_value(), "null");  CheckOddball(Heap::undefined_value(), "undefined");  // Check ToString for Smis  CheckSmi(0, "0");  CheckSmi(42, "42");  CheckSmi(-42, "-42");  // Check ToString for Numbers  CheckNumber(1.1, "1.1");  CheckFindCodeObject();}TEST(Tagging) {  InitializeVM();  CHECK(Smi::FromInt(42)->IsSmi());  CHECK(Failure::RetryAfterGC(12, NEW_SPACE)->IsFailure());  CHECK_EQ(12, Failure::RetryAfterGC(12, NEW_SPACE)->requested());  CHECK_EQ(NEW_SPACE, Failure::RetryAfterGC(12, NEW_SPACE)->allocation_space());  CHECK_EQ(OLD_POINTER_SPACE,           Failure::RetryAfterGC(12, OLD_POINTER_SPACE)->allocation_space());  CHECK(Failure::Exception()->IsFailure());  CHECK(Smi::FromInt(Smi::kMinValue)->IsSmi());  CHECK(Smi::FromInt(Smi::kMaxValue)->IsSmi());}TEST(GarbageCollection) {  InitializeVM();  v8::HandleScope sc;  // check GC when heap is empty  int free_bytes = Heap::MaxHeapObjectSize();  CHECK(Heap::CollectGarbage(free_bytes, NEW_SPACE));  // allocate a function and keep it in global object's property  String* func_name  = String::cast(Heap::LookupAsciiSymbol("theFunction"));  SharedFunctionInfo* function_share =    SharedFunctionInfo::cast(Heap::AllocateSharedFunctionInfo(func_name));  JSFunction* function =      JSFunction::cast(Heap::AllocateFunction(*Top::function_map(),                                              function_share,                                              Heap::undefined_value()));  Map* initial_map =      Map::cast(Heap::AllocateMap(JS_OBJECT_TYPE, JSObject::kHeaderSize));  function->set_initial_map(initial_map);  Top::context()->global()->SetProperty(func_name, function, NONE);  // allocate an object, but it is unrooted  String* prop_name = String::cast(Heap::LookupAsciiSymbol("theSlot"));  String* prop_namex = String::cast(Heap::LookupAsciiSymbol("theSlotx"));  JSObject* obj = JSObject::cast(Heap::AllocateJSObject(function));  obj->SetProperty(prop_name, Smi::FromInt(23), NONE);  obj->SetProperty(prop_namex, Smi::FromInt(24), NONE);  CHECK_EQ(Smi::FromInt(23), obj->GetProperty(prop_name));  CHECK_EQ(Smi::FromInt(24), obj->GetProperty(prop_namex));  CHECK(Heap::CollectGarbage(free_bytes, NEW_SPACE));  // function should be alive, func_name might be invalid after GC  func_name  = String::cast(Heap::LookupAsciiSymbol("theFunction"));  CHECK(Top::context()->global()->HasLocalProperty(func_name));  // check function is retained  Object* func_value = Top::context()->global()->GetProperty(func_name);  CHECK(func_value->IsJSFunction());  // old function pointer may not be valid  function = JSFunction::cast(func_value);  // allocate another object, make it reachable from global  obj = JSObject::cast(Heap::AllocateJSObject(function));  String* obj_name = String::cast(Heap::LookupAsciiSymbol("theObject"));  Top::context()->global()->SetProperty(obj_name, obj, NONE);  // set property  prop_name = String::cast(Heap::LookupAsciiSymbol("theSlot"));  obj->SetProperty(prop_name, Smi::FromInt(23), NONE);  // after gc, it should survive  CHECK(Heap::CollectGarbage(free_bytes, NEW_SPACE));  obj_name = String::cast(Heap::LookupAsciiSymbol("theObject"));  CHECK(Top::context()->global()->HasLocalProperty(obj_name));  CHECK(Top::context()->global()->GetProperty(obj_name)->IsJSObject());  obj = JSObject::cast(Top::context()->global()->GetProperty(obj_name));  prop_name = String::cast(Heap::LookupAsciiSymbol("theSlot"));  CHECK_EQ(Smi::FromInt(23), obj->GetProperty(prop_name));}static void VerifyStringAllocation(const char* string) {  String* s = String::cast(Heap::AllocateStringFromUtf8(CStrVector(string)));  CHECK_EQ(static_cast<int>(strlen(string)), s->length());  for (int index = 0; index < s->length(); index++) {    CHECK_EQ(static_cast<uint16_t>(string[index]), s->Get(index));  }}TEST(String) {  InitializeVM();  VerifyStringAllocation("a");  VerifyStringAllocation("ab");  VerifyStringAllocation("abc");  VerifyStringAllocation("abcd");  VerifyStringAllocation("fiskerdrengen er paa havet");}TEST(LocalHandles) {  InitializeVM();  v8::HandleScope scope;  const char* name = "Kasper the spunky";  Handle<String> string = Factory::NewStringFromAscii(CStrVector(name));  CHECK_EQ(static_cast<int>(strlen(name)), string->length());}TEST(GlobalHandles) {  InitializeVM();  Object* i = Heap::AllocateStringFromAscii(CStrVector("fisk"));  Object* u = Heap::AllocateHeapNumber(1.12344);  Handle<Object> h1 = GlobalHandles::Create(i);  Handle<Object> h2 = GlobalHandles::Create(u);  Handle<Object> h3 = GlobalHandles::Create(i);  Handle<Object> h4 = GlobalHandles::Create(u);  // after gc, it should survive  CHECK(Heap::CollectGarbage(0, NEW_SPACE));  CHECK((*h1)->IsString());  CHECK((*h2)->IsHeapNumber());  CHECK((*h3)->IsString());  CHECK((*h4)->IsHeapNumber());  CHECK_EQ(*h3, *h1);  GlobalHandles::Destroy(h1.location());  GlobalHandles::Destroy(h3.location());  CHECK_EQ(*h4, *h2);  GlobalHandles::Destroy(h2.location());  GlobalHandles::Destroy(h4.location());}static bool WeakPointerCleared = false;static void TestWeakGlobalHandleCallback(v8::Persistent<v8::Object> handle,                                         void* id) {  USE(handle);  if (1234 == reinterpret_cast<int>(id)) WeakPointerCleared = true;}TEST(WeakGlobalHandlesScavenge) {  InitializeVM();  WeakPointerCleared = false;  Object* i = Heap::AllocateStringFromAscii(CStrVector("fisk"));  Object* u = Heap::AllocateHeapNumber(1.12344);  Handle<Object> h1 = GlobalHandles::Create(i);  Handle<Object> h2 = GlobalHandles::Create(u);  GlobalHandles::MakeWeak(h2.location(),                          reinterpret_cast<void*>(1234),                          &TestWeakGlobalHandleCallback);  // Scavenge treats weak pointers as normal roots.  Heap::PerformScavenge();  CHECK((*h1)->IsString());  CHECK((*h2)->IsHeapNumber());  CHECK(!WeakPointerCleared);  CHECK(!GlobalHandles::IsNearDeath(h2.location()));  CHECK(!GlobalHandles::IsNearDeath(h1.location()));  GlobalHandles::Destroy(h1.location());  GlobalHandles::Destroy(h2.location());}TEST(WeakGlobalHandlesMark) {  InitializeVM();  WeakPointerCleared = false;  Object* i = Heap::AllocateStringFromAscii(CStrVector("fisk"));  Object* u = Heap::AllocateHeapNumber(1.12344);  Handle<Object> h1 = GlobalHandles::Create(i);  Handle<Object> h2 = GlobalHandles::Create(u);  CHECK(Heap::CollectGarbage(0, OLD_POINTER_SPACE));  CHECK(Heap::CollectGarbage(0, NEW_SPACE));  // Make sure the object is promoted.  GlobalHandles::MakeWeak(h2.location(),                          reinterpret_cast<void*>(1234),                          &TestWeakGlobalHandleCallback);  CHECK(!GlobalHandles::IsNearDeath(h1.location()));  CHECK(!GlobalHandles::IsNearDeath(h2.location()));  CHECK(Heap::CollectGarbage(0, OLD_POINTER_SPACE));  CHECK((*h1)->IsString());  CHECK(WeakPointerCleared);  CHECK(!GlobalHandles::IsNearDeath(h1.location()));  CHECK(GlobalHandles::IsNearDeath(h2.location()));  GlobalHandles::Destroy(h1.location());  GlobalHandles::Destroy(h2.location());}static void TestDeleteWeakGlobalHandleCallback(    v8::Persistent<v8::Object> handle,    void* id) {  if (1234 == reinterpret_cast<int>(id)) WeakPointerCleared = true;  handle.Dispose();}TEST(DeleteWeakGlobalHandle) {  InitializeVM();  WeakPointerCleared = false;

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