📄 assembler.h.svn-base
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// Read/modify the address of a call instruction. This is used to relocate // the break points where straight-line code is patched with a call // instruction. INLINE(Address call_address()); INLINE(void set_call_address(Address target)); INLINE(Object* call_object()); INLINE(Object** call_object_address()); INLINE(void set_call_object(Object* target)); // Patch the code with some other code. void patch_code(byte* instructions, int instruction_count); // Patch the code with a call. void patch_code_with_call(Address target, int guard_bytes); INLINE(bool is_call_instruction());#ifdef ENABLE_DISASSEMBLER // Printing static const char* RelocModeName(Mode rmode); void Print();#endif // ENABLE_DISASSEMBLER#ifdef DEBUG // Debugging void Verify();#endif static const int kCodeTargetMask = (1 << (LAST_CODE_ENUM + 1)) - 1; static const int kPositionMask = 1 << POSITION | 1 << STATEMENT_POSITION; static const int kDebugMask = kPositionMask | 1 << COMMENT; static const int kApplyMask; // Modes affected by apply. Depends on arch. private: // On ARM, note that pc_ is the address of the constant pool entry // to be relocated and not the address of the instruction // referencing the constant pool entry (except when rmode_ == // comment). byte* pc_; Mode rmode_; intptr_t data_; friend class RelocIterator;};// RelocInfoWriter serializes a stream of relocation info. It writes towards// lower addresses.class RelocInfoWriter BASE_EMBEDDED { public: RelocInfoWriter() : pos_(NULL), last_pc_(NULL), last_data_(0) {} RelocInfoWriter(byte* pos, byte* pc) : pos_(pos), last_pc_(pc), last_data_(0) {} byte* pos() const { return pos_; } byte* last_pc() const { return last_pc_; } void Write(const RelocInfo* rinfo); // Update the state of the stream after reloc info buffer // and/or code is moved while the stream is active. void Reposition(byte* pos, byte* pc) { pos_ = pos; last_pc_ = pc; } // Max size (bytes) of a written RelocInfo. static const int kMaxSize = 12; private: inline uint32_t WriteVariableLengthPCJump(uint32_t pc_delta); inline void WriteTaggedPC(uint32_t pc_delta, int tag); inline void WriteExtraTaggedPC(uint32_t pc_delta, int extra_tag); inline void WriteExtraTaggedData(int32_t data_delta, int top_tag); inline void WriteTaggedData(int32_t data_delta, int tag); inline void WriteExtraTag(int extra_tag, int top_tag); byte* pos_; byte* last_pc_; intptr_t last_data_; DISALLOW_COPY_AND_ASSIGN(RelocInfoWriter);};// A RelocIterator iterates over relocation information.// Typical use://// for (RelocIterator it(code); !it.done(); it.next()) {// // do something with it.rinfo() here// }//// A mask can be specified to skip unwanted modes.class RelocIterator: public Malloced { public: // Create a new iterator positioned at // the beginning of the reloc info. // Relocation information with mode k is included in the // iteration iff bit k of mode_mask is set. explicit RelocIterator(Code* code, int mode_mask = -1); explicit RelocIterator(const CodeDesc& desc, int mode_mask = -1); // Iteration bool done() const { return done_; } void next(); // Return pointer valid until next next(). RelocInfo* rinfo() { ASSERT(!done()); return &rinfo_; } private: // Advance* moves the position before/after reading. // *Read* reads from current byte(s) into rinfo_. // *Get* just reads and returns info on current byte. void Advance(int bytes = 1) { pos_ -= bytes; } int AdvanceGetTag(); int GetExtraTag(); int GetTopTag(); void ReadTaggedPC(); void AdvanceReadPC(); void AdvanceReadData(); void AdvanceReadVariableLengthPCJump(); int GetPositionTypeTag(); void ReadTaggedData(); static RelocInfo::Mode DebugInfoModeFromTag(int tag); // If the given mode is wanted, set it in rinfo_ and return true. // Else return false. Used for efficiently skipping unwanted modes. bool SetMode(RelocInfo::Mode mode) { return (mode_mask_ & 1 << mode) ? (rinfo_.rmode_ = mode, true) : false; } byte* pos_; byte* end_; RelocInfo rinfo_; bool done_; int mode_mask_; DISALLOW_COPY_AND_ASSIGN(RelocIterator);};//------------------------------------------------------------------------------// External function//----------------------------------------------------------------------------class IC_Utility;class Debug_Address;class SCTableReference;// An ExternalReference represents a C++ address called from the generated// code. All references to C++ functions and must be encapsulated in an// ExternalReference instance. This is done in order to track the origin of// all external references in the code.class ExternalReference BASE_EMBEDDED { public: explicit ExternalReference(Builtins::CFunctionId id); explicit ExternalReference(Builtins::Name name); explicit ExternalReference(Runtime::FunctionId id); explicit ExternalReference(Runtime::Function* f); explicit ExternalReference(const IC_Utility& ic_utility); explicit ExternalReference(const Debug_Address& debug_address); explicit ExternalReference(StatsCounter* counter); explicit ExternalReference(Top::AddressId id); explicit ExternalReference(const SCTableReference& table_ref); // One-of-a-kind references. These references are not part of a general // pattern. This means that they have to be added to the // ExternalReferenceTable in serialize.cc manually. static ExternalReference builtin_passed_function(); // Static variable Factory::the_hole_value.location() static ExternalReference the_hole_value_location(); // Static variable StackGuard::address_of_limit() static ExternalReference address_of_stack_guard_limit(); // Function Debug::Break() static ExternalReference debug_break(); // Static variable Heap::NewSpaceStart() static ExternalReference new_space_start(); // Used for fast allocation in generated code. static ExternalReference new_space_allocation_top_address(); static ExternalReference new_space_allocation_limit_address(); // Used to check if single stepping is enabled in generated code. static ExternalReference debug_step_in_fp_address(); Address address() const {return address_;} private: explicit ExternalReference(void* address) : address_(reinterpret_cast<Address>(address)) {} Address address_;};// -----------------------------------------------------------------------------// Utility functions// Move these into inline file?static inline bool is_intn(int x, int n) { return -(1 << (n-1)) <= x && x < (1 << (n-1));}static inline bool is_int24(int x) { return is_intn(x, 24); }static inline bool is_int8(int x) { return is_intn(x, 8); }static inline bool is_uintn(int x, int n) { return (x & -(1 << n)) == 0;}static inline bool is_uint3(int x) { return is_uintn(x, 3); }static inline bool is_uint4(int x) { return is_uintn(x, 4); }static inline bool is_uint5(int x) { return is_uintn(x, 5); }static inline bool is_uint8(int x) { return is_uintn(x, 8); }static inline bool is_uint12(int x) { return is_uintn(x, 12); }static inline bool is_uint16(int x) { return is_uintn(x, 16); }static inline bool is_uint24(int x) { return is_uintn(x, 24); }} } // namespace v8::internal#endif // V8_ASSEMBLER_H_
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