v8threads.h.svn-base

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// Copyright 2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:////     * Redistributions of source code must retain the above copyright//       notice, this list of conditions and the following disclaimer.//     * Redistributions in binary form must reproduce the above//       copyright notice, this list of conditions and the following//       disclaimer in the documentation and/or other materials provided//       with the distribution.//     * Neither the name of Google Inc. nor the names of its//       contributors may be used to endorse or promote products derived//       from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_V8THREADS_H_#define V8_V8THREADS_H_namespace v8 { namespace internal {class ThreadState { public:  // Iterate over in-use states.  static ThreadState* FirstInUse();  // Returns NULL after the last one.  ThreadState* Next();  enum List {FREE_LIST, IN_USE_LIST};  void LinkInto(List list);  void Unlink();  static ThreadState* GetFree();  // Get data area for archiving a thread.  char* data() { return data_; } private:  ThreadState();  void AllocateSpace();  char* data_;  ThreadState* next_;  ThreadState* previous_;  // In the following two lists there is always at least one object on the list.  // The first object is a flying anchor that is only there to simplify linking  // and unlinking.  // Head of linked list of free states.  static ThreadState* free_anchor_;  // Head of linked list of states in use.  static ThreadState* in_use_anchor_;};class ThreadManager : public AllStatic { public:  static void Lock();  static void Unlock();  static void ArchiveThread();  static bool RestoreThread();  static void Iterate(ObjectVisitor* v);  static void MarkCompactPrologue();  static void MarkCompactEpilogue();  static bool IsLockedByCurrentThread() { return mutex_owner_.IsSelf(); } private:  static void EagerlyArchiveThread();  static Mutex* mutex_;  static ThreadHandle mutex_owner_;  static ThreadHandle lazily_archived_thread_;  static ThreadState* lazily_archived_thread_state_;};class ContextSwitcher: public Thread { public:  void Run();  static void StartPreemption(int every_n_ms);  static void StopPreemption();  static void PreemptionReceived(); private:  explicit ContextSwitcher(int every_n_ms);  void WaitForPreemption();  void Stop();  Semaphore* preemption_semaphore_;  bool keep_going_;  int sleep_ms_;};} }  // namespace v8::internal#endif  // V8_V8THREADS_H_

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