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// Copyright 2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_V8THREADS_H_#define V8_V8THREADS_H_namespace v8 { namespace internal {class ThreadState { public: // Iterate over in-use states. static ThreadState* FirstInUse(); // Returns NULL after the last one. ThreadState* Next(); enum List {FREE_LIST, IN_USE_LIST}; void LinkInto(List list); void Unlink(); static ThreadState* GetFree(); // Get data area for archiving a thread. char* data() { return data_; } private: ThreadState(); void AllocateSpace(); char* data_; ThreadState* next_; ThreadState* previous_; // In the following two lists there is always at least one object on the list. // The first object is a flying anchor that is only there to simplify linking // and unlinking. // Head of linked list of free states. static ThreadState* free_anchor_; // Head of linked list of states in use. static ThreadState* in_use_anchor_;};class ThreadManager : public AllStatic { public: static void Lock(); static void Unlock(); static void ArchiveThread(); static bool RestoreThread(); static void Iterate(ObjectVisitor* v); static void MarkCompactPrologue(); static void MarkCompactEpilogue(); static bool IsLockedByCurrentThread() { return mutex_owner_.IsSelf(); } private: static void EagerlyArchiveThread(); static Mutex* mutex_; static ThreadHandle mutex_owner_; static ThreadHandle lazily_archived_thread_; static ThreadState* lazily_archived_thread_state_;};class ContextSwitcher: public Thread { public: void Run(); static void StartPreemption(int every_n_ms); static void StopPreemption(); static void PreemptionReceived(); private: explicit ContextSwitcher(int every_n_ms); void WaitForPreemption(); void Stop(); Semaphore* preemption_semaphore_; bool keep_going_; int sleep_ms_;};} } // namespace v8::internal#endif // V8_V8THREADS_H_
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