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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_V8_DEBUG_H_#define V8_V8_DEBUG_H_#include "../include/v8-debug.h"#include "assembler.h"#include "code-stubs.h"#include "factory.h"#include "platform.h"#include "string-stream.h"namespace v8 { namespace internal {// Step actions. NOTE: These values are in macros.py as well.enum StepAction { StepNone = -1, // Stepping not prepared. StepOut = 0, // Step out of the current function. StepNext = 1, // Step to the next statement in the current function. StepIn = 2, // Step into new functions invoked or the next statement // in the current function. StepMin = 3, // Perform a minimum step in the current function. StepInMin = 4 // Step into new functions invoked or perform a minimum step // in the current function.};// Type of exception break. NOTE: These values are in macros.py as well.enum ExceptionBreakType { BreakException = 0, BreakUncaughtException = 1};// Type of exception break. NOTE: These values are in macros.py as well.enum BreakLocatorType { ALL_BREAK_LOCATIONS = 0, SOURCE_BREAK_LOCATIONS = 1};// Class for iterating through the break points in a function and changing// them.class BreakLocationIterator { public: explicit BreakLocationIterator(Handle<DebugInfo> debug_info, BreakLocatorType type); virtual ~BreakLocationIterator(); void Next(); void Next(int count); void FindBreakLocationFromAddress(Address pc); void FindBreakLocationFromPosition(int position); void Reset(); bool Done() const; void SetBreakPoint(Handle<Object> break_point_object); void ClearBreakPoint(Handle<Object> break_point_object); void SetOneShot(); void ClearOneShot(); void PrepareStepIn(); bool IsExit() const; bool HasBreakPoint(); bool IsDebugBreak(); Object* BreakPointObjects(); inline int code_position() { return pc() - debug_info_->code()->entry(); } inline int break_point() { return break_point_; } inline int position() { return position_; } inline int statement_position() { return statement_position_; } inline Address pc() { return reloc_iterator_->rinfo()->pc(); } inline Code* code() { return debug_info_->code(); } inline RelocInfo* rinfo() { return reloc_iterator_->rinfo(); } inline RelocInfo::Mode rmode() const { return reloc_iterator_->rinfo()->rmode(); } inline RelocInfo* original_rinfo() { return reloc_iterator_original_->rinfo(); } inline RelocInfo::Mode original_rmode() const { return reloc_iterator_original_->rinfo()->rmode(); } protected: bool RinfoDone() const; void RinfoNext(); BreakLocatorType type_; int break_point_; int position_; int statement_position_; Handle<DebugInfo> debug_info_; RelocIterator* reloc_iterator_; RelocIterator* reloc_iterator_original_; private: void SetDebugBreak(); void ClearDebugBreak(); DISALLOW_COPY_AND_ASSIGN(BreakLocationIterator);};// Linked list holding debug info objects. The debug info objects are kept as// weak handles to avoid a debug info object to keep a function alive.class DebugInfoListNode { public: explicit DebugInfoListNode(DebugInfo* debug_info); virtual ~DebugInfoListNode(); DebugInfoListNode* next() { return next_; } void set_next(DebugInfoListNode* next) { next_ = next; } Handle<DebugInfo> debug_info() { return debug_info_; } private: // Global (weak) handle to the debug info object. Handle<DebugInfo> debug_info_; // Next pointer for linked list. DebugInfoListNode* next_;};// This class contains the debugger support. The main purpose is to handle// setting break points in the code.//// This class controls the debug info for all functions which currently have// active breakpoints in them. This debug info is held in the heap root object// debug_info which is a FixedArray. Each entry in this list is of class// DebugInfo.class Debug { public: static void Setup(bool create_heap_objects); static bool Load(); static void Unload(); static bool IsLoaded() { return !debug_context_.is_null(); } static bool InDebugger() { return Top::is_break(); } static void Iterate(ObjectVisitor* v); static Object* Break(Arguments args); static void SetBreakPoint(Handle<SharedFunctionInfo> shared, int source_position, Handle<Object> break_point_object); static void ClearBreakPoint(Handle<Object> break_point_object); static void FloodWithOneShot(Handle<SharedFunctionInfo> shared); static void FloodHandlerWithOneShot(); static void ChangeBreakOnException(ExceptionBreakType type, bool enable); static void PrepareStep(StepAction step_action, int step_count); static void ClearStepping(); static bool StepNextContinue(BreakLocationIterator* break_location_iterator, JavaScriptFrame* frame); static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared); static bool HasDebugInfo(Handle<SharedFunctionInfo> shared); // Returns whether the operation succedded. static bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared); static bool IsDebugBreak(Address addr); // Check whether a code stub with the specified major key is a possible break // point location. static bool IsSourceBreakStub(Code* code); static bool IsBreakStub(Code* code); // Find the builtin to use for invoking the debug break static Handle<Code> FindDebugBreak(RelocInfo* rinfo); static Handle<Object> GetSourceBreakLocations( Handle<SharedFunctionInfo> shared); static Code* GetCodeTarget(Address target); // Getter for the debug_context. inline static Handle<Context> debug_context() { return debug_context_; } // Check whether a global object is the debug global object. static bool IsDebugGlobal(GlobalObject* global); // Fast check to see if any break points are active. inline static bool has_break_points() { return has_break_points_; } static bool StepInActive() { return thread_local_.step_into_fp_ != 0; } static Address step_in_fp() { return thread_local_.step_into_fp_; } static Address* step_in_fp_addr() { return &thread_local_.step_into_fp_; } // Getter and setter for the disable break state. static bool disable_break() { return disable_break_; } static void set_disable_break(bool disable_break) { disable_break_ = disable_break; } // Getters for the current exception break state. static bool break_on_exception() { return break_on_exception_; } static bool break_on_uncaught_exception() { return break_on_uncaught_exception_; } enum AddressId { k_after_break_target_address, k_debug_break_return_address, k_register_address }; // Support for setting the address to jump to when returning from break point. static Address* after_break_target_address() { return reinterpret_cast<Address*>(&thread_local_.after_break_target_); } // Support for saving/restoring registers when handling debug break calls. static Address* register_address(int r) { return reinterpret_cast<Address *>(®isters_[r]); } // Address of the debug break return entry code. static Code* debug_break_return_entry() { return debug_break_return_entry_; } // Support for getting the address of the debug break on return code. static Address* debug_break_return_address() { return reinterpret_cast<Address*>(&debug_break_return_); } static const int kEstimatedNofDebugInfoEntries = 16; static const int kEstimatedNofBreakPointsInFunction = 16; static void HandleWeakDebugInfo(v8::Persistent<v8::Object> obj, void* data); friend class Debugger; friend Handle<FixedArray> GetDebuggedFunctions(); // Found in test-debug.cc // Threading support. static char* ArchiveDebug(char* to); static char* RestoreDebug(char* from); static int ArchiveSpacePerThread(); // Code generation assumptions. static const int kIa32CallInstructionLength = 5; static const int kIa32JSReturnSequenceLength = 6; private: static bool CompileDebuggerScript(int index); static void ClearOneShot(); static void ActivateStepIn(StackFrame* frame); static void ClearStepIn(); static void ClearStepNext(); // Returns whether the compile succedded. static bool EnsureCompiled(Handle<SharedFunctionInfo> shared); static void RemoveDebugInfo(Handle<DebugInfo> debug_info); static void SetAfterBreakTarget(JavaScriptFrame* frame); static Handle<Object> CheckBreakPoints(Handle<Object> break_point); static bool CheckBreakPoint(Handle<Object> break_point_object); // Global handle to debug context where all the debugger JavaScript code is // loaded. static Handle<Context> debug_context_; // Boolean state indicating whether any break points are set. static bool has_break_points_; static DebugInfoListNode* debug_info_list_; static bool disable_break_; static bool break_on_exception_; static bool break_on_uncaught_exception_; // Per-thread: class ThreadLocal {
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