📄 global-handles.h.svn-base
字号:
// Copyright 2007-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_GLOBAL_HANDLES_H_#define V8_GLOBAL_HANDLES_H_#include "list-inl.h"namespace v8 { namespace internal {// Structure for tracking global handles.// A single list keeps all the allocated global handles.// Destroyed handles stay in the list but is added to the free list.// At GC the destroyed global handles are removed from the free list// and deallocated.// Callback function on handling weak global handles.// typedef bool (*WeakSlotCallback)(Object** pointer);// An object group is indexed by an id. An object group is treated like// a single JS object: if one of object in the group is alive,// all objects in the same group are considered alive.// An object group is used to simulate object relationship in a DOM tree.class ObjectGroup : public Malloced { public: explicit ObjectGroup(void* id) : id_(id), objects_(4) {} void* id_; List<Object**> objects_;};class GlobalHandles : public AllStatic { public: // Creates a new global handle that is alive until Destroy is called. static Handle<Object> Create(Object* value); // Destroy a global handle. static void Destroy(Object** location); // Make the global handle weak and set the callback parameter for the // handle. When the garbage collector recognizes that only weak global // handles point to an object the handles are cleared and the callback // function is invoked (for each handle) with the handle and corresponding // parameter as arguments. Note: cleared means set to Smi::FromInt(0). The // reason is that Smi::FromInt(0) does not change during garage collection. static void MakeWeak(Object** location, void* parameter, WeakReferenceCallback callback); // Returns the current number of weak handles. static int NumberOfWeakHandles() { return number_of_weak_handles_; } // Returns the current number of weak handles to global objects. // These handles are also included in NumberOfWeakHandles(). static int NumberOfGlobalObjectWeakHandles() { return number_of_global_object_weak_handles_; } // Clear the weakness of a global handle. static void ClearWeakness(Object** location); // Tells whether global handle is near death. static bool IsNearDeath(Object** location); // Tells whether global handle is weak. static bool IsWeak(Object** location); // Process pending weak handles. static void PostGarbageCollectionProcessing(); // Iterates over all handles. static void IterateRoots(ObjectVisitor* v); // Iterates over all weak roots in heap. static void IterateWeakRoots(ObjectVisitor* v); // Mark the weak pointers based on the callback. static void MarkWeakRoots(WeakSlotCallback f); // Add an object to a group indexed by an id. // Should only used in GC callback function before a collection. // All groups are destroyed after a mark-compact collection. static void AddToGroup(void* id, Object** location); // Returns the object groups. static List<ObjectGroup*>& ObjectGroups() { return object_groups_; } // Remove bags, this should only happen after GC. static void RemoveObjectGroups(); // Tear down the global handle structure. static void TearDown();#ifdef DEBUG static void PrintStats(); static void Print();#endif private: // Internal node structure, one for each global handle. class Node; // Field always containing the number of weak and near-death handles. static int number_of_weak_handles_; // Field always containing the number of weak and near-death handles // to global objects. These objects are also included in // number_of_weak_handles_. static int number_of_global_object_weak_handles_; // Global handles are kept in a single linked list pointed to by head_. static Node* head_; static Node* head() { return head_; } static void set_head(Node* value) { head_ = value; } // Free list for DESTROYED global handles not yet deallocated. static Node* first_free_; static Node* first_free() { return first_free_; } static void set_first_free(Node* value) { first_free_ = value; } // A list of object groups. static List<ObjectGroup*> object_groups_;};} } // namespace v8::internal#endif // V8_GLOBAL_HANDLES_H_
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -