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📄 global-handles.h.svn-base

📁 Google浏览器V8内核代码
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// Copyright 2007-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:////     * Redistributions of source code must retain the above copyright//       notice, this list of conditions and the following disclaimer.//     * Redistributions in binary form must reproduce the above//       copyright notice, this list of conditions and the following//       disclaimer in the documentation and/or other materials provided//       with the distribution.//     * Neither the name of Google Inc. nor the names of its//       contributors may be used to endorse or promote products derived//       from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_GLOBAL_HANDLES_H_#define V8_GLOBAL_HANDLES_H_#include "list-inl.h"namespace v8 { namespace internal {// Structure for tracking global handles.// A single list keeps all the allocated global handles.// Destroyed handles stay in the list but is added to the free list.// At GC the destroyed global handles are removed from the free list// and deallocated.// Callback function on handling weak global handles.// typedef bool (*WeakSlotCallback)(Object** pointer);// An object group is indexed by an id. An object group is treated like// a single JS object: if one of object in the group is alive,// all objects in the same group are considered alive.// An object group is used to simulate object relationship in a DOM tree.class ObjectGroup : public Malloced { public:  explicit ObjectGroup(void* id) : id_(id), objects_(4) {}  void* id_;  List<Object**> objects_;};class GlobalHandles : public AllStatic { public:  // Creates a new global handle that is alive until Destroy is called.  static Handle<Object> Create(Object* value);  // Destroy a global handle.  static void Destroy(Object** location);  // Make the global handle weak and set the callback parameter for the  // handle.  When the garbage collector recognizes that only weak global  // handles point to an object the handles are cleared and the callback  // function is invoked (for each handle) with the handle and corresponding  // parameter as arguments.  Note: cleared means set to Smi::FromInt(0). The  // reason is that Smi::FromInt(0) does not change during garage collection.  static void MakeWeak(Object** location,                       void* parameter,                       WeakReferenceCallback callback);  // Returns the current number of weak handles.  static int NumberOfWeakHandles() { return number_of_weak_handles_; }  // Returns the current number of weak handles to global objects.  // These handles are also included in NumberOfWeakHandles().  static int NumberOfGlobalObjectWeakHandles() {    return number_of_global_object_weak_handles_;  }  // Clear the weakness of a global handle.  static void ClearWeakness(Object** location);  // Tells whether global handle is near death.  static bool IsNearDeath(Object** location);  // Tells whether global handle is weak.  static bool IsWeak(Object** location);  // Process pending weak handles.  static void PostGarbageCollectionProcessing();  // Iterates over all handles.  static void IterateRoots(ObjectVisitor* v);  // Iterates over all weak roots in heap.  static void IterateWeakRoots(ObjectVisitor* v);  // Mark the weak pointers based on the callback.  static void MarkWeakRoots(WeakSlotCallback f);  // Add an object to a group indexed by an id.  // Should only used in GC callback function before a collection.  // All groups are destroyed after a mark-compact collection.  static void AddToGroup(void* id, Object** location);  // Returns the object groups.  static List<ObjectGroup*>& ObjectGroups() {    return object_groups_;  }  // Remove bags, this should only happen after GC.  static void RemoveObjectGroups();  // Tear down the global handle structure.  static void TearDown();#ifdef DEBUG  static void PrintStats();  static void Print();#endif private:  // Internal node structure, one for each global handle.  class Node;  // Field always containing the number of weak and near-death handles.  static int number_of_weak_handles_;  // Field always containing the number of weak and near-death handles  // to global objects.  These objects are also included in  // number_of_weak_handles_.  static int number_of_global_object_weak_handles_;  // Global handles are kept in a single linked list pointed to by head_.  static Node* head_;  static Node* head() { return head_; }  static void set_head(Node* value) { head_ = value; }  // Free list for DESTROYED global handles not yet deallocated.  static Node* first_free_;  static Node* first_free() { return first_free_; }  static void set_first_free(Node* value) { first_free_ = value; }  // A list of object groups.  static List<ObjectGroup*> object_groups_;};} }  // namespace v8::internal#endif  // V8_GLOBAL_HANDLES_H_

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