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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_CONVERSIONS_INL_H_#define V8_CONVERSIONS_INL_H_#include <math.h>#include <float.h> // required for DBL_MAX and on Win32 for finite()// ----------------------------------------------------------------------------// Extra POSIX/ANSI functions for Win32/MSVC.#include "conversions.h"#include "platform.h"namespace v8 { namespace internal {// The fast double-to-int conversion routine does not guarantee// rounding towards zero.static inline int FastD2I(double x) {#ifdef __USE_ISOC99 // The ISO C99 standard defines the lrint() function which rounds a // double to an integer according to the current rounding direction. return lrint(x);#else // This is incredibly slow on Intel x86. The reason is that rounding // towards zero is implied by the C standard. This means that the // status register of the FPU has to be changed with the 'fldcw' // instruction. This completely stalls the pipeline and takes many // hundreds of clock cycles. return static_cast<int>(x);#endif}static inline double DoubleToInteger(double x) { if (isnan(x)) return 0; if (!isfinite(x) || x == 0) return x; return (x >= 0) ? floor(x) : ceil(x);}int32_t NumberToInt32(Object* number) { if (number->IsSmi()) return Smi::cast(number)->value(); return DoubleToInt32(number->Number());}uint32_t NumberToUint32(Object* number) { if (number->IsSmi()) return Smi::cast(number)->value(); return DoubleToUint32(number->Number());}int32_t DoubleToInt32(double x) { int32_t i = FastD2I(x); if (FastI2D(i) == x) return i; static const double two32 = 4294967296.0; static const double two31 = 2147483648.0; if (!isfinite(x) || x == 0) return 0; if (x < 0 || x >= two32) x = fmod(x, two32); x = (x >= 0) ? floor(x) : ceil(x) + two32; return (int32_t) ((x >= two31) ? x - two32 : x);}} } // namespace v8::internal#endif // V8_CONVERSIONS_INL_H_
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