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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_ZONE_H_#define V8_ZONE_H_namespace v8 { namespace internal {// Zone scopes are in one of two modes. Either they delete the zone// on exit or they do not.enum ZoneScopeMode { DELETE_ON_EXIT, DONT_DELETE_ON_EXIT};// The Zone supports very fast allocation of small chunks of// memory. The chunks cannot be deallocated individually, but instead// the Zone supports deallocating all chunks in one fast// operation. The Zone is used to hold temporary data structures like// the abstract syntax tree, which is deallocated after compilation.// Note: There is no need to initialize the Zone; the first time an// allocation is attempted, a segment of memory will be requested// through a call to malloc().// Note: The implementation is inherently not thread safe. Do not use// from multi-threaded code.class Zone { public: // Allocate 'size' bytes of memory in the Zone; expands the Zone by // allocating new segments of memory on demand using malloc(). static inline void* New(int size); // Delete all objects and free all memory allocated in the Zone. static void DeleteAll(); private: // All pointers returned from New() have this alignment. static const int kAlignment = kPointerSize; // Never allocate segments smaller than this size in bytes. static const int kMinimumSegmentSize = 8 * KB; // Never keep segments larger than this size in bytes around. static const int kMaximumKeptSegmentSize = 64 * KB; // The Zone is intentionally a singleton; you should not try to // allocate instances of the class. Zone() { UNREACHABLE(); } // Expand the Zone to hold at least 'size' more bytes and allocate // the bytes. Returns the address of the newly allocated chunk of // memory in the Zone. Should only be called if there isn't enough // room in the Zone already. static Address NewExpand(int size); // The free region in the current (front) segment is represented as // the half-open interval [position, limit). The 'position' variable // is guaranteed to be aligned as dictated by kAlignment. static Address position_; static Address limit_;};// ZoneObject is an abstraction that helps define classes of objects// allocated in the Zone. Use it as a base class; see ast.h.class ZoneObject { public: // Allocate a new ZoneObject of 'size' bytes in the Zone. void* operator new(size_t size) { return Zone::New(size); } // Ideally, the delete operator should be private instead of // public, but unfortuately the compiler sometimes synthesizes // (unused) destructors for classes derived from ZoneObject, which // require the operator to be visible. MSVC requires the delete // operator to be public. // ZoneObjects should never be deleted individually; use // Zone::DeleteAll() to delete all zone objects in one go. void operator delete(void*, size_t) { UNREACHABLE(); }};class AssertNoZoneAllocation { public: AssertNoZoneAllocation() : prev_(allow_allocation_) { allow_allocation_ = false; } ~AssertNoZoneAllocation() { allow_allocation_ = prev_; } static bool allow_allocation() { return allow_allocation_; } private: bool prev_; static bool allow_allocation_;};// The ZoneListAllocationPolicy is used to specialize the GenericList// implementation to allocate ZoneLists and their elements in the// Zone.class ZoneListAllocationPolicy { public: // Allocate 'size' bytes of memory in the zone. static void* New(int size) { return Zone::New(size); } // De-allocation attempts are silently ignored. static void Delete(void* p) { }};// ZoneLists are growable lists with constant-time access to the// elements. The list itself and all its elements are allocated in the// Zone. ZoneLists cannot be deleted individually; you can delete all// objects in the Zone by calling Zone::DeleteAll().template<typename T>class ZoneList: public List<T, ZoneListAllocationPolicy> { public: // Construct a new ZoneList with the given capacity; the length is // always zero. The capacity must be non-negative. explicit ZoneList(int capacity) : List<T, ZoneListAllocationPolicy>(capacity) { }};// ZoneScopes keep track of the current parsing and compilation// nesting and cleans up generated ASTs in the Zone when exiting the// outer-most scope.class ZoneScope BASE_EMBEDDED { public: explicit ZoneScope(ZoneScopeMode mode) : mode_(mode) { nesting_++; } ~ZoneScope() { if (--nesting_ == 0 && mode_ == DELETE_ON_EXIT) Zone::DeleteAll(); } // For ZoneScopes that do not delete on exit by default, call this // method to request deletion on exit. void DeleteOnExit() { mode_ = DELETE_ON_EXIT; } private: ZoneScopeMode mode_; static int nesting_;};} } // namespace v8::internal#endif // V8_ZONE_H_
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