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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_HEAP_INL_H_#define V8_HEAP_INL_H_#include "log.h"#include "v8-counters.h"namespace v8 { namespace internal {int Heap::MaxHeapObjectSize() { return Page::kMaxHeapObjectSize;}Object* Heap::AllocateRaw(int size_in_bytes, AllocationSpace space) { ASSERT(allocation_allowed_ && gc_state_ == NOT_IN_GC);#ifdef DEBUG if (FLAG_gc_interval >= 0 && !disallow_allocation_failure_ && Heap::allocation_timeout_-- <= 0) { return Failure::RetryAfterGC(size_in_bytes, space); } Counters::objs_since_last_full.Increment(); Counters::objs_since_last_young.Increment();#endif if (NEW_SPACE == space) { return new_space_->AllocateRaw(size_in_bytes); } Object* result; if (OLD_POINTER_SPACE == space) { result = old_pointer_space_->AllocateRaw(size_in_bytes); } else if (OLD_DATA_SPACE == space) { result = old_data_space_->AllocateRaw(size_in_bytes); } else if (CODE_SPACE == space) { result = code_space_->AllocateRaw(size_in_bytes); } else if (LO_SPACE == space) { result = lo_space_->AllocateRaw(size_in_bytes); } else { ASSERT(MAP_SPACE == space); result = map_space_->AllocateRaw(size_in_bytes); } if (result->IsFailure()) old_gen_exhausted_ = true; return result;}Object* Heap::NumberFromInt32(int32_t value) { if (Smi::IsValid(value)) return Smi::FromInt(value); // Bypass NumberFromDouble to avoid various redundant checks. return AllocateHeapNumber(FastI2D(value));}Object* Heap::NumberFromUint32(uint32_t value) { if ((int32_t)value >= 0 && Smi::IsValid((int32_t)value)) { return Smi::FromInt((int32_t)value); } // Bypass NumberFromDouble to avoid various redundant checks. return AllocateHeapNumber(FastUI2D(value));}Object* Heap::AllocateRawMap(int size_in_bytes) {#ifdef DEBUG Counters::objs_since_last_full.Increment(); Counters::objs_since_last_young.Increment();#endif Object* result = map_space_->AllocateRaw(size_in_bytes); if (result->IsFailure()) old_gen_exhausted_ = true; return result;}bool Heap::InNewSpace(Object* object) { return new_space_->Contains(object);}bool Heap::InFromSpace(Object* object) { return new_space_->FromSpaceContains(object);}bool Heap::InToSpace(Object* object) { return new_space_->ToSpaceContains(object);}bool Heap::ShouldBePromoted(Address old_address, int object_size) { // An object should be promoted if: // - the object has survived a scavenge operation or // - to space is already 25% full. return old_address < new_space_->age_mark() || (new_space_->Size() + object_size) >= (new_space_->Capacity() >> 2);}void Heap::RecordWrite(Address address, int offset) { if (new_space_->Contains(address)) return; ASSERT(!new_space_->FromSpaceContains(address)); SLOW_ASSERT(Contains(address + offset)); Page::SetRSet(address, offset);}OldSpace* Heap::TargetSpace(HeapObject* object) { // Heap numbers and sequential strings are promoted to old data space, all // other object types are promoted to old pointer space. We do not use // object->IsHeapNumber() and object->IsSeqString() because we already // know that object has the heap object tag. InstanceType type = object->map()->instance_type(); ASSERT((type != CODE_TYPE) && (type != MAP_TYPE)); bool has_pointers = type != HEAP_NUMBER_TYPE && (type >= FIRST_NONSTRING_TYPE || String::cast(object)->representation_tag() != kSeqStringTag); return has_pointers ? old_pointer_space_ : old_data_space_;}#define GC_GREEDY_CHECK() \ ASSERT(!FLAG_gc_greedy \ || v8::internal::Heap::disallow_allocation_failure() \ || v8::internal::Heap::CollectGarbage(0, NEW_SPACE))// Do not use the identifier __object__ in a call to this macro.//// Call the function FUNCTION_CALL. If it fails with a RetryAfterGC// failure, call the garbage collector and retry the function. If the// garbage collector cannot reclaim the required space or the second// call fails with a RetryAfterGC failure, fail with out of memory.// If there is any other failure, return a null handle. If either// call succeeds, return a handle to the functions return value.//// Note that this macro always returns or raises a fatal error.#define CALL_HEAP_FUNCTION(FUNCTION_CALL, TYPE) \ do { \ GC_GREEDY_CHECK(); \ Object* __object__ = FUNCTION_CALL; \ if (__object__->IsFailure()) { \ if (__object__->IsRetryAfterGC()) { \ if (!Heap::CollectGarbage( \ Failure::cast(__object__)->requested(), \ Failure::cast(__object__)->allocation_space())) { \ /* TODO(1181417): Fix this. */ \ v8::internal::V8::FatalProcessOutOfMemory("CALL_HEAP_FUNCTION"); \ } \ __object__ = FUNCTION_CALL; \ if (__object__->IsFailure()) { \ if (__object__->IsRetryAfterGC()) { \ /* TODO(1181417): Fix this. */ \ v8::internal::V8::FatalProcessOutOfMemory("CALL_HEAP_FUNCTION"); \ } \ return Handle<TYPE>(); \ } \ } else { \ return Handle<TYPE>(); \ } \ } \ return Handle<TYPE>(TYPE::cast(__object__)); \ } while (false)// Don't use the following names: __object__, __failure__.#define CALL_HEAP_FUNCTION_VOID(FUNCTION_CALL) \ GC_GREEDY_CHECK(); \ Object* __object__ = FUNCTION_CALL; \ if (__object__->IsFailure()) { \ if (__object__->IsRetryAfterGC()) { \ Failure* __failure__ = Failure::cast(__object__); \ if (!Heap::CollectGarbage(__failure__->requested(), \ __failure__->allocation_space())) { \ /* TODO(1181417): Fix this. */ \ V8::FatalProcessOutOfMemory("Handles"); \ } \ __object__ = FUNCTION_CALL; \ if (__object__->IsFailure()) { \ if (__object__->IsRetryAfterGC()) { \ /* TODO(1181417): Fix this. */ \ V8::FatalProcessOutOfMemory("Handles"); \ } \ return; \ } \ } else { \ return; \ } \ }#ifdef DEBUGinline bool Heap::allow_allocation(bool new_state) { bool old = allocation_allowed_; allocation_allowed_ = new_state; return old;}#endif} } // namespace v8::internal#endif // V8_HEAP_INL_H_
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