⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 factory.h.svn-base

📁 Google浏览器V8内核代码
💻 SVN-BASE
字号:
// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:////     * Redistributions of source code must retain the above copyright//       notice, this list of conditions and the following disclaimer.//     * Redistributions in binary form must reproduce the above//       copyright notice, this list of conditions and the following//       disclaimer in the documentation and/or other materials provided//       with the distribution.//     * Neither the name of Google Inc. nor the names of its//       contributors may be used to endorse or promote products derived//       from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_FACTORY_H_#define V8_FACTORY_H_#include "heap.h"namespace v8 { namespace internal {// Interface for handle based allocation.class Factory : public AllStatic { public:  // Allocate a new fixed array.  static Handle<FixedArray> NewFixedArray(      int size,      PretenureFlag pretenure = NOT_TENURED);  static Handle<DescriptorArray> NewDescriptorArray(int number_of_descriptors);  static Handle<String> LookupSymbol(Vector<const char> str);  static Handle<String> LookupAsciiSymbol(const char* str) {    return LookupSymbol(CStrVector(str));  }  // String creation functions.  Most of the string creation functions take  // a Heap::PretenureFlag argument to optionally request that they be  // allocated in the old generation.  The pretenure flag defaults to  // DONT_TENURE.  //  // Creates a new String object.  There are two String encodings: ASCII and  // two byte.  One should choose between the three string factory functions  // based on the encoding of the string buffer that the string is  // initialized from.  //   - ...FromAscii initializes the string from a buffer that is ASCII  //     encoded (it does not check that the buffer is ASCII encoded) and  //     the result will be ASCII encoded.  //   - ...FromUtf8 initializes the string from a buffer that is UTF-8  //     encoded.  If the characters are all single-byte characters, the  //     result will be ASCII encoded, otherwise it will converted to two  //     byte.  //   - ...FromTwoByte initializes the string from a buffer that is two  //     byte encoded.  If the characters are all single-byte characters,  //     the result will be converted to ASCII, otherwise it will be left as  //     two byte.  //  // ASCII strings are pretenured when used as keys in the SourceCodeCache.  static Handle<String> NewStringFromAscii(      Vector<const char> str,      PretenureFlag pretenure = NOT_TENURED);  // UTF8 strings are pretenured when used for regexp literal patterns and  // flags in the parser.  static Handle<String> NewStringFromUtf8(      Vector<const char> str,      PretenureFlag pretenure = NOT_TENURED);  static Handle<String> NewStringFromTwoByte(Vector<const uc16> str);  // Allocates and partially initializes a TwoByte String. The characters of  // the string are uninitialized. Currently used in regexp code only, where  // they are pretenured.  static Handle<String> NewRawTwoByteString(      int length,      PretenureFlag pretenure = NOT_TENURED);  // Create a new cons string object which consists of a pair of strings.  static Handle<String> NewConsString(Handle<String> first,                                      Handle<String> second);  // Create a new sliced string object which represents a substring of a  // backing string.  static Handle<String> NewStringSlice(Handle<String> str, int begin, int end);  // Creates a new external String object.  There are two String encodings  // in the system: ASCII and two byte.  Unlike other String types, it does  // not make sense to have a UTF-8 factory function for external strings,  // because we cannot change the underlying buffer.  static Handle<String> NewExternalStringFromAscii(      ExternalAsciiString::Resource* resource);  static Handle<String> NewExternalStringFromTwoByte(      ExternalTwoByteString::Resource* resource);  // Create a global (but otherwise uninitialized) context.  static Handle<Context> NewGlobalContext();  // Create a function context.  static Handle<Context> NewFunctionContext(int length,                                            Handle<JSFunction> closure);  // Create a 'with' context.  static Handle<Context> NewWithContext(Handle<Context> previous,                                        Handle<JSObject> extension);  // Return the Symbol maching the passed in string.  static Handle<String> SymbolFromString(Handle<String> value);  // Allocate a new struct.  The struct is pretenured (allocated directly in  // the old generation).  static Handle<Struct> NewStruct(InstanceType type);  static Handle<AccessorInfo> NewAccessorInfo();  static Handle<Script> NewScript(Handle<String> source);  // Proxies are pretenured when allocated by the bootstrapper.  static Handle<Proxy> NewProxy(Address addr,                                PretenureFlag pretenure = NOT_TENURED);  // Allocate a new proxy.  The proxy is pretenured (allocated directly in  // the old generation).  static Handle<Proxy> NewProxy(const AccessorDescriptor* proxy);  static Handle<ByteArray> NewByteArray(int length);  static Handle<Map> NewMap(InstanceType type, int instance_size);  static Handle<JSObject> NewFunctionPrototype(Handle<JSFunction> function);  static Handle<Map> CopyMap(Handle<Map> map);  static Handle<Map> CopyMapDropTransitions(Handle<Map> map);  static Handle<FixedArray> CopyFixedArray(Handle<FixedArray> array);  // Numbers (eg, literals) are pretenured by the parser.  static Handle<Object> NewNumber(double value,                                  PretenureFlag pretenure = NOT_TENURED);  static Handle<Object> NewNumberFromInt(int value);  // These objects are used by the api to create env-independent data  // structures in the heap.  static Handle<JSObject> NewNeanderObject();  static Handle<JSObject> NewArgumentsObject(Handle<Object> callee, int length);  // JS objects are pretenured when allocated by the bootstrapper and  // runtime.  static Handle<JSObject> NewJSObject(Handle<JSFunction> constructor,                                      PretenureFlag pretenure = NOT_TENURED);  // JS objects are pretenured when allocated by the bootstrapper and  // runtime.  static Handle<JSObject> NewJSObjectFromMap(Handle<Map> map);  // Allocate a JS object representing an object literal.  The object is  // pretenured (allocated directly in the old generation).  static Handle<JSObject> NewObjectLiteral(int expected_number_of_properties);  // Allocate a JS array representing an array literal.  The array is  // pretenured (allocated directly in the old generation).  static Handle<JSArray> NewArrayLiteral(int length);  // JS arrays are pretenured when allocated by the parser.  static Handle<JSArray> NewJSArray(int init_length,                                    PretenureFlag pretenure = NOT_TENURED);  static Handle<JSArray> NewJSArrayWithElements(      Handle<FixedArray> elements,      PretenureFlag pretenure = NOT_TENURED);  static Handle<JSFunction> NewFunction(Handle<String> name,                                        Handle<Object> prototype);  static Handle<JSFunction> NewFunction(Handle<Object> super, bool is_global);  static Handle<JSFunction> NewFunctionFromBoilerplate(      Handle<JSFunction> boilerplate,      Handle<Context> context);  static Handle<Code> NewCode(const CodeDesc& desc, ScopeInfo<>* sinfo,                              Code::Flags flags);  static Handle<Code> CopyCode(Handle<Code> code);  static Handle<Object> ToObject(Handle<Object> object,                                 Handle<Context> global_context);  // Interface for creating error objects.  static Handle<Object> NewError(const char* maker, const char* type,                                 Handle<JSArray> args);  static Handle<Object> NewError(const char* maker, const char* type,                                 Vector< Handle<Object> > args);  static Handle<Object> NewError(const char* type,                                 Vector< Handle<Object> > args);  static Handle<Object> NewError(Handle<String> message);  static Handle<Object> NewError(const char* constructor,                                 Handle<String> message);  static Handle<Object> NewTypeError(const char* type,                                     Vector< Handle<Object> > args);  static Handle<Object> NewTypeError(Handle<String> message);  static Handle<Object> NewRangeError(const char* type,                                      Vector< Handle<Object> > args);  static Handle<Object> NewRangeError(Handle<String> message);  static Handle<Object> NewSyntaxError(const char* type, Handle<JSArray> args);  static Handle<Object> NewSyntaxError(Handle<String> message);  static Handle<Object> NewReferenceError(const char* type,                                          Vector< Handle<Object> > args);  static Handle<Object> NewReferenceError(Handle<String> message);  static Handle<Object> NewEvalError(const char* type,                                     Vector< Handle<Object> > args);  static Handle<JSFunction> NewFunction(Handle<String> name,                                        InstanceType type,                                        int instance_size,                                        Handle<Code> code,                                        bool force_initial_map);  static Handle<JSFunction> NewFunctionBoilerplate(Handle<String> name,                                                   int number_of_literals,                                                   bool contains_array_literal,                                                   Handle<Code> code);  static Handle<JSFunction> NewFunctionBoilerplate(Handle<String> name);  static Handle<JSFunction> NewFunction(Handle<Map> function_map,      Handle<SharedFunctionInfo> shared, Handle<Object> prototype);  static Handle<JSFunction> NewFunctionWithPrototype(Handle<String> name,                                                     InstanceType type,                                                     int instance_size,                                                     Handle<JSObject> prototype,                                                     Handle<Code> code,                                                     bool force_initial_map);  static Handle<DescriptorArray> CopyAppendProxyDescriptor(      Handle<DescriptorArray> array,      Handle<String> key,      Handle<Object> value,      PropertyAttributes attributes);  static Handle<JSFunction> CreateApiFunction(Handle<FunctionTemplateInfo> data,                                              bool is_global = false);  static Handle<JSFunction> InstallMembers(Handle<JSFunction> function);  // Installs interceptors on the instance.  'desc' is a function template,  // and instance is an object instance created by the function of this  // function tempalte.  static void ConfigureInstance(Handle<FunctionTemplateInfo> desc,                                Handle<JSObject> instance,                                bool* pending_exception);#define ROOT_ACCESSOR(type, name) \  static Handle<type> name() { return Handle<type>(&Heap::name##_); }  ROOT_LIST(ROOT_ACCESSOR)#undef ROOT_ACCESSOR_ACCESSOR#define SYMBOL_ACCESSOR(name, str) \  static Handle<String> name() { return Handle<String>(&Heap::name##_); }  SYMBOL_LIST(SYMBOL_ACCESSOR)#undef SYMBOL_ACCESSOR  static Handle<SharedFunctionInfo> NewSharedFunctionInfo(Handle<String> name);  static Handle<Dictionary> DictionaryAtNumberPut(Handle<Dictionary>,                                                  uint32_t key,                                                  Handle<Object> value);  static Handle<DebugInfo> NewDebugInfo(Handle<SharedFunctionInfo> shared);  // Return a map using the map cache in the global context.  // The key the an ordered set of property names.  static Handle<Map> ObjectLiteralMapFromCache(Handle<Context> context,                                               Handle<FixedArray> keys); private:  static Handle<JSFunction> NewFunctionHelper(Handle<String> name,                                              Handle<Object> prototype);  static Handle<DescriptorArray> CopyAppendCallbackDescriptors(      Handle<DescriptorArray> array,      Handle<Object> descriptors);  static Handle<JSFunction> BaseNewFunctionFromBoilerplate(      Handle<JSFunction> boilerplate,      Handle<Map> function_map);  // Create a new map cache.  static Handle<MapCache> NewMapCache(int at_least_space_for);  // Update the map cache in the global context with (keys, map)  static Handle<MapCache> AddToMapCache(Handle<Context> context,                                        Handle<FixedArray> keys,                                        Handle<Map> map);};} }  // namespace v8::internal#endif  // V8_FACTORY_H_

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -