📄 compilation-cache.h.svn-base
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// Copyright 2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_COMPILATION_CACHE_H_#define V8_COMPILATION_CACHE_H_namespace v8 { namespace internal {// The compilation cache keeps function boilerplates for compiled// scripts and evals. The boilerplates are looked up using the source// string as the key.class CompilationCache { public: // The same source code string has different compiled code for // scripts and evals. Internally, we use separate caches to avoid // getting the wrong kind of entry when looking up. enum Entry { SCRIPT, EVAL_GLOBAL, EVAL_CONTEXTUAL }; // Finds the script function boilerplate for a source // string. Returns an empty handle if the cache doesn't contain a // script for the given source string with the right origin. static Handle<JSFunction> LookupScript(Handle<String> source, Handle<Object> name, int line_offset, int column_offset); // Finds the function boilerplate for a source string for // eval. Returns an empty handle if the cache doesn't contain a // script for the given source string. static Handle<JSFunction> LookupEval(Handle<String> source, Entry entry); // Associate the (source, kind) pair to the boilerplate. This may // overwrite an existing mapping. static void Associate(Handle<String> source, Entry entry, Handle<JSFunction> boilerplate); // Clear the cache - also used to initialize the cache at startup. static void Clear(); // GC support. static void Iterate(ObjectVisitor* v); // Notify the cache that a mark-sweep garbage collection is about to // take place. This is used to retire entries from the cache to // avoid keeping them alive too long without using them. For now, we // just clear the cache but we should consider are more // sophisticated LRU scheme. static void MarkCompactPrologue() { Clear(); }};} } // namespace v8::internal#endif // V8_COMPILATION_CACHE_H_
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