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📄 scopeinfo.h.svn-base

📁 Google浏览器V8内核代码
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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:////     * Redistributions of source code must retain the above copyright//       notice, this list of conditions and the following disclaimer.//     * Redistributions in binary form must reproduce the above//       copyright notice, this list of conditions and the following//       disclaimer in the documentation and/or other materials provided//       with the distribution.//     * Neither the name of Google Inc. nor the names of its//       contributors may be used to endorse or promote products derived//       from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_SCOPEINFO_H_#define V8_SCOPEINFO_H_#include "variables.h"namespace v8 { namespace internal {// Scope information represents information about a functions's// scopes (currently only one, because we don't do any inlining)// and the allocation of the scope's variables. Scope information// is stored in a compressed form with Code objects and is used// at runtime (stack dumps, deoptimization, etc.).//// Historical note: In other VMs built by this team, ScopeInfo was// usually called DebugInfo since the information was used (among// other things) for on-demand debugging (Self, Smalltalk). However,// DebugInfo seems misleading, since this information is primarily used// in debugging-unrelated contexts.// Forward defined as// template <class Allocator = FreeStoreAllocationPolicy> class ScopeInfo;template<class Allocator>class ScopeInfo BASE_EMBEDDED { public:  // Create a ScopeInfo instance from a scope.  explicit ScopeInfo(Scope* scope);  // Create a ScopeInfo instance from a Code object.  explicit ScopeInfo(Code* code);  // Write the ScopeInfo data into a Code object, and returns the  // amount of space that was needed. If no Code object is provided  // (NULL handle), Serialize() only returns the amount of space needed.  //  // This operations requires that the Code object has the correct amount  // of space for the ScopeInfo data; otherwise the operation fails (fatal  // error). Any existing scope info in the Code object is simply overwritten.  int Serialize(Code* code);  // Garbage collection support for scope info embedded in Code objects.  // This code is in ScopeInfo because only here we should have to know  // about the encoding.  static void IterateScopeInfo(Code* code, ObjectVisitor* v);  // --------------------------------------------------------------------------  // Lookup  Handle<String> function_name() const  { return function_name_; }  bool supports_eval() const  { return supports_eval_; }  Handle<String> parameter_name(int i) const  { return parameters_[i]; }  int number_of_parameters() const  { return parameters_.length(); }  Handle<String> stack_slot_name(int i) const  { return stack_slots_[i]; }  int number_of_stack_slots() const  { return stack_slots_.length(); }  Handle<String> context_slot_name(int i) const {    return context_slots_[i - Context::MIN_CONTEXT_SLOTS];  }  int number_of_context_slots() const {    int l = context_slots_.length();    return l == 0 ? 0 : l + Context::MIN_CONTEXT_SLOTS;  }  Handle<String> LocalName(int i) const;  int NumberOfLocals() const;  // --------------------------------------------------------------------------  // The following functions provide quick access to scope info details  // for runtime routines w/o the need to explicitly create a ScopeInfo  // object.  //  // ScopeInfo is the only class which should have to know about the  // encoding of it's information in a Code object, which is why these  // functions are in this class.  static bool SupportsEval(Code* code);  // Return the number of stack slots for code.  static int NumberOfStackSlots(Code* code);  // Return the number of context slots for code.  static int NumberOfContextSlots(Code* code);  // Lookup support for scope info embedded in Code objects. Returns  // the stack slot index for a given slot name if the slot is  // present; otherwise returns a value < 0. The name must be a symbol  // (canonicalized).  static int StackSlotIndex(Code* code, String* name);  // Lookup support for scope info embedded in Code objects. Returns the  // context slot index for a given slot name if the slot is present; otherwise  // returns a value < 0. The name must be a symbol (canonicalized).  // If the slot is present and mode != NULL, sets *mode to the corresponding  // mode for that variable.  static int ContextSlotIndex(Code* code, String* name, Variable::Mode* mode);  // Lookup support for scope info embedded in Code objects. Returns the  // parameter index for a given parameter name if the parameter is present;  // otherwise returns a value < 0. The name must be a symbol (canonicalized).  static int ParameterIndex(Code* code, String* name);  // Lookup support for scope info embedded in Code objects. Returns the  // function context slot index if the function name is present (named  // function expressions, only), otherwise returns a value < 0. The name  // must be a symbol (canonicalized).  static int FunctionContextSlotIndex(Code* code, String* name);  // --------------------------------------------------------------------------  // Debugging support#ifdef DEBUG  void Print();#endif private:  Handle<String> function_name_;  bool supports_eval_;  List<Handle<String>, Allocator > parameters_;  List<Handle<String>, Allocator > stack_slots_;  List<Handle<String>, Allocator > context_slots_;  List<Variable::Mode, Allocator > context_modes_;};} }  // namespace v8::internal#endif  // V8_SCOPEINFO_H_

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