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📄 utils.h.svn-base

📁 Google浏览器V8内核代码
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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:////     * Redistributions of source code must retain the above copyright//       notice, this list of conditions and the following disclaimer.//     * Redistributions in binary form must reproduce the above//       copyright notice, this list of conditions and the following//       disclaimer in the documentation and/or other materials provided//       with the distribution.//     * Neither the name of Google Inc. nor the names of its//       contributors may be used to endorse or promote products derived//       from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_UTILS_H_#define V8_UTILS_H_namespace v8 { namespace internal {// ----------------------------------------------------------------------------// General helper functions// Returns true iff x is a power of 2.  Does not work for zero.template <typename T>static inline bool IsPowerOf2(T x) {  return (x & (x - 1)) == 0;}// The C++ standard leaves the semantics of '>>' undefined for// negative signed operands. Most implementations do the right thing,// though.static inline int ArithmeticShiftRight(int x, int s) {  return x >> s;}// Compute the 0-relative offset of some absolute value x of type T.// This allows conversion of Addresses and integral types into// 0-relative int offsets.template <typename T>static inline int OffsetFrom(T x) {  return x - static_cast<T>(0);}// Compute the absolute value of type T for some 0-relative offset x.// This allows conversion of 0-relative int offsets into Addresses and// integral types.template <typename T>static inline T AddressFrom(int x) {  return static_cast<T>(0) + x;}// Return the largest multiple of m which is <= x.template <typename T>static inline T RoundDown(T x, int m) {  ASSERT(IsPowerOf2(m));  return AddressFrom<T>(OffsetFrom(x) & -m);}// Return the smallest multiple of m which is >= x.template <typename T>static inline T RoundUp(T x, int m) {  return RoundDown(x + m - 1, m);}// Returns the smallest power of two which is >= x. If you pass in a// number that is already a power of two, it is returned as is.uint32_t RoundUpToPowerOf2(uint32_t x);template <typename T>static inline bool IsAligned(T value, T alignment) {  ASSERT(IsPowerOf2(alignment));  return (value & (alignment - 1)) == 0;}// Returns true if (addr + offset) is aligned.static inline bool IsAddressAligned(Address addr, int alignment, int offset) {  int offs = OffsetFrom(addr + offset);  return IsAligned(offs, alignment);}// Returns the maximum of the two parameters.template <typename T>static T Max(T a, T b) {  return a < b ? b : a;}// Returns the minimum of the two parameters.template <typename T>static T Min(T a, T b) {  return a < b ? a : b;}// ----------------------------------------------------------------------------// BitField is a help template for encoding and decode bitfield with// unsigned content.template<class T, int shift, int size>class BitField { public:  // Tells whether the provided value fits into the bit field.  static bool is_valid(T value) {    return (static_cast<uint32_t>(value) & ~((1U << (size)) - 1)) == 0;  }  // Returns a uint32_t mask of bit field.  static uint32_t mask() {    return (1U << (size + shift)) - (1U << shift);  }  // Returns a uint32_t with the bit field value encoded.  static uint32_t encode(T value) {    ASSERT(is_valid(value));    return static_cast<uint32_t>(value) << shift;  }  // Extracts the bit field from the value.  static T decode(uint32_t value) {    return static_cast<T>((value >> shift) & ((1U << (size)) - 1));  }};// ----------------------------------------------------------------------------// Support for compressed, machine-independent encoding// and decoding of integer values of arbitrary size.// Encoding and decoding from/to a buffer at position p;// the result is the position after the encoded integer.// Small signed integers in the range -64 <= x && x < 64// are encoded in 1 byte; larger values are encoded in 2// or more bytes. At most sizeof(int) + 1 bytes are used// in the worst case.byte* EncodeInt(byte* p, int x);byte* DecodeInt(byte* p, int* x);// Encoding and decoding from/to a buffer at position p - 1// moving backward; the result is the position of the last// byte written. These routines are useful to read/write// into a buffer starting at the end of the buffer.byte* EncodeUnsignedIntBackward(byte* p, unsigned int x);// The decoding function is inlined since its performance is// important to mark-sweep garbage collection.inline byte* DecodeUnsignedIntBackward(byte* p, unsigned int* x) {  byte b = *--p;  if (b >= 128) {    *x = static_cast<unsigned int>(b) - 128;    return p;  }  unsigned int r = static_cast<unsigned int>(b);  unsigned int s = 7;  b = *--p;  while (b < 128) {    r |= static_cast<unsigned int>(b) << s;    s += 7;    b = *--p;  }  // b >= 128  *x = r | ((static_cast<unsigned int>(b) - 128) << s);  return p;}// ----------------------------------------------------------------------------// I/O support.// Our version of printf(). Avoids compilation errors that we get// with standard printf when attempting to print pointers, etc.// (the errors are due to the extra compilation flags, which we// want elsewhere).void PrintF(const char* format, ...);// Our version of fflush.void Flush();// Read a line of characters after printing the prompt to stdout. The resulting// char* needs to be disposed off with DeleteArray by the caller.char* ReadLine(const char* prompt);// Read and return the raw chars in a file. the size of the buffer is returned// in size.// The returned buffer is not 0-terminated. It must be freed by the caller.char* ReadChars(const char* filename, int* size, bool verbose = true);// Write size chars from str to the file given by filename.// The file is overwritten. Returns the number of chars written.int WriteChars(const char* filename,               const char* str,               int size,               bool verbose = true);// Write the C code// const char* <varname> = "<str>";// const int <varname>_len = <len>;// to the file given by filename. Only the first len chars are written.int WriteAsCFile(const char* filename, const char* varname,                 const char* str, int size, bool verbose = true);// ----------------------------------------------------------------------------// Miscellaneous// A static resource holds a static instance that can be reserved in// a local scope using an instance of Access.  Attempts to re-reserve// the instance will cause an error.template <typename T>class StaticResource { public:  StaticResource() : is_reserved_(false)  {} private:  template <typename S> friend class Access;  T instance_;  bool is_reserved_;};// Locally scoped access to a static resource.template <typename T>class Access { public:  explicit Access(StaticResource<T>* resource)    : resource_(resource)    , instance_(&resource->instance_) {    ASSERT(!resource->is_reserved_);    resource->is_reserved_ = true;  }  ~Access() {    resource_->is_reserved_ = false;    resource_ = NULL;    instance_ = NULL;  }  T* value()  { return instance_; }  T* operator -> ()  { return instance_; } private:  StaticResource<T>* resource_;  T* instance_;};template <typename T>class Vector { public:  Vector() : start_(NULL), length_(0) {}  Vector(T* data, int length) : start_(data), length_(length) {    ASSERT(length == 0 || (length > 0 && data != NULL));  }  static Vector<T> New(int length) {    return Vector<T>(NewArray<T>(length), length);  }  // Returns the length of the vector.  int length() const { return length_; }  // Returns whether or not the vector is empty.  bool is_empty() const { return length_ == 0; }  // Returns the pointer to the start of the data in the vector.  T* start() const { return start_; }  // Access individual vector elements - checks bounds in debug mode.  T& operator[](int index) const {    ASSERT(0 <= index && index < length_);    return start_[index];  }  // Returns a clone of this vector with a new backing store.  Vector<T> Clone() const {    T* result = NewArray<T>(length_);    for (int i = 0; i < length_; i++) result[i] = start_[i];    return Vector<T>(result, length_);  }  // Releases the array underlying this vector. Once disposed the  // vector is empty.  void Dispose() {    if (is_empty()) return;    DeleteArray(start_);    start_ = NULL;    length_ = 0;  }  inline Vector<T> operator+(int offset) {    ASSERT(offset < length_);    return Vector<T>(start_ + offset, length_ - offset);  }  // Factory method for creating empty vectors.  static Vector<T> empty() { return Vector<T>(NULL, 0); } private:  T* start_;  int length_;};template <typename T, int kSize>class EmbeddedVector : public Vector<T> { public:  EmbeddedVector() : Vector<T>(buffer_, kSize) { } private:  T buffer_[kSize];};inline Vector<const char> CStrVector(const char* data) {  return Vector<const char>(data, strlen(data));}inline Vector<char> MutableCStrVector(char* data) {  return Vector<char>(data, strlen(data));}inline Vector<char> MutableCStrVector(char* data, int max) {  int length = strlen(data);  return Vector<char>(data, (length < max) ? length : max);}template <typename T>inline Vector< Handle<Object> > HandleVector(v8::internal::Handle<T>* elms,                                             int length) {  return Vector< Handle<Object> >(      reinterpret_cast<v8::internal::Handle<Object>*>(elms), length);}// Simple support to read a file into a 0-terminated C-string.// The returned buffer must be freed by the caller.// On return, *exits tells whether the file exisited.Vector<const char> ReadFile(const char* filename,                            bool* exists,                            bool verbose = true);// Simple wrapper that allows an ExternalString to refer to a// Vector<const char>. Doesn't assume ownership of the data.class AsciiStringAdapter: public v8::String::ExternalAsciiStringResource { public:  explicit AsciiStringAdapter(Vector<const char> data) : data_(data) {}  virtual const char* data() const { return data_.start(); }  virtual size_t length() const { return data_.length(); } private:  Vector<const char> data_;};// Helper class for building result strings in a character buffer. The// purpose of the class is to use safe operations that checks the// buffer bounds on all operations in debug mode.class StringBuilder { public:  // Create a string builder with a buffer of the given size. The  // buffer is allocated through NewArray<char> and must be  // deallocated by the caller of Finalize().  explicit StringBuilder(int size);  StringBuilder(char* buffer, int size)      : buffer_(buffer, size), position_(0) { }  ~StringBuilder() { if (!is_finalized()) Finalize(); }  int size() const { return buffer_.length(); }  // Get the current position in the builder.  int position() const {    ASSERT(!is_finalized());    return position_;  }  // Reset the position.  void Reset() { position_ = 0; }  // Add a single character to the builder. It is not allowed to add  // 0-characters; use the Finalize() method to terminate the string  // instead.  void AddCharacter(char c) {    ASSERT(c != '\0');    ASSERT(!is_finalized() && position_ < buffer_.length());    buffer_[position_++] = c;  }  // Add an entire string to the builder. Uses strlen() internally to  // compute the length of the input string.  void AddString(const char* s);  // Add the first 'n' characters of the given string 's' to the  // builder. The input string must have enough characters.  void AddSubstring(const char* s, int n);  // Add formatted contents to the builder just like printf().  void AddFormatted(const char* format, ...);  // Add character padding to the builder. If count is non-positive,  // nothing is added to the builder.  void AddPadding(char c, int count);  // Finalize the string by 0-terminating it and returning the buffer.  char* Finalize(); private:  Vector<char> buffer_;  int position_;  bool is_finalized() const { return position_ < 0; }  DISALLOW_IMPLICIT_CONSTRUCTORS(StringBuilder);};} }  // namespace v8::internal#endif  // V8_UTILS_H_

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