📄 bootstrapper.h.svn-base
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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_BOOTSTRAPPER_H_#define V8_BOOTSTRAPPER_H_namespace v8 { namespace internal {// The Boostrapper is the public interface for creating a JavaScript global// context.class Bootstrapper : public AllStatic { public: // Requires: Heap::Setup has been called. static void Initialize(bool create_heap_objects); static void TearDown(); // Creates a JavaScript Global Context with initial object graph. // The returned value is a global handle casted to V8Environment*. static Handle<Context> CreateEnvironment( Handle<Object> global_object, v8::Handle<v8::ObjectTemplate> global_template, v8::ExtensionConfiguration* extensions); // Traverses the pointers for memory manangment. static void Iterate(ObjectVisitor* v); // Accessors for the native scripts cache. Used in lazy loading. static Handle<String> NativesSourceLookup(int index); static bool NativesCacheLookup(Vector<const char> name, Handle<JSFunction>* handle); static void NativesCacheAdd(Vector<const char> name, Handle<JSFunction> fun); // Append code that needs fixup at the end of boot strapping. static void AddFixup(Code* code, MacroAssembler* masm); // Tells wheter boostrapping is active. static bool IsActive(); // Encoding/decoding support for fixup flags. class FixupFlagsIsPCRelative: public BitField<bool, 0, 1> {}; class FixupFlagsArgumentsCount: public BitField<uint32_t, 1, 32-1> {};};}} // namespace v8::internal#endif // V8_BOOTSTRAPPER_H_
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