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📄 macro-assembler-ia32.h.svn-base

📁 Google浏览器V8内核代码
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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:////     * Redistributions of source code must retain the above copyright//       notice, this list of conditions and the following disclaimer.//     * Redistributions in binary form must reproduce the above//       copyright notice, this list of conditions and the following//       disclaimer in the documentation and/or other materials provided//       with the distribution.//     * Neither the name of Google Inc. nor the names of its//       contributors may be used to endorse or promote products derived//       from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_MACRO_ASSEMBLER_IA32_H_#define V8_MACRO_ASSEMBLER_IA32_H_#include "assembler.h"namespace v8 { namespace internal {// Helper type to make boolean flag easier to read at call-site.enum InvokeFlag {  CALL_FUNCTION,  JUMP_FUNCTION};enum CodeLocation {  IN_JAVASCRIPT,  IN_JS_ENTRY,  IN_C_ENTRY};enum HandlerType {  TRY_CATCH_HANDLER,  TRY_FINALLY_HANDLER,  JS_ENTRY_HANDLER};// MacroAssembler implements a collection of frequently used macros.class MacroAssembler: public Assembler { public:  MacroAssembler(void* buffer, int size);  // ---------------------------------------------------------------------------  // GC Support  // Set the remembered set bit for [object+offset].  // object is the object being stored into, value is the object being stored.  // If offset is zero, then the scratch register contains the array index into  // the elements array represented as a Smi.  // All registers are clobbered by the operation.  void RecordWrite(Register object,                   int offset,                   Register value,                   Register scratch);  // ---------------------------------------------------------------------------  // Debugger Support  void SaveRegistersToMemory(RegList regs);  void RestoreRegistersFromMemory(RegList regs);  void PushRegistersFromMemory(RegList regs);  void PopRegistersToMemory(RegList regs);  void CopyRegistersFromStackToMemory(Register base,                                      Register scratch,                                      RegList regs);  // ---------------------------------------------------------------------------  // Activation frames  void EnterInternalFrame();  void LeaveInternalFrame();  // Enter specific kind of exit frame; either EXIT or  // EXIT_DEBUG. Expects the number of arguments in register eax and  // sets up the number of arguments in register edi and the pointer  // to the first argument in register esi.  void EnterExitFrame(StackFrame::Type type);  // Leave the current exit frame. Expects the return value in  // register eax:edx (untouched) and the pointer to the first  // argument in register esi.  void LeaveExitFrame(StackFrame::Type type);  // ---------------------------------------------------------------------------  // JavaScript invokes  // Invoke the JavaScript function code by either calling or jumping.  void InvokeCode(const Operand& code,                  const ParameterCount& expected,                  const ParameterCount& actual,                  InvokeFlag flag);  void InvokeCode(Handle<Code> code,                  const ParameterCount& expected,                  const ParameterCount& actual,                  RelocInfo::Mode rmode,                  InvokeFlag flag);  // Invoke the JavaScript function in the given register. Changes the  // current context to the context in the function before invoking.  void InvokeFunction(Register function,                      const ParameterCount& actual,                      InvokeFlag flag);  // Invoke specified builtin JavaScript function. Adds an entry to  // the unresolved list if the name does not resolve.  void InvokeBuiltin(Builtins::JavaScript id, InvokeFlag flag);  // Store the code object for the given builtin in the target register.  void GetBuiltinEntry(Register target, Builtins::JavaScript id);  // Expression support  void Set(Register dst, const Immediate& x);  void Set(const Operand& dst, const Immediate& x);  // FCmp is similar to integer cmp, but requires unsigned  // jcc instructions (je, ja, jae, jb, jbe, je, and jz).  void FCmp();  // ---------------------------------------------------------------------------  // Exception handling  // Push a new try handler and link into try handler chain.  // The return address must be pushed before calling this helper.  // On exit, eax contains TOS (next_sp).  void PushTryHandler(CodeLocation try_location, HandlerType type);  // ---------------------------------------------------------------------------  // Inline caching support  // Generates code that verifies that the maps of objects in the  // prototype chain of object hasn't changed since the code was  // generated and branches to the miss label if any map has. If  // necessary the function also generates code for security check  // in case of global object holders. The scratch and holder  // registers are always clobbered, but the object register is only  // clobbered if it the same as the holder register. The function  // returns a register containing the holder - either object_reg or  // holder_reg.  Register CheckMaps(JSObject* object, Register object_reg,                     JSObject* holder, Register holder_reg,                     Register scratch, Label* miss);  // Generate code for checking access rights - used for security checks  // on access to global objects across environments. The holder register  // is left untouched, but the scratch register is clobbered.  void CheckAccessGlobal(Register holder_reg, Register scratch, Label* miss);  // ---------------------------------------------------------------------------  // Support functions.  // Check if result is zero and op is negative.  void NegativeZeroTest(Register result, Register op, Label* then_label);  // Check if result is zero and any of op1 and op2 are negative.  // Register scratch is destroyed, and it must be different from op2.  void NegativeZeroTest(Register result, Register op1, Register op2,                        Register scratch, Label* then_label);  // Generates code for reporting that an illegal operation has  // occurred  void IllegalOperation();  // ---------------------------------------------------------------------------  // Runtime calls  // Call a code stub.  void CallStub(CodeStub* stub);  // Return from a code stub after popping its arguments.  void StubReturn(int argc);  // Call a runtime routine.  // Eventually this should be used for all C calls.  void CallRuntime(Runtime::Function* f, int num_arguments);  // Convenience function: Same as above, but takes the fid instead.  void CallRuntime(Runtime::FunctionId id, int num_arguments);  // Tail call of a runtime routine (jump).  // Like JumpToBuiltin, but also takes care of passing the number  // of arguments.  void TailCallRuntime(const ExternalReference& ext, int num_arguments);  // Jump to the builtin routine.  void JumpToBuiltin(const ExternalReference& ext);  // ---------------------------------------------------------------------------  // Utilities  void Ret();  struct Unresolved {    int pc;    uint32_t flags;  // see Bootstrapper::FixupFlags decoders/encoders.    const char* name;  };  List<Unresolved>* unresolved() { return &unresolved_; }  // ---------------------------------------------------------------------------  // StatsCounter support  void SetCounter(StatsCounter* counter, int value);  void IncrementCounter(StatsCounter* counter, int value);  void DecrementCounter(StatsCounter* counter, int value);  // ---------------------------------------------------------------------------  // Debugging  // Calls Abort(msg) if the condition cc is not satisfied.  // Use --debug_code to enable.  void Assert(Condition cc, const char* msg);  // Like Assert(), but always enabled.  void Check(Condition cc, const char* msg);  // Print a message to stdout and abort execution.  void Abort(const char* msg);  // Verify restrictions about code generated in stubs.  void set_generating_stub(bool value) { generating_stub_ = value; }  bool generating_stub() { return generating_stub_; }  void set_allow_stub_calls(bool value) { allow_stub_calls_ = value; }  bool allow_stub_calls() { return allow_stub_calls_; } private:  List<Unresolved> unresolved_;  bool generating_stub_;  bool allow_stub_calls_;  // Helper functions for generating invokes.  void InvokePrologue(const ParameterCount& expected,                      const ParameterCount& actual,                      Handle<Code> code_constant,                      const Operand& code_operand,                      Label* done,                      InvokeFlag flag);  // Get the code for the given builtin. Returns if able to resolve  // the function in the 'resolved' flag.  Handle<Code> ResolveBuiltin(Builtins::JavaScript id, bool* resolved);};// The code patcher is used to patch (typically) small parts of code e.g. for// debugging and other types of instrumentation. When using the code patcher// the exact number of bytes specified must be emitted. Is not legal to emit// relocation information. If any of these constraints are violated it causes// an assertion.class CodePatcher { public:  CodePatcher(byte* address, int size);  virtual ~CodePatcher();  // Macro assembler to emit code.  MacroAssembler* masm() { return &masm_; } private:  byte* address_;  // The address of the code being patched.  int size_;  // Number of bytes of the expected patch size.  MacroAssembler masm_;  // Macro assembler used to generate the code.};// -----------------------------------------------------------------------------// Static helper functions.// Generate an Operand for loading a field from an object.static inline Operand FieldOperand(Register object, int offset) {  return Operand(object, offset - kHeapObjectTag);}// Generate an Operand for loading an indexed field from an object.static inline Operand FieldOperand(Register object,                                   Register index,                                   ScaleFactor scale,                                   int offset) {  return Operand(object, index, scale, offset - kHeapObjectTag);}} }  // namespace v8::internal#endif  // V8_MACRO_ASSEMBLER_IA32_H_

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