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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#include "v8.h"#include "accessors.h"#include "execution.h"#include "factory.h"#include "scopeinfo.h"#include "top.h"#include "zone-inl.h"namespace v8 { namespace internal {template <class C>static C* FindInPrototypeChain(Object* obj, bool* found_it) { ASSERT(!*found_it); while (!Is<C>(obj)) { if (obj == Heap::null_value()) return NULL; obj = obj->GetPrototype(); } *found_it = true; return C::cast(obj);}// Entry point that never should be called.Object* Accessors::IllegalSetter(JSObject*, Object*, void*) { UNREACHABLE(); return NULL;}Object* Accessors::IllegalGetAccessor(Object* object, void*) { UNREACHABLE(); return object;}Object* Accessors::ReadOnlySetAccessor(JSObject*, Object* value, void*) { // According to ECMA-262, section 8.6.2.2, page 28, setting // read-only properties must be silently ignored. return value;}//// Accessors::ArrayLength//Object* Accessors::ArrayGetLength(Object* object, void*) { // Traverse the prototype chain until we reach an array. bool found_it = false; JSArray* holder = FindInPrototypeChain<JSArray>(object, &found_it); if (!found_it) return Smi::FromInt(0); return holder->length();}// The helper function will 'flatten' Number objects.Object* Accessors::FlattenNumber(Object* value) { if (value->IsNumber() || !value->IsJSValue()) return value; JSValue* wrapper = JSValue::cast(value); ASSERT( Top::context()->global_context()->number_function()->has_initial_map()); Map* number_map = Top::context()->global_context()->number_function()->initial_map(); if (wrapper->map() == number_map) return wrapper->value(); return value;}Object* Accessors::ArraySetLength(JSObject* object, Object* value, void*) { value = FlattenNumber(value); // Need to call methods that may trigger GC. HandleScope scope; // Protect raw pointers. Handle<JSObject> object_handle(object); Handle<Object> value_handle(value); bool has_exception; Handle<Object> uint32_v = Execution::ToUint32(value_handle, &has_exception); if (has_exception) return Failure::Exception(); Handle<Object> number_v = Execution::ToNumber(value_handle, &has_exception); if (has_exception) return Failure::Exception(); // Restore raw pointers, object = *object_handle; value = *value_handle; if (uint32_v->Number() == number_v->Number()) { if (object->IsJSArray()) { return JSArray::cast(object)->SetElementsLength(*uint32_v); } else { // This means one of the object's prototypes is a JSArray and // the object does not have a 'length' property. return object->AddProperty(Heap::length_symbol(), value, NONE); } } return Top::Throw(*Factory::NewRangeError("invalid_array_length", HandleVector<Object>(NULL, 0)));}const AccessorDescriptor Accessors::ArrayLength = { ArrayGetLength, ArraySetLength, 0};//// Accessors::StringLength//Object* Accessors::StringGetLength(Object* object, void*) { Object* value = object; if (object->IsJSValue()) value = JSValue::cast(object)->value(); if (value->IsString()) return Smi::FromInt(String::cast(value)->length()); // If object is not a string we return 0 to be compatible with WebKit. // Note: Firefox returns the length of ToString(object). return Smi::FromInt(0);}const AccessorDescriptor Accessors::StringLength = { StringGetLength, IllegalSetter, 0};//// Accessors::ScriptSource//Object* Accessors::ScriptGetSource(Object* object, void*) { Object* script = JSValue::cast(object)->value(); return Script::cast(script)->source();}const AccessorDescriptor Accessors::ScriptSource = { ScriptGetSource, IllegalSetter, 0};//// Accessors::ScriptName//Object* Accessors::ScriptGetName(Object* object, void*) { Object* script = JSValue::cast(object)->value(); return Script::cast(script)->name();}const AccessorDescriptor Accessors::ScriptName = { ScriptGetName, IllegalSetter, 0};//// Accessors::ScriptLineOffset//Object* Accessors::ScriptGetLineOffset(Object* object, void*) { Object* script = JSValue::cast(object)->value(); return Script::cast(script)->line_offset();}const AccessorDescriptor Accessors::ScriptLineOffset = { ScriptGetLineOffset, IllegalSetter, 0};//// Accessors::ScriptColumnOffset//Object* Accessors::ScriptGetColumnOffset(Object* object, void*) { Object* script = JSValue::cast(object)->value(); return Script::cast(script)->column_offset();}const AccessorDescriptor Accessors::ScriptColumnOffset = { ScriptGetColumnOffset, IllegalSetter, 0};//// Accessors::ScriptType//Object* Accessors::ScriptGetType(Object* object, void*) { Object* script = JSValue::cast(object)->value(); return Script::cast(script)->type();}const AccessorDescriptor Accessors::ScriptType = { ScriptGetType, IllegalSetter, 0};//// Accessors::FunctionPrototype//Object* Accessors::FunctionGetPrototype(Object* object, void*) { bool found_it = false; JSFunction* function = FindInPrototypeChain<JSFunction>(object, &found_it); if (!found_it) return Heap::undefined_value(); if (!function->has_prototype()) { Object* prototype = Heap::AllocateFunctionPrototype(function); if (prototype->IsFailure()) return prototype; Object* result = function->SetPrototype(prototype); if (result->IsFailure()) return result; } return function->prototype();}Object* Accessors::FunctionSetPrototype(JSObject* object, Object* value, void*) { bool found_it = false; JSFunction* function = FindInPrototypeChain<JSFunction>(object, &found_it); if (!found_it) return Heap::undefined_value(); if (function->has_initial_map()) { // If the function has allocated the initial map // replace it with a copy containing the new prototype. Object* new_map = function->initial_map()->CopyDropTransitions(); if (new_map->IsFailure()) return new_map; function->set_initial_map(Map::cast(new_map)); } Object* prototype = function->SetPrototype(value); if (prototype->IsFailure()) return prototype; ASSERT(function->prototype() == value); return function;}const AccessorDescriptor Accessors::FunctionPrototype = { FunctionGetPrototype, FunctionSetPrototype, 0};//// Accessors::FunctionLength//Object* Accessors::FunctionGetLength(Object* object, void*) { bool found_it = false; JSFunction* function = FindInPrototypeChain<JSFunction>(object, &found_it); if (!found_it) return Smi::FromInt(0); // Check if already compiled. if (!function->is_compiled()) { // If the function isn't compiled yet, the length is not computed // correctly yet. Compile it now and return the right length. HandleScope scope; Handle<JSFunction> function_handle(function); if (!CompileLazy(function_handle, KEEP_EXCEPTION)) { return Failure::Exception(); } return Smi::FromInt(function_handle->shared()->length()); } else { return Smi::FromInt(function->shared()->length()); }}const AccessorDescriptor Accessors::FunctionLength = { FunctionGetLength, ReadOnlySetAccessor, 0};//// Accessors::FunctionName//Object* Accessors::FunctionGetName(Object* object, void*) { bool found_it = false; JSFunction* holder = FindInPrototypeChain<JSFunction>(object, &found_it); if (!found_it) return Heap::undefined_value(); return holder->shared()->name();}const AccessorDescriptor Accessors::FunctionName = { FunctionGetName, ReadOnlySetAccessor, 0};//// Accessors::FunctionArguments//Object* Accessors::FunctionGetArguments(Object* object, void*) { HandleScope scope; bool found_it = false; JSFunction* holder = FindInPrototypeChain<JSFunction>(object, &found_it); if (!found_it) return Heap::undefined_value(); Handle<JSFunction> function(holder); // Find the top invocation of the function by traversing frames. for (JavaScriptFrameIterator it; !it.done(); it.Advance()) { // Skip all frames that aren't invocations of the given function. JavaScriptFrame* frame = it.frame(); if (frame->function() != *function) continue; // If there is an arguments variable in the stack, we return that. int index = ScopeInfo<>::StackSlotIndex(frame->FindCode(), Heap::arguments_symbol()); if (index >= 0) return frame->GetExpression(index); // If there isn't an arguments variable in the stack, we need to // find the frame that holds the actual arguments passed to the // function on the stack. it.AdvanceToArgumentsFrame(); frame = it.frame(); // Get the number of arguments and construct an arguments object // mirror for the right frame. const int length = frame->GetProvidedParametersCount(); Handle<JSObject> arguments = Factory::NewArgumentsObject(function, length); // Copy the parameters to the arguments object. FixedArray* array = FixedArray::cast(arguments->elements()); ASSERT(array->length() == length); for (int i = 0; i < length; i++) array->set(i, frame->GetParameter(i)); // Return the freshly allocated arguments object. return *arguments; } // No frame corresponding to the given function found. Return null. return Heap::null_value();}const AccessorDescriptor Accessors::FunctionArguments = { FunctionGetArguments, ReadOnlySetAccessor, 0};//// Accessors::FunctionCaller//Object* Accessors::FunctionGetCaller(Object* object, void*) { HandleScope scope; bool found_it = false; JSFunction* holder = FindInPrototypeChain<JSFunction>(object, &found_it); if (!found_it) return Heap::undefined_value(); Handle<JSFunction> function(holder); // Find the top invocation of the function by traversing frames. for (JavaScriptFrameIterator it; !it.done(); it.Advance()) { // Skip all frames that aren't invocations of the given function. if (it.frame()->function() != *function) continue; // Once we have found the frame, we need to go to the caller // frame. This may require skipping through a number of top-level // frames, e.g. frames for scripts not functions. while (true) { it.Advance(); if (it.done()) return Heap::null_value(); JSFunction* caller = JSFunction::cast(it.frame()->function()); if (!caller->shared()->is_toplevel()) return caller; } } // No frame corresponding to the given function found. Return null. return Heap::null_value();}const AccessorDescriptor Accessors::FunctionCaller = { FunctionGetCaller, ReadOnlySetAccessor, 0};//// Accessors::ObjectPrototype//Object* Accessors::ObjectGetPrototype(Object* receiver, void*) { Object* current = receiver->GetPrototype(); while (current->IsJSObject() && JSObject::cast(current)->map()->is_hidden_prototype()) { current = current->GetPrototype(); } return current;}Object* Accessors::ObjectSetPrototype(JSObject* receiver, Object* value, void*) { // Before we can set the prototype we need to be sure // prototype cycles are prevented. // It is sufficient to validate that the receiver is not in the new prototype // chain. // Silently ignore the change if value is not a JSObject or null. // SpiderMonkey behaves this way. if (!value->IsJSObject() && !value->IsNull()) return value; for (Object* pt = value; pt != Heap::null_value(); pt = pt->GetPrototype()) { if (JSObject::cast(pt) == receiver) { // Cycle detected. HandleScope scope; return Top::Throw(*Factory::NewError("cyclic_proto", HandleVector<Object>(NULL, 0))); } } // Find the first object in the chain whose prototype object is not // hidden and set the new prototype on that object. JSObject* current = receiver; Object* current_proto = receiver->GetPrototype(); while (current_proto->IsJSObject() && JSObject::cast(current_proto)->map()->is_hidden_prototype()) { current = JSObject::cast(current_proto); current_proto = current_proto->GetPrototype(); } // Set the new prototype of the object. Object* new_map = current->map()->CopyDropTransitions(); if (new_map->IsFailure()) return new_map; Map::cast(new_map)->set_prototype(value); current->set_map(Map::cast(new_map)); // To be consistent with other Set functions, return the value. return value;}const AccessorDescriptor Accessors::ObjectPrototype = { ObjectGetPrototype, ObjectSetPrototype, 0};} } // namespace v8::internal
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