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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_HANDLES_H_#define V8_HANDLES_H_namespace v8 { namespace internal {// ----------------------------------------------------------------------------// A Handle provides a reference to an object that survives relocation by// the garbage collector.// Handles are only valid withing a HandleScope.// When a handle is created for an object a cell is allocated in the heap.template<class T>class Handle { public: INLINE(Handle(T** location)) { location_ = location; } INLINE(explicit Handle(T* obj)); INLINE(Handle()) : location_(NULL) {} // Constructor for handling automatic up casting. // Ex. Handle<JSFunction> can be passed when Handle<Object> is expected. template <class S> Handle(Handle<S> handle) {#ifdef DEBUG T* a = NULL; S* b = NULL; a = b; // Fake assignment to enforce type checks. USE(a);#endif location_ = reinterpret_cast<T**>(handle.location()); } INLINE(T* operator ->() const) { return operator*(); } // Check if this handle refers to the exact same object as the other handle. bool is_identical_to(const Handle<T> other) const { return operator*() == *other; } // Provides the C++ dereference operator. INLINE(T* operator*() const); // Returns the address to where the raw pointer is stored. T** location() const { ASSERT(location_ == NULL || reinterpret_cast<Address>(*location_) != kZapValue); return location_; } template <class S> static Handle<T> cast(Handle<S> that) { T::cast(*that); return Handle<T>(reinterpret_cast<T**>(that.location())); } static Handle<T> null() { return Handle<T>(); } bool is_null() {return location_ == NULL; } // Closes the given scope, but lets this handle escape. See // implementation in api.h. inline Handle<T> EscapeFrom(HandleScope* scope); private: T** location_;};// ----------------------------------------------------------------------------// Handle operations.// They might invoke garbage collection. The result is an handle to// an object of expected type, or the handle is an error if running out// of space or encounting an internal error.void NormalizeProperties(Handle<JSObject> object);void NormalizeElements(Handle<JSObject> object);void TransformToFastProperties(Handle<JSObject> object, int unused_property_fields);void FlattenString(Handle<String> str);void AddProperty(Handle<JSObject> object, Handle<String> key, Handle<Object> value, PropertyAttributes attributes);Handle<Object> SetProperty(Handle<JSObject> object, Handle<String> key, Handle<Object> value, PropertyAttributes attributes);Handle<Object> SetProperty(Handle<Object> object, Handle<Object> key, Handle<Object> value, PropertyAttributes attributes);Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object, Handle<String> key, Handle<Object> value, PropertyAttributes attributes);Handle<Object> SetElement(Handle<JSObject> object, uint32_t index, Handle<Object> value);Handle<Object> GetProperty(Handle<JSObject> obj, const char* name);Handle<Object> GetProperty(Handle<Object> obj, Handle<Object> key);Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver, Handle<JSObject> holder, Handle<String> name, PropertyAttributes* attributes);Handle<Object> GetPrototype(Handle<Object> obj);Handle<Object> DeleteElement(Handle<JSObject> obj, uint32_t index);Handle<Object> DeleteProperty(Handle<JSObject> obj, Handle<String> prop);Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index);Handle<JSObject> Copy(Handle<JSObject> obj, PretenureFlag = NOT_TENURED);// Get the JS object corresponding to the given script; create it// if none exists.Handle<JSValue> GetScriptWrapper(Handle<Script> script);// Computes the enumerable keys from interceptors. Used for debug mirrors and// by GetKeysInFixedArrayFor below.v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver, Handle<JSObject> object);v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver, Handle<JSObject> object);// Computes the enumerable keys for a JSObject. Used for implementing// "for (n in object) { }".Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object);Handle<JSArray> GetKeysFor(Handle<JSObject> object);Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object);// Computes the union of keys and return the result.// Used for implementing "for (n in object) { }"Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first, Handle<FixedArray> second);Handle<String> SubString(Handle<String> str, int start, int end);// Sets the expected number of properties for the function's instances.void SetExpectedNofProperties(Handle<JSFunction> func, int nof);// Sets the prototype property for a function instance.void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value);// Sets the expected number of properties based on estimate from compiler.void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared, int estimate);void SetExpectedNofPropertiesFromEstimate(Handle<JSFunction> func, int estimate);Handle<JSGlobalObject> ReinitializeJSGlobalObject( Handle<JSFunction> constructor, Handle<JSGlobalObject> global);Handle<Object> SetPrototype(Handle<JSFunction> function, Handle<Object> prototype);// Do lazy compilation of the given function. Returns true on success// and false if the compilation resulted in a stack overflow.enum ClearExceptionFlag { KEEP_EXCEPTION, CLEAR_EXCEPTION };bool CompileLazyShared(Handle<SharedFunctionInfo> shared, ClearExceptionFlag flag);bool CompileLazy(Handle<JSFunction> function, ClearExceptionFlag flag);// These deal with lazily loaded properties.void SetupLazy(Handle<JSFunction> fun, int index, Handle<Context> compile_context, Handle<Context> function_context, Handle<Context> security_context);void LoadLazy(Handle<JSFunction> fun, bool* pending_exception);class NoHandleAllocation BASE_EMBEDDED { public:#ifndef DEBUG NoHandleAllocation() {} ~NoHandleAllocation() {}#else inline NoHandleAllocation(); inline ~NoHandleAllocation(); private: int extensions_;#endif};// ----------------------------------------------------------------------------// Stack allocated wrapper call for optimizing adding multiple// properties to an object.class OptimizedObjectForAddingMultipleProperties BASE_EMBEDDED { public: OptimizedObjectForAddingMultipleProperties(Handle<JSObject> object, bool condition = true); ~OptimizedObjectForAddingMultipleProperties(); private: bool has_been_transformed_; // Tells whether the object has been transformed. int unused_property_fields_; // Captures the unused number of field. Handle<JSObject> object_; // The object being optimized.};} } // namespace v8::internal#endif // V8_HANDLES_H_
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