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📄 handles.h.svn-base

📁 Google浏览器V8内核代码
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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:////     * Redistributions of source code must retain the above copyright//       notice, this list of conditions and the following disclaimer.//     * Redistributions in binary form must reproduce the above//       copyright notice, this list of conditions and the following//       disclaimer in the documentation and/or other materials provided//       with the distribution.//     * Neither the name of Google Inc. nor the names of its//       contributors may be used to endorse or promote products derived//       from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_HANDLES_H_#define V8_HANDLES_H_namespace v8 { namespace internal {// ----------------------------------------------------------------------------// A Handle provides a reference to an object that survives relocation by// the garbage collector.// Handles are only valid withing a HandleScope.// When a handle is created for an object a cell is allocated in the heap.template<class T>class Handle { public:  INLINE(Handle(T** location))  { location_ = location; }  INLINE(explicit Handle(T* obj));  INLINE(Handle()) : location_(NULL) {}  // Constructor for handling automatic up casting.  // Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.  template <class S> Handle(Handle<S> handle) {#ifdef DEBUG    T* a = NULL;    S* b = NULL;    a = b;  // Fake assignment to enforce type checks.    USE(a);#endif    location_ = reinterpret_cast<T**>(handle.location());  }  INLINE(T* operator ->() const)  { return operator*(); }  // Check if this handle refers to the exact same object as the other handle.  bool is_identical_to(const Handle<T> other) const {    return operator*() == *other;  }  // Provides the C++ dereference operator.  INLINE(T* operator*() const);  // Returns the address to where the raw pointer is stored.  T** location() const {    ASSERT(location_ == NULL ||           reinterpret_cast<Address>(*location_) != kZapValue);    return location_;  }  template <class S> static Handle<T> cast(Handle<S> that) {    T::cast(*that);    return Handle<T>(reinterpret_cast<T**>(that.location()));  }  static Handle<T> null() { return Handle<T>(); }  bool is_null() {return location_ == NULL; }  // Closes the given scope, but lets this handle escape. See  // implementation in api.h.  inline Handle<T> EscapeFrom(HandleScope* scope); private:  T** location_;};// ----------------------------------------------------------------------------// Handle operations.// They might invoke garbage collection. The result is an handle to// an object of expected type, or the handle is an error if running out// of space or encounting an internal error.void NormalizeProperties(Handle<JSObject> object);void NormalizeElements(Handle<JSObject> object);void TransformToFastProperties(Handle<JSObject> object,                               int unused_property_fields);void FlattenString(Handle<String> str);void AddProperty(Handle<JSObject> object,                 Handle<String> key,                 Handle<Object> value,                 PropertyAttributes attributes);Handle<Object> SetProperty(Handle<JSObject> object,                           Handle<String> key,                           Handle<Object> value,                           PropertyAttributes attributes);Handle<Object> SetProperty(Handle<Object> object,                           Handle<Object> key,                           Handle<Object> value,                           PropertyAttributes attributes);Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object,                                          Handle<String> key,                                          Handle<Object> value,                                          PropertyAttributes attributes);Handle<Object> SetElement(Handle<JSObject> object,                          uint32_t index,                          Handle<Object> value);Handle<Object> GetProperty(Handle<JSObject> obj,                           const char* name);Handle<Object> GetProperty(Handle<Object> obj,                           Handle<Object> key);Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver,                                          Handle<JSObject> holder,                                          Handle<String> name,                                          PropertyAttributes* attributes);Handle<Object> GetPrototype(Handle<Object> obj);Handle<Object> DeleteElement(Handle<JSObject> obj, uint32_t index);Handle<Object> DeleteProperty(Handle<JSObject> obj, Handle<String> prop);Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index);Handle<JSObject> Copy(Handle<JSObject> obj, PretenureFlag = NOT_TENURED);// Get the JS object corresponding to the given script; create it// if none exists.Handle<JSValue> GetScriptWrapper(Handle<Script> script);// Computes the enumerable keys from interceptors. Used for debug mirrors and// by GetKeysInFixedArrayFor below.v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver,                                                 Handle<JSObject> object);v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver,                                                   Handle<JSObject> object);// Computes the enumerable keys for a JSObject. Used for implementing// "for (n in object) { }".Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object);Handle<JSArray> GetKeysFor(Handle<JSObject> object);Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object);// Computes the union of keys and return the result.// Used for implementing "for (n in object) { }"Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first,                               Handle<FixedArray> second);Handle<String> SubString(Handle<String> str, int start, int end);// Sets the expected number of properties for the function's instances.void SetExpectedNofProperties(Handle<JSFunction> func, int nof);// Sets the prototype property for a function instance.void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value);// Sets the expected number of properties based on estimate from compiler.void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared,                                          int estimate);void SetExpectedNofPropertiesFromEstimate(Handle<JSFunction> func,                                          int estimate);Handle<JSGlobalObject> ReinitializeJSGlobalObject(    Handle<JSFunction> constructor,    Handle<JSGlobalObject> global);Handle<Object> SetPrototype(Handle<JSFunction> function,                            Handle<Object> prototype);// Do lazy compilation of the given function. Returns true on success// and false if the compilation resulted in a stack overflow.enum ClearExceptionFlag { KEEP_EXCEPTION, CLEAR_EXCEPTION };bool CompileLazyShared(Handle<SharedFunctionInfo> shared,                       ClearExceptionFlag flag);bool CompileLazy(Handle<JSFunction> function, ClearExceptionFlag flag);// These deal with lazily loaded properties.void SetupLazy(Handle<JSFunction> fun,               int index,               Handle<Context> compile_context,               Handle<Context> function_context,               Handle<Context> security_context);void LoadLazy(Handle<JSFunction> fun, bool* pending_exception);class NoHandleAllocation BASE_EMBEDDED { public:#ifndef DEBUG  NoHandleAllocation() {}  ~NoHandleAllocation() {}#else  inline NoHandleAllocation();  inline ~NoHandleAllocation(); private:  int extensions_;#endif};// ----------------------------------------------------------------------------// Stack allocated wrapper call for optimizing adding multiple// properties to an object.class OptimizedObjectForAddingMultipleProperties BASE_EMBEDDED { public:  OptimizedObjectForAddingMultipleProperties(Handle<JSObject> object,                                             bool condition = true);  ~OptimizedObjectForAddingMultipleProperties(); private:  bool has_been_transformed_;  // Tells whether the object has been transformed.  int unused_property_fields_;  // Captures the unused number of field.  Handle<JSObject> object_;    // The object being optimized.};} }  // namespace v8::internal#endif  // V8_HANDLES_H_

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