📄 messages.h.svn-base
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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.// The infrastructure used for (localized) message reporting in V8.//// Note: there's a big unresolved issue about ownership of the data// structures used by this framework.#ifndef V8_MESSAGES_H_#define V8_MESSAGES_H_#include "handles-inl.h"// Forward declaration of MessageLocation.namespace v8 { namespace internal {class MessageLocation;} } // namespace v8::internalclass V8Message { public: V8Message(char* type, v8::internal::Handle<v8::internal::JSArray> args, const v8::internal::MessageLocation* loc) : type_(type), args_(args), loc_(loc) { } char* type() const { return type_; } v8::internal::Handle<v8::internal::JSArray> args() const { return args_; } const v8::internal::MessageLocation* loc() const { return loc_; } private: char* type_; v8::internal::Handle<v8::internal::JSArray> const args_; const v8::internal::MessageLocation* loc_;};namespace v8 { namespace internal {struct Language;class SourceInfo;class MessageLocation { public: MessageLocation(Handle<Script> script, int start_pos, int end_pos) : script_(script), start_pos_(start_pos), end_pos_(end_pos) { } MessageLocation() : start_pos_(-1), end_pos_(-1) { } Handle<Script> script() const { return script_; } int start_pos() const { return start_pos_; } int end_pos() const { return end_pos_; } private: Handle<Script> script_; int start_pos_; int end_pos_;};// A message handler is a convenience interface for accessing the list// of message listeners registered in an environmentclass MessageHandler { public: // Report a message (w/o JS heap allocation). static void ReportMessage(const char* msg); // Returns a message object for the API to use. static Handle<Object> MakeMessageObject(const char* type, MessageLocation* loc, Vector< Handle<Object> > args, Handle<String> stack_trace); // Report a formatted message (needs JS allocation). static void ReportMessage(MessageLocation* loc, Handle<Object> message); static void DefaultMessageReport(const MessageLocation* loc, Handle<Object> message_obj); static Handle<String> GetMessage(Handle<Object> data); static SmartPointer<char> GetLocalizedMessage(Handle<Object> data);};} } // namespace v8::internal#endif // V8_MESSAGES_H_
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