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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_FRAMES_INL_H_#define V8_FRAMES_INL_H_#include "frames.h"#if defined(ARM) || defined (__arm__) || defined(__thumb__)#include "frames-arm.h"#else#include "frames-ia32.h"#endifnamespace v8 { namespace internal {inline Address StackHandler::address() const { // NOTE: There's an obvious problem with the address of the NULL // stack handler. Right now, it benefits us that the subtraction // leads to a very high address (above everything else on the // stack), but maybe we should stop relying on it? const int displacement = StackHandlerConstants::kAddressDisplacement; Address address = reinterpret_cast<Address>(const_cast<StackHandler*>(this)); return address + displacement;}inline StackHandler* StackHandler::next() const { const int offset = StackHandlerConstants::kNextOffset; return FromAddress(Memory::Address_at(address() + offset));}inline bool StackHandler::includes(Address address) const { Address start = this->address(); Address end = start + StackHandlerConstants::kSize; return start <= address && address <= end;}inline void StackHandler::Iterate(ObjectVisitor* v) const { // Stack handlers do not contain any pointers that need to be // traversed. The only field that have to worry about is the code // field which is unused and should always be uninitialized.#ifdef DEBUG const int offset = StackHandlerConstants::kCodeOffset; Object* code = Memory::Object_at(address() + offset); ASSERT(Smi::cast(code)->value() == StackHandler::kCodeNotPresent);#endif}inline StackHandler* StackHandler::FromAddress(Address address) { return reinterpret_cast<StackHandler*>(address);}inline StackHandler::State StackHandler::state() const { const int offset = StackHandlerConstants::kStateOffset; return static_cast<State>(Memory::int_at(address() + offset));}inline Address StackHandler::pc() const { const int offset = StackHandlerConstants::kPCOffset; return Memory::Address_at(address() + offset);}inline void StackHandler::set_pc(Address value) { const int offset = StackHandlerConstants::kPCOffset; Memory::Address_at(address() + offset) = value;}inline StackHandler* StackFrame::top_handler() const { return iterator_->handler();}inline Object* StandardFrame::GetExpression(int index) const { return Memory::Object_at(GetExpressionAddress(index));}inline void StandardFrame::SetExpression(int index, Object* value) { Memory::Object_at(GetExpressionAddress(index)) = value;}inline Object* StandardFrame::context() const { const int offset = StandardFrameConstants::kContextOffset; return Memory::Object_at(fp() + offset);}inline Address StandardFrame::caller_sp() const { return pp();}inline Address StandardFrame::caller_fp() const { return Memory::Address_at(fp() + StandardFrameConstants::kCallerFPOffset);}inline Address StandardFrame::caller_pc() const { return Memory::Address_at(ComputePCAddress(fp()));}inline Address StandardFrame::ComputePCAddress(Address fp) { return fp + StandardFrameConstants::kCallerPCOffset;}inline bool StandardFrame::IsArgumentsAdaptorFrame(Address fp) { int context = Memory::int_at(fp + StandardFrameConstants::kContextOffset); return context == ArgumentsAdaptorFrame::SENTINEL;}inline bool StandardFrame::IsConstructTrampolineFrame(Address pc) { return Builtins::builtin(Builtins::JSConstructCall)->contains(pc);}inline Object* JavaScriptFrame::receiver() const { const int offset = JavaScriptFrameConstants::kReceiverOffset; return Memory::Object_at(pp() + offset);}inline void JavaScriptFrame::set_receiver(Object* value) { const int offset = JavaScriptFrameConstants::kReceiverOffset; Memory::Object_at(pp() + offset) = value;}inline bool JavaScriptFrame::has_adapted_arguments() const { return IsArgumentsAdaptorFrame(caller_fp());}inline bool InternalFrame::is_construct_trampoline() const { // TODO(1233795): This doesn't work when the stack frames have been // cooked. We need to find another way of identifying construct // trampoline frames possibly by manipulating the context field like // we do for argument adaptor frames. return IsConstructTrampolineFrame(pc());}inline JavaScriptFrame* JavaScriptFrameIterator::frame() const { // TODO(1233797): The frame hierarchy needs to change. It's // problematic that we can't use the safe-cast operator to cast to // the JavaScript frame type, because we may encounter arguments // adaptor frames. StackFrame* frame = iterator_.frame(); ASSERT(frame->is_java_script() || frame->is_arguments_adaptor()); return static_cast<JavaScriptFrame*>(frame);}} } // namespace v8::internal#endif // V8_FRAMES_INL_H_
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