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📄 frames-inl.h.svn-base

📁 Google浏览器V8内核代码
💻 SVN-BASE
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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:////     * Redistributions of source code must retain the above copyright//       notice, this list of conditions and the following disclaimer.//     * Redistributions in binary form must reproduce the above//       copyright notice, this list of conditions and the following//       disclaimer in the documentation and/or other materials provided//       with the distribution.//     * Neither the name of Google Inc. nor the names of its//       contributors may be used to endorse or promote products derived//       from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_FRAMES_INL_H_#define V8_FRAMES_INL_H_#include "frames.h"#if defined(ARM) || defined (__arm__) || defined(__thumb__)#include "frames-arm.h"#else#include "frames-ia32.h"#endifnamespace v8 { namespace internal {inline Address StackHandler::address() const {  // NOTE: There's an obvious problem with the address of the NULL  // stack handler. Right now, it benefits us that the subtraction  // leads to a very high address (above everything else on the  // stack), but maybe we should stop relying on it?  const int displacement = StackHandlerConstants::kAddressDisplacement;  Address address = reinterpret_cast<Address>(const_cast<StackHandler*>(this));  return address + displacement;}inline StackHandler* StackHandler::next() const {  const int offset = StackHandlerConstants::kNextOffset;  return FromAddress(Memory::Address_at(address() + offset));}inline bool StackHandler::includes(Address address) const {  Address start = this->address();  Address end = start + StackHandlerConstants::kSize;  return start <= address && address <= end;}inline void StackHandler::Iterate(ObjectVisitor* v) const {  // Stack handlers do not contain any pointers that need to be  // traversed. The only field that have to worry about is the code  // field which is unused and should always be uninitialized.#ifdef DEBUG  const int offset = StackHandlerConstants::kCodeOffset;  Object* code = Memory::Object_at(address() + offset);  ASSERT(Smi::cast(code)->value() == StackHandler::kCodeNotPresent);#endif}inline StackHandler* StackHandler::FromAddress(Address address) {  return reinterpret_cast<StackHandler*>(address);}inline StackHandler::State StackHandler::state() const {  const int offset = StackHandlerConstants::kStateOffset;  return static_cast<State>(Memory::int_at(address() + offset));}inline Address StackHandler::pc() const {  const int offset = StackHandlerConstants::kPCOffset;  return Memory::Address_at(address() + offset);}inline void StackHandler::set_pc(Address value) {  const int offset = StackHandlerConstants::kPCOffset;  Memory::Address_at(address() + offset) = value;}inline StackHandler* StackFrame::top_handler() const {  return iterator_->handler();}inline Object* StandardFrame::GetExpression(int index) const {  return Memory::Object_at(GetExpressionAddress(index));}inline void StandardFrame::SetExpression(int index, Object* value) {  Memory::Object_at(GetExpressionAddress(index)) = value;}inline Object* StandardFrame::context() const {  const int offset = StandardFrameConstants::kContextOffset;  return Memory::Object_at(fp() + offset);}inline Address StandardFrame::caller_sp() const {  return pp();}inline Address StandardFrame::caller_fp() const {  return Memory::Address_at(fp() + StandardFrameConstants::kCallerFPOffset);}inline Address StandardFrame::caller_pc() const {  return Memory::Address_at(ComputePCAddress(fp()));}inline Address StandardFrame::ComputePCAddress(Address fp) {  return fp + StandardFrameConstants::kCallerPCOffset;}inline bool StandardFrame::IsArgumentsAdaptorFrame(Address fp) {  int context = Memory::int_at(fp + StandardFrameConstants::kContextOffset);  return context == ArgumentsAdaptorFrame::SENTINEL;}inline bool StandardFrame::IsConstructTrampolineFrame(Address pc) {  return Builtins::builtin(Builtins::JSConstructCall)->contains(pc);}inline Object* JavaScriptFrame::receiver() const {  const int offset = JavaScriptFrameConstants::kReceiverOffset;  return Memory::Object_at(pp() + offset);}inline void JavaScriptFrame::set_receiver(Object* value) {  const int offset = JavaScriptFrameConstants::kReceiverOffset;  Memory::Object_at(pp() + offset) = value;}inline bool JavaScriptFrame::has_adapted_arguments() const {  return IsArgumentsAdaptorFrame(caller_fp());}inline bool InternalFrame::is_construct_trampoline() const {  // TODO(1233795): This doesn't work when the stack frames have been  // cooked. We need to find another way of identifying construct  // trampoline frames possibly by manipulating the context field like  // we do for argument adaptor frames.  return IsConstructTrampolineFrame(pc());}inline JavaScriptFrame* JavaScriptFrameIterator::frame() const {  // TODO(1233797): The frame hierarchy needs to change. It's  // problematic that we can't use the safe-cast operator to cast to  // the JavaScript frame type, because we may encounter arguments  // adaptor frames.  StackFrame* frame = iterator_.frame();  ASSERT(frame->is_java_script() || frame->is_arguments_adaptor());  return static_cast<JavaScriptFrame*>(frame);}} }  // namespace v8::internal#endif  // V8_FRAMES_INL_H_

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