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// Copyright 2006-2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#include "v8.h"#include "ast.h"#include "scopes.h"#include "rewriter.h"namespace v8 { namespace internal {class Processor: public Visitor { public: explicit Processor(VariableProxy* result) : result_(result), result_assigned_(false), is_set_(false), in_try_(false) { } void Process(ZoneList<Statement*>* statements); bool result_assigned() const { return result_assigned_; } private: VariableProxy* result_; // We are not tracking result usage via the result_'s use // counts (we leave the accurate computation to the // usage analyzer). Instead we simple remember if // there was ever an assignment to result_. bool result_assigned_; // To avoid storing to .result all the time, we eliminate some of // the stores by keeping track of whether or not we're sure .result // will be overwritten anyway. This is a bit more tricky than what I // was hoping for bool is_set_; bool in_try_; Expression* SetResult(Expression* value) { result_assigned_ = true; return new Assignment(Token::ASSIGN, result_, value, RelocInfo::kNoPosition); } // Node visitors.#define DEF_VISIT(type) \ virtual void Visit##type(type* node); NODE_LIST(DEF_VISIT)#undef DEF_VISIT};void Processor::Process(ZoneList<Statement*>* statements) { for (int i = statements->length() - 1; i >= 0; --i) { Visit(statements->at(i)); }}void Processor::VisitBlock(Block* node) { // An initializer block is the rewritten form of a variable declaration // with initialization expressions. The initializer block contains the // list of assignments corresponding to the initialization expressions. // While unclear from the spec (ECMA-262, 3rd., 12.2), the value of // a variable declaration with initialization expression is 'undefined' // with some JS VMs: For instance, using smjs, print(eval('var x = 7')) // returns 'undefined'. To obtain the same behavior with v8, we need // to prevent rewriting in that case. if (!node->is_initializer_block()) Process(node->statements());}void Processor::VisitExpressionStatement(ExpressionStatement* node) { // Rewrite : <x>; -> .result = <x>; if (!is_set_) { node->set_expression(SetResult(node->expression())); if (!in_try_) is_set_ = true; }}void Processor::VisitIfStatement(IfStatement* node) { // Rewrite both then and else parts (reversed). bool save = is_set_; Visit(node->else_statement()); bool set_after_then = is_set_; is_set_ = save; Visit(node->then_statement()); is_set_ = is_set_ && set_after_then;}void Processor::VisitLoopStatement(LoopStatement* node) { // Rewrite loop body statement. bool set_after_loop = is_set_; Visit(node->body()); is_set_ = is_set_ && set_after_loop;}void Processor::VisitForInStatement(ForInStatement* node) { // Rewrite for-in body statement. bool set_after_for = is_set_; Visit(node->body()); is_set_ = is_set_ && set_after_for;}void Processor::VisitTryCatch(TryCatch* node) { // Rewrite both try and catch blocks (reversed order). bool set_after_catch = is_set_; Visit(node->catch_block()); is_set_ = is_set_ && set_after_catch; bool save = in_try_; in_try_ = true; Visit(node->try_block()); in_try_ = save;}void Processor::VisitTryFinally(TryFinally* node) { // Rewrite both try and finally block (reversed order). Visit(node->finally_block()); bool save = in_try_; in_try_ = true; Visit(node->try_block()); in_try_ = save;}void Processor::VisitSwitchStatement(SwitchStatement* node) { // Rewrite statements in all case clauses in reversed order. ZoneList<CaseClause*>* clauses = node->cases(); bool set_after_switch = is_set_; for (int i = clauses->length() - 1; i >= 0; --i) { CaseClause* clause = clauses->at(i); Process(clause->statements()); } is_set_ = is_set_ && set_after_switch;}void Processor::VisitContinueStatement(ContinueStatement* node) { is_set_ = false;}void Processor::VisitBreakStatement(BreakStatement* node) { is_set_ = false;}// Do nothing:void Processor::VisitDeclaration(Declaration* node) {}void Processor::VisitEmptyStatement(EmptyStatement* node) {}void Processor::VisitReturnStatement(ReturnStatement* node) {}void Processor::VisitWithEnterStatement(WithEnterStatement* node) {}void Processor::VisitWithExitStatement(WithExitStatement* node) {}void Processor::VisitDebuggerStatement(DebuggerStatement* node) {}// Expressions are never visited yet.void Processor::VisitFunctionLiteral(FunctionLiteral* node) { USE(node); UNREACHABLE();}void Processor::VisitFunctionBoilerplateLiteral( FunctionBoilerplateLiteral* node) { USE(node); UNREACHABLE();}void Processor::VisitConditional(Conditional* node) { USE(node); UNREACHABLE();}void Processor::VisitSlot(Slot* node) { USE(node); UNREACHABLE();}void Processor::VisitVariableProxy(VariableProxy* node) { USE(node); UNREACHABLE();}void Processor::VisitLiteral(Literal* node) { USE(node); UNREACHABLE();}void Processor::VisitRegExpLiteral(RegExpLiteral* node) { USE(node); UNREACHABLE();}void Processor::VisitArrayLiteral(ArrayLiteral* node) { USE(node); UNREACHABLE();}void Processor::VisitObjectLiteral(ObjectLiteral* node) { USE(node); UNREACHABLE();}void Processor::VisitAssignment(Assignment* node) { USE(node); UNREACHABLE();}void Processor::VisitThrow(Throw* node) { USE(node); UNREACHABLE();}void Processor::VisitProperty(Property* node) { USE(node); UNREACHABLE();}void Processor::VisitCall(Call* node) { USE(node); UNREACHABLE();}void Processor::VisitCallNew(CallNew* node) { USE(node); UNREACHABLE();}void Processor::VisitCallRuntime(CallRuntime* node) { USE(node); UNREACHABLE();}void Processor::VisitUnaryOperation(UnaryOperation* node) { USE(node); UNREACHABLE();}void Processor::VisitCountOperation(CountOperation* node) { USE(node); UNREACHABLE();}void Processor::VisitBinaryOperation(BinaryOperation* node) { USE(node); UNREACHABLE();}void Processor::VisitCompareOperation(CompareOperation* node) { USE(node); UNREACHABLE();}void Processor::VisitThisFunction(ThisFunction* node) { USE(node); UNREACHABLE();}bool Rewriter::Process(FunctionLiteral* function) { Scope* scope = function->scope(); if (scope->is_function_scope()) return true; ZoneList<Statement*>* body = function->body(); if (body->is_empty()) return true; VariableProxy* result = scope->NewTemporary(Factory::result_symbol()); Processor processor(result); processor.Process(body); if (processor.HasStackOverflow()) return false; if (processor.result_assigned()) body->Add(new ReturnStatement(result)); return true;}} } // namespace v8::internal
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