📄 v8-debug.h.svn-base
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// Copyright 2008 the V8 project authors. All rights reserved.// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following// disclaimer in the documentation and/or other materials provided// with the distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.#ifndef V8_DEBUG_H_#define V8_DEBUG_H_#include "v8.h"#ifdef _WIN32typedef int int32_t;typedef unsigned int uint32_t;typedef unsigned short uint16_t; // NOLINTtypedef long long int64_t; // NOLINT// Setup for Windows DLL export/import. See v8.h in this directory for// information on how to build/use V8 as a DLL.#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\ build configuration to ensure that at most one of these is set#endif#ifdef BUILDING_V8_SHARED#define EXPORT __declspec(dllexport)#elif USING_V8_SHARED#define EXPORT __declspec(dllimport)#else#define EXPORT#endif#else // _WIN32// Setup for Linux shared library export. See v8.h in this directory for// information on how to build/use V8 as shared library.#if defined(__GNUC__) && (__GNUC__ >= 4)#define EXPORT __attribute__ ((visibility("default")))#else // defined(__GNUC__) && (__GNUC__ >= 4)#define EXPORT#endif // defined(__GNUC__) && (__GNUC__ >= 4)#endif // _WIN32/** * Debugger support for the V8 JavaScript engine. */namespace v8 {// Debug events which can occur in the V8 JavaScript engine.enum DebugEvent { Break = 1, Exception = 2, NewFunction = 3, BeforeCompile = 4, AfterCompile = 5};/** * Debug event callback function. * * \param event the debug event from which occoured (from the DebugEvent * enumeration) * \param exec_state execution state (JavaScript object) * \param event_data event specific data (JavaScript object) * \param data value passed by the user to AddDebugEventListener */typedef void (*DebugEventCallback)(DebugEvent event, Handle<Object> exec_state, Handle<Object> event_data, Handle<Value> data);/** * Debug message callback function. * * \param message the debug message * \param length length of the message * A DebugMessageHandler does not take posession of the message string, * and must not rely on the data persisting after the handler returns. */typedef void (*DebugMessageHandler)(const uint16_t* message, int length, void* data);class EXPORT Debug { public: // Add a C debug event listener. static bool AddDebugEventListener(DebugEventCallback that, Handle<Value> data = Handle<Value>()); // Add a JavaScript debug event listener. static bool AddDebugEventListener(v8::Handle<v8::Function> that, Handle<Value> data = Handle<Value>()); // Remove a C debug event listener. static void RemoveDebugEventListener(DebugEventCallback that); // Remove a JavaScript debug event listener. static void RemoveDebugEventListener(v8::Handle<v8::Function> that); // Generate a stack dump. static void StackDump(); // Break execution of JavaScript. static void DebugBreak(); // Message based interface. The message protocol is JSON. static void SetMessageHandler(DebugMessageHandler handler, void* data = NULL); static void SendCommand(const uint16_t* command, int length);};} // namespace v8#undef EXPORT#endif // V8_DEBUG_H_
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