measure.dsp

来自「一个长度信息管理系统。主要包含了界面编程和对文件操作。」· DSP 代码 · 共 599 行

DSP
599
字号
# Microsoft Developer Studio Project File - Name="Measure" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Measure - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Measure.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Measure.mak" CFG="Measure - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Measure - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Measure - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Measure - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "Measure - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "bin"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "Measure - Win32 Release"
# Name "Measure - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\BDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\Cartonbutn.cpp
# End Source File
# Begin Source File

SOURCE=.\Cartonbutngroup.cpp
# End Source File
# Begin Source File

SOURCE=.\DanGeLuRuDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\DaoruFlie.cpp
# End Source File
# Begin Source File

SOURCE=.\DataPutOut.cpp
# End Source File
# Begin Source File

SOURCE=.\DataVessel.cpp
# End Source File
# Begin Source File

SOURCE=.\LengthInq.cpp
# End Source File
# Begin Source File

SOURCE=.\LengthView.cpp
# End Source File
# Begin Source File

SOURCE=.\Measure.cpp
# End Source File
# Begin Source File

SOURCE=.\Measure.rc
# End Source File
# Begin Source File

SOURCE=.\MeasureDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\PiliangPutin.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE="..\..\..\..\..\Program Files\Microsoft Visual Studio\VC98\MFC\Include\AFXTEMPL.H"
# End Source File
# Begin Source File

SOURCE=.\BDialog.h
# End Source File
# Begin Source File

SOURCE=.\Cartonbutn.h
# End Source File
# Begin Source File

SOURCE=.\Cartonbutngroup.h
# End Source File
# Begin Source File

SOURCE=.\DanGeLuRuDlg.h
# End Source File
# Begin Source File

SOURCE=.\DaoruFlie.h
# End Source File
# Begin Source File

SOURCE=.\DataPutOut.h
# End Source File
# Begin Source File

SOURCE=.\DataVessel.h
# End Source File
# Begin Source File

SOURCE=.\LengthInq.h
# End Source File
# Begin Source File

SOURCE=.\LengthView.h
# End Source File
# Begin Source File

SOURCE=.\Measure.h
# End Source File
# Begin Source File

SOURCE=.\MeasureDlg.h
# End Source File
# Begin Source File

SOURCE=.\PiliangPutin.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\0063.bmp
# End Source File
# Begin Source File

SOURCE=.\res\0066.bmp
# End Source File
# Begin Source File

SOURCE=.\res\adddown.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ALLDOWN.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ALLNORMAL.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ALLUP.bmp
# End Source File
# Begin Source File

SOURCE=.\res\backdown.bmp
# End Source File
# Begin Source File

SOURCE=.\res\backnormal.bmp
# End Source File
# Begin Source File

SOURCE=.\res\backup.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap10.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap11.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap12.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap13.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap14.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap8.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap9.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00001.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00002.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00004.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00005.bmp
# End Source File
# Begin Source File

SOURCE=.\res\botBtn1_1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\botBtn1_2.bmp
# End Source File
# Begin Source File

SOURCE=.\res\botBtn1_3.bmp
# End Source File
# Begin Source File

SOURCE=.\res\botBtn1_4.bmp
# End Source File
# Begin Source File

SOURCE=.\res\BtnListExport1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\BtnListImport2.bmp
# End Source File
# Begin Source File

SOURCE=.\res\button_add_over_withtext.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Cad1.ico
# End Source File
# Begin Source File

SOURCE=.\res\canceldown.bmp
# End Source File
# Begin Source File

SOURCE=.\res\cartman.ico
# End Source File
# Begin Source File

SOURCE=.\res\CLOUDS.BMP
# End Source File
# Begin Source File

SOURCE=.\res\cokdown.bmp
# End Source File
# Begin Source File

SOURCE=.\res\coknormal.bmp
# End Source File
# Begin Source File

SOURCE=.\res\cokup.bmp
# End Source File
# Begin Source File

SOURCE=.\res\cshutdown.bmp
# End Source File
# Begin Source File

SOURCE=.\res\cshutnormal.bmp
# End Source File
# Begin Source File

SOURCE=.\res\cshutup.bmp
# End Source File
# Begin Source File

SOURCE=.\res\EYEFOLDR.ICO
# End Source File
# Begin Source File

SOURCE=.\res\fanxuandown.bmp
# End Source File
# Begin Source File

SOURCE=.\res\fanxuannormal.bmp
# End Source File
# Begin Source File

SOURCE=.\res\fanxuanup.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FINDER.ICO
# End Source File
# Begin Source File

SOURCE=.\res\FolderButton_Down.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FolderButton_Hover.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FolderButton_Normal.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Hoticon_A32.ico
# End Source File
# Begin Source File

SOURCE=.\res\Hoticon_A35.ico
# End Source File
# Begin Source File

SOURCE=.\res\HTML.ICO
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Down.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Down1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Down2.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Down21.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Down3.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Hover.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Hover1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Hover2.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Hover21.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Hover3.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Normal.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Normal1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Normal2.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Normal21.bmp
# End Source File
# Begin Source File

SOURCE=.\res\IMButton_Normal3.bmp
# End Source File
# Begin Source File

SOURCE=.\res\kenny.ico
# End Source File
# Begin Source File

SOURCE=.\res\kyle.ico
# End Source File
# Begin Source File

SOURCE=.\res\main.ico
# End Source File
# Begin Source File

SOURCE=.\res\Measure.ico
# End Source File
# Begin Source File

SOURCE=.\res\Measure.rc2
# End Source File
# Begin Source File

SOURCE=.\res\midBtn2_3.bmp
# End Source File
# Begin Source File

SOURCE=.\res\modifydown.bmp
# End Source File
# Begin Source File

SOURCE=.\res\okup.bmp
# End Source File
# Begin Source File

SOURCE=.\res\putoutdown.bmp
# End Source File
# Begin Source File

SOURCE=.\res\putoutnormal.bmp
# End Source File
# Begin Source File

SOURCE=.\res\putoutup.bmp
# End Source File
# Begin Source File

SOURCE=.\res\reseachdown.bmp
# End Source File
# Begin Source File

SOURCE=.\res\reseachup.bmp
# End Source File
# Begin Source File

SOURCE=.\res\researchnormal.bmp
# End Source File
# Begin Source File

SOURCE=.\res\search_over.bmp
# End Source File
# Begin Source File

SOURCE=.\res\showalln.bmp
# End Source File
# Begin Source File

SOURCE=.\res\shutdown.bmp
# End Source File
# Begin Source File

SOURCE=.\res\stan.ico
# End Source File
# Begin Source File

SOURCE=".\res\复件 IMButton_Down21.bmp"
# End Source File
# Begin Source File

SOURCE=".\res\复件 IMButton_Hover21.bmp"
# End Source File
# Begin Source File

SOURCE=".\res\复件 IMButton_Normal21.bmp"
# End Source File
# Begin Source File

SOURCE=".\res\新建-1_45_15.bmp"
# End Source File
# Begin Source File

SOURCE=".\res\新建-2_45_15.bmp"
# End Source File
# Begin Source File

SOURCE=".\res\新建-3_45_15.bmp"
# End Source File
# End Group
# Begin Group "comboxlist"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\comboxlist\ComboListCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\comboxlist\ComboListCtrl.h
# End Source File
# Begin Source File

SOURCE=.\comboxlist\InPlaceCombo.cpp
# End Source File
# Begin Source File

SOURCE=.\comboxlist\InPlaceCombo.h
# End Source File
# Begin Source File

SOURCE=.\comboxlist\InPlaceEdit.cpp
# End Source File
# Begin Source File

SOURCE=.\comboxlist\InPlaceEdit.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?