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📄 song_task.c

📁 8051实现的MP3播放程序,大家可以一起学习.
💻 C
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    case SONG_INIT:
    { 
    //  disp_clock_reset();                   /* reset clock timer */
      if (Fopen32(READ) == OK)
      {
         if (song32_init() != SONG_NO_ERR)     /* init song playing */
         {
           song_stop();                      /* stop playing song */
           Fclose32();
           loop = song_loop;
           song_state = SONG_NEXT;
         }
         else
        {  
          song_audio_init();                /* init audio interface */
         // clock_song_init();  
          song_state = SONG_PLL;

          Mp3_set_right_vol(mp3_volume);
          Mp3_set_left_vol(mp3_volume);
        }
      }
      else
      {
        song_state = SONG_ERROR;
      }
      break;
    }


    case SONG_PLL:
    { 
      if (Pll_get_lock())                   /* pll locked? */
      {
        song_start();                       /* start playing song */
        //disp_clock_start();                 /* start clock timer */
        //print_state_play();                 /* display play icon */
        song_state = SONG_PLAY;
      }
      break;
    }

    case SONG_PLAY:
    {   
	  printch(0x90,"播放  ");	         
      if (Feof32() == TRUE)
      { 
	    Mp3_set_right_vol(0);
        Mp3_set_left_vol(0);
//	    printch(0x95,"结束  ");             /* end of file reached */
        song_stop();                        /* stop playing song */
        //Fclose();
        loop = song_loop;
        song_state = SONG_NEXT;
        gl_key_press = FALSE;             /* no key usage */
        }

      if (gl_key_press)                     /* a key is pressed? */	  	  	  	  	  	  	  	  	  	  	  	  
      { 
	    gl_key_press = FALSE;
        switch (gl_key)
        {
          case KEY_PAUSE:
            Aud_song_pause();               /* suspend sample request */
            disp_clock_stop();              /* suspend clock timer */
            print_state_pause();            /* display pause icon */
            song_state = SONG_PAUSE;
            break;

          case KEY_NEXT:
            song_pause();                   /* pause playing song */
            disp_clock_stop();              /* suspend clock timer */
            Fclose32();
            loop = TRUE;                    /* keypad action so loop */
            song_state = SONG_NEXT;
            break;

          case KEY_PREV:
            song_pause();                   /* pause playing song */
            disp_clock_stop();              /* suspend clock timer */
            Fclose32();
            loop = TRUE;
            song_state = SONG_PREV;
            break;

          case KEY_INC:
            song_snd_inc();                 /* increment selected control */
            print_sound_level();            /* display new level */
            break;

          case KEY_DEC:
            song_snd_dec();                 /* decrement selected control */
            print_sound_level();            /* display new level */
            break;

        //  case KEY_SOUND:
        //   song_snd_select();              /* select next sound control */
        //   print_sound();                  /* display selected sound icon */
        //    print_sound_level();            /* display new level */
        //    break;

          case KEY_REPEAT:
            song_loop = ~song_loop;         /* display repeat or not */
            print_repeat(song_loop);
            break;

          case KEY_STOP:
            song_stop();                    /* stop playing song */
            Fclose32();
            song_state = SONG_STOP;
            break;


          case KEY_FILE_SELECT:
            song_stop();                    /* stop playing song */
            Fclose();
			File32_entry_root(FILE_MP3 | FILE_DIR); /* goto root directory */
            print_file_name(); 
            song_state = SONG_FILE_SELECT;
            break;

          default:
            break;
        }
        gl_key_press = FALSE;               /* ack key usage */
      }
      break;
    }

	case SONG_FILE_SELECT:
	{
      if (gl_key_press)                     /* a key is pressed? */	  	  	  	  	  	  	  	  	  	  	  	  
      {
	    gl_key_press = FALSE;
        switch (gl_key)
        {
          case KEY_FILE_NEXT:
		       
		       if (file32_seek_next(FILE_MP3 | FILE_DIR, TRUE));  /* select next song with loop */
                 //  print_file_name();              /* display file name */
			   else
			     {
			      File32_goto_parent(FILE_MP3 | FILE_DIR); /* goto parent directory */
                  file32_seek_next(FILE_MP3 | FILE_DIR, TRUE);
				  }
                  print_file_name();              /* display first file name */
			   break;

          case KEY_FILE_PREV:
               if (file32_seek_prev(FILE_MP3 | FILE_DIR, TRUE)); /* select previous song */
                  //print_file_name();              /* display file name */
			   else
			      {
			      File32_goto_parent(FILE_MP3 | FILE_DIR); /* goto parent directory */ 
				  file32_seek_prev(FILE_MP3 | FILE_DIR, TRUE);
				  }
                  print_file_name();              /* display first file name */
               break;

          case (KEY_PLAY|KEY_PAUSE):
		      if (File32_type() == FILE_DIR)
		            song_state = SONG_NEW;
			  else 
			        song_state = SONG_INIT;
			   break;

		 default:
               break;
		 }
	  }
	  break;
   }


    case SONG_PAUSE:                        /* one file openned */
    { 
      if (gl_key_press)                     /* a key is pressed? */
      {
        switch (gl_key)
        {
          case KEY_PLAY:
            disp_clock_start();             /* restart clock timer */
            Aud_song_play();                /* restart sample request */
            print_state_play();             /* display play icon */
            song_state = SONG_PLAY;
            break;

          case KEY_NEXT:
            song_pause();                   /* pause playing song */
            Fclose32();
            loop = TRUE;                    /* keypad action so loop */
            song_state = SONG_NEXT;
            break;

          case KEY_PREV:
            song_pause();                   /* pause playing song */
            Fclose32();
            loop = TRUE;                    /* keypad action so loop */
            song_state = SONG_PREV;
            break;

          case KEY_INC:
            song_snd_inc();                 /* increment selected control */
            print_sound_level();            /* display new level */
            break;

          case KEY_DEC:
            song_snd_dec();                 /* decrement selected control */
            print_sound_level();            /* display new level */
            break;

        //  case KEY_SOUND:
        //    song_snd_select();              /* select next sound control */
        //    print_sound();                  /* display selected sound icon */
        //    print_sound_level();            /* display new level */
        //    break;

          case KEY_REPEAT:
            song_loop = ~song_loop;         /* display repeat or not */
            print_repeat(song_loop);
            break;

          case KEY_STOP:
            song_stop();                    /* stop playing song */
            Fclose32();
            song_state = SONG_STOP;
            break;

          default:
            break;
        }
        gl_key_press = FALSE;               /* ack key usage */
      }
      break;
    }


    case SONG_NEW:
    {
    #if PLAYER_PLAY_MODE == PLAY_DISK
      if (File32_type() == FILE_DIR)
      {
        if (file32_entry_dir(FILE_MP3 | FILE_DIR) == OK)
        { /* mp3 or dir in sub-dir */
          song_state = SONG_NEW;            /* stay in same state */
        }
        else
        { /* no mp3 or dir in sub-dir */
          song_state = SONG_NEXT;           /* select next */
        }
      }
      else
      { /* file is MP3 */
        song_state = SONG_INIT;             /* new song */
//        print_repeat(song_loop);
        Mp3_set_right_vol(0);
        Mp3_set_left_vol(0);
        print_file_name();                  /* display file name */
      }
      break;
    #else /* PLAYER_MODE == PLAY_DIR */
      song_state = SONG_INIT;               /* new song */
      print_repeat(song_loop);
      Mp3_set_right_vol(0);
      Mp3_set_left_vol(0);
      print_file_name();                    /* display file name */
      break;
    #endif
    }

    case SONG_NEXT:
    { 
//	printch(0x90,"下首  ");    
    //disp_name_stop();                     /* stop scrolling */
    #if PLAYER_PLAY_MODE == PLAY_DISK
      if (file32_seek_next(FILE_MP3 | FILE_DIR, FALSE))/* next song or dir */
      { /* mp3 or dir selected */
        song_state = SONG_NEW;
      }
      else
      { /* at end of dir */
        if (File32_goto_parent(FILE_MP3 | FILE_DIR) == OK)
        { /* parent exists, point on dir */
          song_state = SONG_NEXT;           /* next will select next file */
        }
        else
        { /* no parent: end of root dir */
          if (loop)
          {
            song_state = SONG_NEW;
          }
          else
          {
            song_stop();
            song_state = SONG_STOP;
          }
        }
      }
      break;
    #else /* PLAYER_MODE == PLAY_DIR */
      if (file32_seek_next(FILE_MP3, loop))   /* select next song */
      { /* still some file to play */
        song_state = SONG_NEW;
      }
      else
      { /* end of dir: stop */
        song_stop();
        song_state = SONG_STOP;
      }
      break;
    #endif
    }

    case SONG_PREV:
    {
    // printch(0x90,"前首  ");
			disp_name_stop();                     /* stop scrolling */
    #if PLAYER_PLAY_MODE == PLAY_DISK
			while( song_state == SONG_PREV )
			{	/* prev song or dir */
	      if( !file32_seek_prev(FILE_MP3 | FILE_DIR, FALSE))
	      { /* No mp3 or dir selected, at beginning of dir */
	        if (File32_goto_parent(FILE_MP3 | FILE_DIR) != OK)
	        { /* no parent: beginning of root dir */
	          if (loop)
	          {
					    if(File32_goto_last() != OK)    /* goto to the end of dir */
							{	/* error system */
		            song_stop();
		            song_state = SONG_STOP;
							}
	          }
	          else
	          { /* end of dir: stop */
	            song_stop();
	            song_state = SONG_STOP;
	          }
	        }
					else
					{
						continue;    										/* goto to previous file in dir parent */
					}
				}

	      while (File32_type() == FILE_DIR)
		    { /* file found is directory -> enter directory and goto last file */
	  	    if (file32_entry_dir(FILE_MP3 | FILE_DIR) == OK)
	        { /* mp3 or dir in sub-dir */
				    if(File32_goto_last() != OK)               /* goto to the end of dir */
						{ /* error system */
	            song_stop();
	            song_state = SONG_STOP;
						}
					}
					else
					{
						break;					/* directory empty goto search previous file */
					}
				}

		    if (File32_type() == FILE_MP3)
     		{ /* mp3 file -> stop research previous file */
			 		song_state = SONG_NEW;
				}
				/* HERE song_state == SONG_PREV, if select file is empty directory or not mp3 file */
			}
      break;
    #else /* PLAYER_MODE == PLAY_DIR */
      if (file32_seek_prev(FILE_MP3, loop))   /* select prev song */
      { /* still some file to play */
        song_state = SONG_NEW;
      }
      else
      { /* beginning of dir: stop */
        song_stop();
        song_state = SONG_STOP;
      }
      break;
    #endif
    }


    case SONG_STOP:
    {
      printch(0x90,"停止  ");
      disp_end_of_play();                   /* end of music... */
      disp_clock_reset();                   /* reset clock timer */
      print_file_name();                    /* display file name */
      song_state = SONG_IDLE;
      break;
    }


    case SONG_ERROR:
    {
      song_stop();                          /* stop playing song */
      Fclose32();                             /* close opened file */
      disp_clock_reset();                   /* reset clock timer */
      print_state_error();                  /* display error icon */
      disp_name_stop();
      song_state = SONG_IDLE;
      break;
    }
  }
}


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