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📄 solutionea.h

📁 随机需求vrp
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#ifndef SOLUTIONEA_H#define SOLUTIONEA_H#include <vector>#include "Solution.h"#include "Problem.h"#include "Control.h"#include "Random.h"/*SolutionEA.hThe class SolutionEA is a derived class of Solution implemeting a solution in the VRPSD with the preventive restocking policy.It contains permutation based crossover and mutation methods, some based on the PGA code by Peter Ross and Emma Hart, for a simple evolutionary algorithm.*/class SolutionEA : public Solution {  //A solution used for the evolutionary algorithm is actually a solution for   //the VRPSD with pre-emptive restocking.  //In addition it contains crossover and mutation methods used by the EA.public:  SolutionEA( Random* rnd, Control& control, Problem* );    void no_crossover(SolutionEA* parent1, SolutionEA* parent2);  void pmx_crossover(SolutionEA* parent1, SolutionEA* parent2);  void ox_crossover(SolutionEA* parent1, SolutionEA* parent2);  void edge_crossover(SolutionEA* parent1, SolutionEA* parent2);  void inverover(SolutionEA* pop, int popSize);  void swap_mute(double rate);  void obm_mute(double rate);  void inversion(double rate);protected:  int addToList(int* adj_list, int len, int val);  void removeFromList(int* adj_list, int len, int val);};#endif

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