📄 systemmsgview.cpp
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// systemmsgview.cpp : implementation file
//
#include "stdafx.h"
#include "..\GameHigh.h"
#include "..\include\systemmsgview.h"
#include "macros.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSystemMsgView
IMPLEMENT_DYNCREATE(CSystemMsgView, CView)
CSystemMsgView::CSystemMsgView()
{
}
CSystemMsgView::~CSystemMsgView()
{
}
BEGIN_MESSAGE_MAP(CSystemMsgView, CView)
//{{AFX_MSG_MAP(CSystemMsgView)
ON_WM_CREATE()
ON_WM_SIZE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSystemMsgView drawing
void CSystemMsgView::OnDraw(CDC* pDC)
{
CDocument* pDoc = GetDocument();
// TODO: add draw code here
}
/////////////////////////////////////////////////////////////////////////////
// CSystemMsgView diagnostics
#ifdef _DEBUG
void CSystemMsgView::AssertValid() const
{
CView::AssertValid();
}
void CSystemMsgView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CSystemMsgView message handlers
int CSystemMsgView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
RECT rect;
memset(&rect, 0, sizeof(RECT));
m_SystemMsg.Create(ES_LEFT|ES_MULTILINE|WS_VISIBLE,rect,this,0);
CWnd* pWnd =&m_SystemMsg;
SAFE_CHECKWND(pWnd)
{
COLORREF clrBk =RGB(150, 175, 230);
m_SystemMsg.SetBackgroundColor(FALSE, clrBk);
m_SystemMsg.SetReadOnly(TRUE);
m_SystemMsg.AppendText("连接游戏完成...", RGB(125, 125, 125));
}
return 0;
}
void CSystemMsgView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
CWnd* pWnd =&m_SystemMsg;
SAFE_CHECKWND(pWnd)
{
RECT rect;
memset(&rect, 0, sizeof(RECT));
this->GetClientRect(&rect);
m_SystemMsg.MoveWindow(&rect);
}
}
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