📄 fireform.pas
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unit FireForm;
interface
uses Windows, Classes, Graphics, Forms,
Controls, Buttons, Dialogs, StdCtrls;
type
TForm1 = class(TForm)
BitBtnFire: TBitBtn;
procedure BitBtnFireMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure BitBtnFireMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure BitBtnFireClick(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.DFM}
uses
MmSystem;
procedure TForm1.BitBtnFireMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
// load firing cannon bitmap
if Button = mbLeft then
BitBtnFire.Glyph.LoadFromFile ('fire2.bmp');
end;
procedure TForm1.BitBtnFireMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
// load default cannon bitmap
if Button = mbLeft then
BitBtnFire.Glyph.LoadFromFile ('fire.bmp');
end;
procedure TForm1.BitBtnFireClick(Sender: TObject);
begin
PlaySound ('Boom.wav', 0, snd_Async);
MessageDlg ('Boom!', mtWarning, [mbOk], 0);
end;
end.
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