📄 create_bricks.m
字号:
disp('creating bricks');
for ind = 1:number_of_bricks
% convert brick end coordinates to node indices
blx = round((bricks(ind).min_x - fdtd_domain.min_x)/dx) + 1;
bly = round((bricks(ind).min_y - fdtd_domain.min_y)/dy) + 1;
blz = round((bricks(ind).min_z - fdtd_domain.min_z)/dz) + 1;
bux = round((bricks(ind).max_x - fdtd_domain.min_x)/dx)+1;
buy = round((bricks(ind).max_y - fdtd_domain.min_y)/dy)+1;
buz = round((bricks(ind).max_z - fdtd_domain.min_z)/dz)+1;
% assign material type of the brick to the cells
material_3d_space (blx:bux-1, bly:buy-1, blz:buz-1) ...
= bricks(ind).material_type;
end
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -