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📄 mindmapactions.java

📁 思维导图(Mind Mapping)以放射性思考(Radiant Thinking)为基础的收放自如方式
💻 JAVA
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/*FreeMind - A Program for creating and viewing Mindmaps *Copyright (C) 2000-2001  Joerg Mueller <joergmueller@bigfoot.com> *See COPYING for Details * *This program is free software; you can redistribute it and/or *modify it under the terms of the GNU General Public License *as published by the Free Software Foundation; either version 2 *of the License, or (at your option) any later version. * *This program is distributed in the hope that it will be useful, *but WITHOUT ANY WARRANTY; without even the implied warranty of *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *GNU General Public License for more details. * *You should have received a copy of the GNU General Public License *along with this program; if not, write to the Free Software *Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. * Created on 05.05.2004 *//*$Id: MindMapActions.java,v 1.1.4.15 2005/07/02 23:19:38 christianfoltin Exp $*/package freemind.modes.actions;import java.awt.Color;import java.awt.Point;import java.awt.datatransfer.Transferable;import java.awt.event.KeyEvent;import java.util.Collection;import java.util.List;import freemind.modes.MindIcon;import freemind.modes.MindMapArrowLink;import freemind.modes.MindMapLink;import freemind.modes.MindMapNode;import freemind.modes.StylePattern;import freemind.modes.mindmapmode.MindMapArrowLinkModel;import freemind.view.mindmapview.NodeView;/** This is the central method interface of actions that can be undertaken on *  nodes. Whenever you want to change the mindmap choose one of these actions *  as they do proper redisplay, inform others about the actions, the actions are *  all undoable etc.etc. *   * All these methods do redisplay, because they are offered from the  ModeController for use. *  * @author foltin * @see freemind.modes.ModeController * */public interface MindMapActions {    /** Call this method, if you changed anything at a node. This method makes the map dirty.     * @param node     */    public void nodeChanged(MindMapNode node);    /** This is nodeChanged without making the map dirty.     * @param node     */    public void nodeRefresh(MindMapNode node);	public void nodeStructureChanged(MindMapNode node);	/** The following modes are present: 	 *     public final int NEW_CHILD_WITHOUT_FOCUS = 1;  // old model of insertion	 *     public final int NEW_CHILD = 2;	 *     public final int NEW_SIBLING_BEHIND = 3;	 *     public final int NEW_SIBLING_BEFORE = 4;	 * @see freemind.modes.ControllerAdapter	 * */	public void edit(KeyEvent e, boolean addNew, boolean editLong);	public void setNodeText(MindMapNode selected, String newText);	public MindMapNode addNew(final MindMapNode target, final int newNodeMode, final KeyEvent e);	/** Another variant of addNew. If the index of the new node as a child of parent is known,	 * this method is easier to use. Moreover, it does not automatically start an editor.	 * @param newNodeIsLeft here, normally parent.isLeft() or null is used. 	 * @return returns the new node. */	MindMapNode addNewNode(MindMapNode parent, int index, freemind.main.Tools.BooleanHolder newNodeIsLeft);	public void deleteNode(MindMapNode selectedNode);	public Transferable cut();	public Transferable cut(List nodeList);	/**	 * moves selected and selecteds (if they are child of the same parent and adjacent)	 * in the direction specified (up = -1, down = 1). 	 * */	void moveNodes(MindMapNode selected, List selecteds, int direction);		/**	 * @param node	 * @param folded	 */	void setFolded(MindMapNode node, boolean folded);	/**	 * Switches the folding state of all selected nodes. In fact, 	 * it determines one action (fold or unfold) and applies this action to every	 * selected node.	 */	void toggleFolded();		/** Unfolds a node if necessary.	 * @param node	 */	void displayNode(MindMapNode node);	/** Node is displayed and selected as the only one selected. It is moved to the center of the	 *  screen.	 * @param node	 */	void centerNode(MindMapNode node);	String getLinkShortText(MindMapNode node);	public void setBold(MindMapNode node, boolean bolded);	public void setItalic(MindMapNode node, boolean isItalic);	public void setNodeColor(MindMapNode node, Color color);	public void setNodeBackgroundColor(MindMapNode node, Color color);		public void blendNodeColor(MindMapNode node);	public void setFontFamily(		MindMapNode node,		String fontFamily);	public void setFontSize(MindMapNode node, String fontSizeValue);	/** This method is nice, but how to get a MindIcon ? */	public void addIcon(MindMapNode node, MindIcon icon);	public int removeLastIcon(MindMapNode node);	public void removeAllIcons(MindMapNode node);	/** @param patternName is one of the names. They can be received using 	 * the patterns list of ApplyPatternActions from the ControllerAdapter. Each action	 * has a getPattern() method and the pattern has a getName() method ... */	public void applyPattern(MindMapNode node, String patternName);	public void applyPattern(MindMapNode node, StylePattern pattern);	public void setNodeStyle(MindMapNode node, String style);	public void setEdgeColor(MindMapNode node, Color color);	/** The widths range from -1 (for equal to parent) to 0 (thin), 1, 2, 4, 8. */	public void setEdgeWidth(MindMapNode node, int width);	public void setEdgeStyle(MindMapNode node, String style);	public void setCloud(MindMapNode node, boolean enable);	public void setCloudColor(MindMapNode node, Color color);//	public void setCloudWidth(MindMapNode node, int width);//	public void setCloudStyle(MindMapNode node, String style);	/** Source holds the MindMapArrowLinkModel and points to the id placed in target.*/	public void addLink(		MindMapNode source,		MindMapNode target);	public void removeReference(MindMapLink arrowLink);	public void changeArrowsOfArrowLink(	    MindMapArrowLinkModel arrowLink,		boolean hasStartArrow,		boolean hasEndArrow);	public void setArrowLinkColor(		MindMapLink arrowLink,		Color color);	public void setArrowLinkEndPoints(MindMapArrowLink link, Point startPoint, Point endPoint);	/** Adds a textual hyperlink to a node (e.g. http:/freemind.sourceforge.net)	 * @param node	 * @param link	 */	public void setLink(MindMapNode node, String link);//	public void setUnderlined(MindMapNode node);//	public void setNormalFont(MindMapNode node);	public void increaseFontSize(MindMapNode node, int increment);	public void splitNode(MindMapNode node, int caretPosition, String newText);	public void joinNodes(MindMapNode selectedNode, List selectedNodes);	public void paste(Transferable t, MindMapNode parent);	/** @param isLeft determines, whether or not the node is placed on the left or right. */	public void paste(Transferable t, MindMapNode target, boolean asSibling, boolean isLeft);	public void paste(MindMapNode node, MindMapNode parent);		public void addHook(MindMapNode focussed, List selecteds, String hookName);	public MindMapNode getRootNode();		/**	 * @param node	 * @param key key value patterns is used to ensure, that more than one tooltip can be displayed.	 * @param value null if you want to delete this tooltip.	 */	public void setToolTip(MindMapNode node, String key, String value);	    /** Single selection: the node is the only one selected after calling this method.     * @param node     */    public void select( NodeView node) ;    /**Single selection: the node is the only one selected after calling this method.     * @param selected     */    public void select( MindMapNode selected);    /** Multiple selection.     * @param focussed will be focussed afterwards     * @param selecteds are all nodes that are selected (the focussed has not to be contained).     */    public void selectMultipleNodes(MindMapNode focussed, Collection selecteds) ;    /** The branch that starts from selected is added to the selection.     *      * On extend = false clear up the previous selection.     * if extend is false, the past selection will be empty.     * if yes, the selection will extended with this node and its children     */    public void selectBranch( MindMapNode selected, boolean extend);		/** Moves the node to a new position.	 * @param node	 * @param vGap	 * @param hGap	 * @param shiftY	 */	public void moveNodePosition(MindMapNode node, int vGap, int hGap,            int shiftY);        /** Load the given map (as String) instead of the currently opened map.     * @param xmlMapContents     */    void load(String xmlMapContents);    }

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