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📄 nodemotionlistenerview.java

📁 思维导图(Mind Mapping)以放射性思考(Radiant Thinking)为基础的收放自如方式
💻 JAVA
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/*FreeMind - A Program for creating and viewing Mindmaps *Copyright (C) 2000-2001  Joerg Mueller <joergmueller@bigfoot.com> *See COPYING for Details * *This program is free software; you can redistribute it and/or *modify it under the terms of the GNU General Public License *as published by the Free Software Foundation; either version 2 *of the License, or (at your option) any later version. * *This program is distributed in the hope that it will be useful, *but WITHOUT ANY WARRANTY; without even the implied warranty of *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *GNU General Public License for more details. * *You should have received a copy of the GNU General Public License *along with this program; if not, write to the Free Software *Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. *//*$Id: NodeMotionListenerView.java,v 1.1.4.4 2005/06/16 19:54:36 christianfoltin Exp $*/package freemind.view.mindmapview;import java.awt.Component;import java.awt.Cursor;import java.awt.Graphics;import java.awt.Graphics2D;import java.awt.RenderingHints;/** * @author Dimitri * */public class NodeMotionListenerView extends Component {	public NodeMotionListenerView(NodeView view) {		super();		this.movedView = view;		MapView map = view.getMap();		addMouseListener( map.getNodeMotionListener() );		addMouseMotionListener( map.getNodeMotionListener() );			}		private NodeView movedView;	private boolean isMouseEntered;	public NodeView getMovedView() {		return movedView;	}	   protected void setRendering(Graphics2D g) {       if (movedView.getMap().getController().getAntialiasEdges() || movedView.getMap().getController().getAntialiasAll()) {          g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); }}	public void paint(Graphics g) {		super.paint(g);		if(isMouseEntered){		    Graphics2D g2 = (Graphics2D )g;		    setRendering(g2);			g.drawOval(0, 0, getWidth()-1, getHeight()-1);			//fc, 16.6.2005: to emphasis the possible movement.            this.setCursor(new Cursor(Cursor.MOVE_CURSOR));		}	}	public boolean isMouseEntered() {		return isMouseEntered;	}	public void setMouseEntered() {		this.isMouseEntered = true;		repaint();	}	public void setMouseExited() {		this.isMouseEntered = false;		repaint();	}}

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