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📄 smcluagenerator.java

📁 SMC takes a state machine stored in a .sm file and generates a State pattern in twelve programming l
💻 JAVA
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                _source.println(" then");            }            else if (condition.length() > 0)            {                // No, this is not the first transition but it                // does have a condition. Use an "else if".                _source.print(_indent);                _source.print("elseif ");                _source.print(condition);                _source.println(" then");            }            else            {                // This is not the first transition and it has                // no condition.                _source.print(_indent);                _source.println("else");            }        }        // There is only one guard. Does this guard have        // a condition?        else if (condition.length() == 0)        {            // No. This is a plain, old. vanilla transition.            indent2 = _indent;        }        else        {            // Yes there is a condition.            indent2 = _indent + "        ";            _source.print(_indent);            _source.print("    if ");            _source.print(condition);            _source.println(" then");        }        // Now that the necessary conditions are in place, it's        // time to dump out the transition's actions. First, do        // the proper handling of the state change. If this        // transition has no actions, then set the end state        // immediately. Otherwise, unset the current state so        // that if an action tries to issue a transition, it will        // fail.        if (actions.size() == 0 && endStateName.length() != 0)        {            fqEndStateName = endStateName;        }        else if (actions.size() > 0)        {            // Save away the current state if this is a loopback            // transition. Storing current state allows the            // current state to be cleared before any actions are            // executed. Remember: actions are not allowed to            // issue transitions and clearing the current state            // prevents them from doing do.            if (loopbackFlag == true)            {                fqEndStateName = "endState";                _source.print(indent2);                _source.print("local ");                _source.print(fqEndStateName);                _source.println(" = fsm:getState()");            }            else            {                fqEndStateName = endStateName;            }        }        // Decide if runtime loopback checking must be done.        if (defaultFlag == true &&            transType != Smc.TRANS_POP &&            loopbackFlag == false)        {            _source.print(_indent);            _source.print(                "local loopbackFlag = fsm:getState():getName() == ");            _source.print(fqEndStateName);            _source.println(":getName()");        }        // Dump out the exit actions - but only for the first        // guard.        // v. 1.0, beta 3: Not any more. The exit actions are        // executed only if 1) this is a standard, non-loopback        // transition or a pop transition.        if (transType == Smc.TRANS_POP || loopbackFlag == false)        {            indent4 = indent2;            // If this is a non-loopback, generic transition,            // do runtime loopback checking.            if (transType == Smc.TRANS_SET &&                defaultFlag == true)            {                indent4 = indent2 + "    ";                _source.print(indent2);                _source.println("if not loopbackFlag then");            }            _source.print(indent4);            _source.println("fsm:getState():Exit(fsm)");            if (transType == Smc.TRANS_SET &&                defaultFlag == true)            {                _source.println(indent2 + "end");            }        }        // Dump out this transition's actions.        if (actions.size() == 0)        {            if (condition.length() > 0)            {                _source.print(indent2);                _source.println("-- No actions.");            }            indent3 = indent2;        }        else        {            // Now that we are in the transition, clear the            // current state.            _source.print(indent2);            _source.println("fsm:clearState()");            // v. 2.0.0: Place the actions inside a try/finally            // block. This way the state will be set before an            // exception leaves the transition method.            // v. 2.2.0: Check if the user has turned off this            // feature first.            if (Smc.isNoCatch() == false)            {                _source.print(indent2);                _source.println("local r, msg = pcall(");                _source.print(indent2);                _source.println("    function ()");                indent3 = indent2 + "        ";            }            else            {                indent3 = indent2;            }            indent4 = _indent;            _indent = indent3;            for (SmcAction action: actions)            {                action.accept(this);            }            _indent = indent4;            // v. 2.2.0: Check if the user has turned off this            // feature first.            if (Smc.isNoCatch() == false)            {                _source.print(indent2);                _source.println("    end");                _source.print(indent2);                _source.println(")");                if (Smc.isDebug() == true)                {                    _source.print(indent2);                    _source.println("if not r then");                    _source.print(indent2);                    _source.println("    fsm:getDebugStream():write(msg)");                    _source.print(indent2);                    _source.println("end");                }            }        }        // Print the setState() call, if necessary. Do NOT        // generate the set state it:        // 1. The transition has no actions AND is a loopback OR        // 2. This is a push or pop transition.        if (transType == Smc.TRANS_SET &&            (actions.size() > 0 || loopbackFlag == false))        {            _source.print(indent2);            _source.print("fsm:setState(");            _source.print(fqEndStateName);            _source.println(")");        }        else if (transType == Smc.TRANS_PUSH)        {            // Set the next state so this it can be pushed            // onto the state stack. But only do so if a clear            // state was done.            if (loopbackFlag == false || actions.size() > 0)            {                _source.print(indent2);                _source.print("fsm:setState(");                _source.print(fqEndStateName);                _source.println(")");            }            // Before doing the push, execute the end state's            // entry actions (if any) if this is not a loopback.            if (loopbackFlag == false)            {                if (defaultFlag == true)                {                    indent4 = indent2 + "    ";                    _source.print(indent3);                    _source.println("if not loopbackFlag then");                }                else                {                    indent4 = indent2;                }                _source.print(indent4);                _source.println("fsm:getState():Entry(fsm)");                if (defaultFlag == true)                {                    _source.print(indent3);                    _source.println("end");                }            }            _source.print(indent2);            _source.print("fsm:pushState(");            _source.print(pushStateName);            _source.println(")");        }        else if (transType == Smc.TRANS_POP)        {            _source.print(indent2);            _source.println("fsm:popState()");        }        // Perform the new state's enty actions.        // v. 1.0, beta 3: Not any more. The entry actions are        // executed only if 1) this is a standard, non-loopback        // transition or a push transition.        if ((transType == Smc.TRANS_SET &&             loopbackFlag == false) ||             transType == Smc.TRANS_PUSH)        {            indent4 = indent2;            // If this is a non-loopback, generic transition,            // do runtime loopback checking.            if (transType == Smc.TRANS_SET &&                defaultFlag == true)            {                indent4 = indent2 + "    ";                _source.print(indent2);                _source.println("if not loopbackFlag then");            }            _source.print(indent4);            _source.println("fsm:getState():Entry(fsm)");            if (transType == Smc.TRANS_SET &&                defaultFlag == true)            {                _source.print(indent2);                _source.println("end");            }        }        // If there is a transition associated with the pop, then        // issue that transition here.        if (transType == Smc.TRANS_POP &&            endStateName.equals(NIL_STATE) == false &&            endStateName.length() > 0)        {            String popArgs = guard.getPopArgs();            _source.print(indent2);            _source.print("fsm:");            _source.print(endStateName);            _source.print("(");            // Output any and all pop arguments.            if (popArgs.length() > 0)            {                _source.print(popArgs);                _source.println();                _source.print(indent2);                _source.println(")");            }            else            {                _source.println(")");            }        }        return;    } // end of visit(SmcGuard)    public void visit(SmcAction action)    {        String name = action.getName();        Iterator<String> it;        String sep;        // Need to distinguish between FSMContext actions and        // application class actions. If the action is        // "emptyStateStack", then pass it to the context.        // Otherwise, let the application class handle it.        _source.print(_indent);        if (name.equals("emptyStateStack") == true)        {            _source.print("fsm:");        }        else        {            _source.print("ctxt:");        }        _source.print(name);        _source.print("(");        for (it = action.getArguments().iterator(), sep = "";             it.hasNext() == true;             sep = ", ")        {            _source.print(sep);            _source.print(it.next());        }        _source.println(")");        return;    } // end of visit(SmcAction)//---------------------------------------------------------------// Member data//} // end of class SmcLuaGenerator//// CHANGE LOG// $Log: SmcLuaGenerator.java,v $// Revision 1.7  2008/03/21 14:03:16  fperrad// refactor : move from the main file Smc.java to each language generator the following data ://  - the default file name suffix,//  - the file name format for the generated SMC files//// Revision 1.6  2008/02/05 12:54:36  fperrad// fix Bug 1884100 : Lua - Printing actual parameters of transition//// Revision 1.5  2008/02/05 12:41:26  fperrad// fix Bug 1883981 : wrong Lua generation//// Revision 1.4  2008/02/05 09:12:35  fperrad// fix Bug 1884108 : Lua - Generate verbatim section after module//// Revision 1.3  2007/02/21 13:55:41  cwrapp// Moved Java code to release 1.5.0//// Revision 1.2  2007/01/05 12:34:38  fperrad// + Remove getState() method generation.//// Revision 1.1  2007/01/03 15:22:39  fperrad// + Added Lua generator.//////

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