📄 smcluagenerator.java
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_source.println(" then"); } else if (condition.length() > 0) { // No, this is not the first transition but it // does have a condition. Use an "else if". _source.print(_indent); _source.print("elseif "); _source.print(condition); _source.println(" then"); } else { // This is not the first transition and it has // no condition. _source.print(_indent); _source.println("else"); } } // There is only one guard. Does this guard have // a condition? else if (condition.length() == 0) { // No. This is a plain, old. vanilla transition. indent2 = _indent; } else { // Yes there is a condition. indent2 = _indent + " "; _source.print(_indent); _source.print(" if "); _source.print(condition); _source.println(" then"); } // Now that the necessary conditions are in place, it's // time to dump out the transition's actions. First, do // the proper handling of the state change. If this // transition has no actions, then set the end state // immediately. Otherwise, unset the current state so // that if an action tries to issue a transition, it will // fail. if (actions.size() == 0 && endStateName.length() != 0) { fqEndStateName = endStateName; } else if (actions.size() > 0) { // Save away the current state if this is a loopback // transition. Storing current state allows the // current state to be cleared before any actions are // executed. Remember: actions are not allowed to // issue transitions and clearing the current state // prevents them from doing do. if (loopbackFlag == true) { fqEndStateName = "endState"; _source.print(indent2); _source.print("local "); _source.print(fqEndStateName); _source.println(" = fsm:getState()"); } else { fqEndStateName = endStateName; } } // Decide if runtime loopback checking must be done. if (defaultFlag == true && transType != Smc.TRANS_POP && loopbackFlag == false) { _source.print(_indent); _source.print( "local loopbackFlag = fsm:getState():getName() == "); _source.print(fqEndStateName); _source.println(":getName()"); } // Dump out the exit actions - but only for the first // guard. // v. 1.0, beta 3: Not any more. The exit actions are // executed only if 1) this is a standard, non-loopback // transition or a pop transition. if (transType == Smc.TRANS_POP || loopbackFlag == false) { indent4 = indent2; // If this is a non-loopback, generic transition, // do runtime loopback checking. if (transType == Smc.TRANS_SET && defaultFlag == true) { indent4 = indent2 + " "; _source.print(indent2); _source.println("if not loopbackFlag then"); } _source.print(indent4); _source.println("fsm:getState():Exit(fsm)"); if (transType == Smc.TRANS_SET && defaultFlag == true) { _source.println(indent2 + "end"); } } // Dump out this transition's actions. if (actions.size() == 0) { if (condition.length() > 0) { _source.print(indent2); _source.println("-- No actions."); } indent3 = indent2; } else { // Now that we are in the transition, clear the // current state. _source.print(indent2); _source.println("fsm:clearState()"); // v. 2.0.0: Place the actions inside a try/finally // block. This way the state will be set before an // exception leaves the transition method. // v. 2.2.0: Check if the user has turned off this // feature first. if (Smc.isNoCatch() == false) { _source.print(indent2); _source.println("local r, msg = pcall("); _source.print(indent2); _source.println(" function ()"); indent3 = indent2 + " "; } else { indent3 = indent2; } indent4 = _indent; _indent = indent3; for (SmcAction action: actions) { action.accept(this); } _indent = indent4; // v. 2.2.0: Check if the user has turned off this // feature first. if (Smc.isNoCatch() == false) { _source.print(indent2); _source.println(" end"); _source.print(indent2); _source.println(")"); if (Smc.isDebug() == true) { _source.print(indent2); _source.println("if not r then"); _source.print(indent2); _source.println(" fsm:getDebugStream():write(msg)"); _source.print(indent2); _source.println("end"); } } } // Print the setState() call, if necessary. Do NOT // generate the set state it: // 1. The transition has no actions AND is a loopback OR // 2. This is a push or pop transition. if (transType == Smc.TRANS_SET && (actions.size() > 0 || loopbackFlag == false)) { _source.print(indent2); _source.print("fsm:setState("); _source.print(fqEndStateName); _source.println(")"); } else if (transType == Smc.TRANS_PUSH) { // Set the next state so this it can be pushed // onto the state stack. But only do so if a clear // state was done. if (loopbackFlag == false || actions.size() > 0) { _source.print(indent2); _source.print("fsm:setState("); _source.print(fqEndStateName); _source.println(")"); } // Before doing the push, execute the end state's // entry actions (if any) if this is not a loopback. if (loopbackFlag == false) { if (defaultFlag == true) { indent4 = indent2 + " "; _source.print(indent3); _source.println("if not loopbackFlag then"); } else { indent4 = indent2; } _source.print(indent4); _source.println("fsm:getState():Entry(fsm)"); if (defaultFlag == true) { _source.print(indent3); _source.println("end"); } } _source.print(indent2); _source.print("fsm:pushState("); _source.print(pushStateName); _source.println(")"); } else if (transType == Smc.TRANS_POP) { _source.print(indent2); _source.println("fsm:popState()"); } // Perform the new state's enty actions. // v. 1.0, beta 3: Not any more. The entry actions are // executed only if 1) this is a standard, non-loopback // transition or a push transition. if ((transType == Smc.TRANS_SET && loopbackFlag == false) || transType == Smc.TRANS_PUSH) { indent4 = indent2; // If this is a non-loopback, generic transition, // do runtime loopback checking. if (transType == Smc.TRANS_SET && defaultFlag == true) { indent4 = indent2 + " "; _source.print(indent2); _source.println("if not loopbackFlag then"); } _source.print(indent4); _source.println("fsm:getState():Entry(fsm)"); if (transType == Smc.TRANS_SET && defaultFlag == true) { _source.print(indent2); _source.println("end"); } } // If there is a transition associated with the pop, then // issue that transition here. if (transType == Smc.TRANS_POP && endStateName.equals(NIL_STATE) == false && endStateName.length() > 0) { String popArgs = guard.getPopArgs(); _source.print(indent2); _source.print("fsm:"); _source.print(endStateName); _source.print("("); // Output any and all pop arguments. if (popArgs.length() > 0) { _source.print(popArgs); _source.println(); _source.print(indent2); _source.println(")"); } else { _source.println(")"); } } return; } // end of visit(SmcGuard) public void visit(SmcAction action) { String name = action.getName(); Iterator<String> it; String sep; // Need to distinguish between FSMContext actions and // application class actions. If the action is // "emptyStateStack", then pass it to the context. // Otherwise, let the application class handle it. _source.print(_indent); if (name.equals("emptyStateStack") == true) { _source.print("fsm:"); } else { _source.print("ctxt:"); } _source.print(name); _source.print("("); for (it = action.getArguments().iterator(), sep = ""; it.hasNext() == true; sep = ", ") { _source.print(sep); _source.print(it.next()); } _source.println(")"); return; } // end of visit(SmcAction)//---------------------------------------------------------------// Member data//} // end of class SmcLuaGenerator//// CHANGE LOG// $Log: SmcLuaGenerator.java,v $// Revision 1.7 2008/03/21 14:03:16 fperrad// refactor : move from the main file Smc.java to each language generator the following data :// - the default file name suffix,// - the file name format for the generated SMC files//// Revision 1.6 2008/02/05 12:54:36 fperrad// fix Bug 1884100 : Lua - Printing actual parameters of transition//// Revision 1.5 2008/02/05 12:41:26 fperrad// fix Bug 1883981 : wrong Lua generation//// Revision 1.4 2008/02/05 09:12:35 fperrad// fix Bug 1884108 : Lua - Generate verbatim section after module//// Revision 1.3 2007/02/21 13:55:41 cwrapp// Moved Java code to release 1.5.0//// Revision 1.2 2007/01/05 12:34:38 fperrad// + Remove getState() method generation.//// Revision 1.1 2007/01/03 15:22:39 fperrad// + Added Lua generator.//////
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