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📄 task.sm

📁 SMC takes a state machine stored in a .sm file and generates a State pattern in twelve programming l
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// -*- tab-width: 4; -*-%{//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy of// the License at http://www.mozilla.org/MPL/// // Software distributed under the License is distributed on an "AS// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.// // The Original Code is State Machine Compiler (SMC).// // The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2003 Charles W. Rapp.// All Rights Reserved.// // Contributor(s): //// State Machine//  Task//// Description//  A task's sole responsiblity is to execute. This state machine//  is used to track whether the task is running, suspended,//  blocked or stopped.//// RCS ID// $Id: Task.sm,v 1.5 2005/05/28 13:51:24 cwrapp Exp $//// CHANGE LOG// $Log: Task.sm,v $// Revision 1.5  2005/05/28 13:51:24  cwrapp// Update Java examples 1 - 7.//// Revision 1.0  2003/12/14 20:12:55  charlesr// Initial revision//%}%start ExecuteMap::Suspended%class Task%package smc_ex5%map ExecuteMap%%// A task begins life in suspended animation.Suspended{    Start        Running        {            sendMessage(3, "Running.");            stateUpdate("Running");        }}// This task is now running.RunningEntry{    setStartTime();    setRunTimer();}Exit{    setStopTime();    stopTimer("Done");}{    Suspend        Suspended        {            sendMessage(3, "Being suspended.");            stateUpdate("Suspended");            updateTaskMan("Task Suspended");            setSuspendTime();        }    Done        StoppedState        {            sendMessage(3, "Completed.");            stateUpdate("Done");            updateTaskMan("Task Done");            deregister();        }}Blocked{    Unblock        Suspended        {            sendMessage(3, "Unblocked.");        }    Block        nil        {}}Stopping{    Stopped        StoppedState        {            sendMessage(3, "Stopped.");            stateUpdate("Stopped");            updateTaskMan("Task Stopped");            deregister();        }    Delete        nil        {}}StoppedState{    // Now that the task is stopped, ignore    // requests to block or stop.    Block        nil        {}    Stop        nil        {}    Delete        nil        {}}Deleted{    Block        nil        {}    Stop        nil        {}    Delete        nil        {}    // Somehow if a task is deleted and then immediately    // recreated, then the newly recreated task  somehow    // winds up here. So we get a start, then start running    // again.    Start        Running        {            sendMessage(3, "Running.");            stateUpdate("Running");        }}Default{    // Do blocks, stops and deletes immediately.    Block        Blocked        {            sendMessage(3, "Blocked.");            stateUpdate("Blocked");            setSuspendTime();        }    Stop        Stopping        {            sendMessage(3, "Being stopped.");            setTimer("Stopped", 0);        }    Delete        Deleted        {            sendMessage(3, "Deleted.");            stateUpdate("Deleted");            updateTaskMan("Task Deleted");        }    // Ignore all other transitions unless in the    // proper state.    Start        nil        {}    Started        nil        {}    Suspend        nil        {}    Unblock        nil        {}    Done        nil        {}}%%

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