📄 task.sm
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// -*- tab-width: 4; -*-%{//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy of// the License at http://www.mozilla.org/MPL/// // Software distributed under the License is distributed on an "AS// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.// // The Original Code is State Machine Compiler (SMC).// // The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2003 Charles W. Rapp.// All Rights Reserved.// // Contributor(s): //// State Machine// Task//// Description// A task's sole responsiblity is to execute. This state machine// is used to track whether the task is running, suspended,// blocked or stopped.//// RCS ID// $Id: Task.sm,v 1.5 2005/05/28 13:51:24 cwrapp Exp $//// CHANGE LOG// $Log: Task.sm,v $// Revision 1.5 2005/05/28 13:51:24 cwrapp// Update Java examples 1 - 7.//// Revision 1.0 2003/12/14 20:12:55 charlesr// Initial revision//%}%start ExecuteMap::Suspended%class Task%package smc_ex5%map ExecuteMap%%// A task begins life in suspended animation.Suspended{ Start Running { sendMessage(3, "Running."); stateUpdate("Running"); }}// This task is now running.RunningEntry{ setStartTime(); setRunTimer();}Exit{ setStopTime(); stopTimer("Done");}{ Suspend Suspended { sendMessage(3, "Being suspended."); stateUpdate("Suspended"); updateTaskMan("Task Suspended"); setSuspendTime(); } Done StoppedState { sendMessage(3, "Completed."); stateUpdate("Done"); updateTaskMan("Task Done"); deregister(); }}Blocked{ Unblock Suspended { sendMessage(3, "Unblocked."); } Block nil {}}Stopping{ Stopped StoppedState { sendMessage(3, "Stopped."); stateUpdate("Stopped"); updateTaskMan("Task Stopped"); deregister(); } Delete nil {}}StoppedState{ // Now that the task is stopped, ignore // requests to block or stop. Block nil {} Stop nil {} Delete nil {}}Deleted{ Block nil {} Stop nil {} Delete nil {} // Somehow if a task is deleted and then immediately // recreated, then the newly recreated task somehow // winds up here. So we get a start, then start running // again. Start Running { sendMessage(3, "Running."); stateUpdate("Running"); }}Default{ // Do blocks, stops and deletes immediately. Block Blocked { sendMessage(3, "Blocked."); stateUpdate("Blocked"); setSuspendTime(); } Stop Stopping { sendMessage(3, "Being stopped."); setTimer("Stopped", 0); } Delete Deleted { sendMessage(3, "Deleted."); stateUpdate("Deleted"); updateTaskMan("Task Deleted"); } // Ignore all other transitions unless in the // proper state. Start nil {} Started nil {} Suspend nil {} Unblock nil {} Done nil {}}%%
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