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📄 stoplight.h

📁 SMC takes a state machine stored in a .sm file and generates a State pattern in twelve programming l
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#ifndef _H_STOPLIGHT#define _H_STOPLIGHT//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy of// the License at http://www.mozilla.org/MPL/// // Software distributed under the License is distributed on an "AS// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.// // The Original Code is State Machine Compiler (SMC).// // The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2003 Charles W. Rapp.// All Rights Reserved.// // Contributor(s): //// Name//	TheContext//// Description//	When a state map executes an action, it is really calling a//	member function in the context class.//// RCS ID// $Id: stoplight.h,v 1.5 2005/05/28 13:31:18 cwrapp Exp $//// CHANGE LOG// $Log: stoplight.h,v $// Revision 1.5  2005/05/28 13:31:18  cwrapp// Updated C++ examples.//// Revision 1.0  2003/12/14 19:26:30  charlesr// Initial revision//#include "stoplightdefs.h"#include "stoplight_sm.h"namespace cpp_ex4{    class Stoplight    {    // Member data.    public:    protected:    private:        StoplightContext _fsm;    // Member functions.    public:        // Default constructor. North-south road has the        // initial green by default.        Stoplight();        // Specify the initial direction with        // the green light.        Stoplight(Directions direction);        // Destructor.        inline ~Stoplight() {};        // Change a stoplight's color.        void TurnLight(StopLights light, LightColors color);        // Set a timer for the specified number of seconds.        void SetTimer(int time);        // This routine is called by SigalmHandler()        // when a timer expires.        inline void Timeout()            { _fsm.Timeout(); };    private:        // Sets the initial state of the state map and the initial        // timer.        void Initialize(Directions direction);    }; // end of class Stoplight}; // end of namespace cpp_ex4#endif

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