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📄 appclass.h

📁 SMC takes a state machine stored in a .sm file and generates a State pattern in twelve programming l
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#ifndef _H_APPCLASS#define _H_APPCLASS//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy of// the License at http://www.mozilla.org/MPL/// // Software distributed under the License is distributed on an "AS// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.// // The Original Code is State Machine Compiler (SMC).// // The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2003 Charles W. Rapp.// All Rights Reserved.// // Contributor(s): //// Name//	AppClass//// Description//	When a state map executes an action, it is really calling a//	member function in the context class.//// RCS ID// $Id: AppClass.h,v 1.4 2005/05/28 13:31:18 cwrapp Exp $//// CHANGE LOG// $Log: AppClass.h,v $// Revision 1.4  2005/05/28 13:31:18  cwrapp// Updated C++ examples.//// Revision 1.0  2003/12/14 19:15:06  charlesr// Initial revision//#include "AppClass_sm.h"class AppClass{private:    AppClassContext _fsm;	bool isAcceptable;		// If a string is acceptable, then this variable is set to true;		// false, otherwise.public:	AppClass();		// Default constructor.	~AppClass() {};		// Destructor.	bool CheckString(const char*);		// Checks if the string is acceptable.	inline void Acceptable()	{ isAcceptable = true; };	inline void Unacceptable()	{ isAcceptable = false; };		// State machine actions.};#endif

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