📄 server.cpp
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//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy// of the License at http://www.mozilla.org/MPL/// // Software distributed under the License is distributed on an// "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.// // The Original Code is State Machine Compiler (SMC).// // The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2007. Charles W. Rapp.// All Rights Reserved.// // Contributor(s): //// Function// Main//// Description// Encapsulates "TCP" server connection, accepting new client connections.//// RCS ID// $Id: server.cpp,v 1.6 2007/12/28 12:34:40 cwrapp Exp $//// CHANGE LOG// $Log: server.cpp,v $// Revision 1.6 2007/12/28 12:34:40 cwrapp// Version 5.0.1 check-in.//// Revision 1.5 2005/06/08 11:09:12 cwrapp// + Updated Python code generator to place "pass" in methods with empty// bodies.// + Corrected FSM errors in Python example 7.// + Removed unnecessary includes from C++ examples.// + Corrected errors in top-level makefile's distribution build.//// Revision 1.4 2005/05/28 13:31:18 cwrapp// Updated C++ examples.//// Revision 1.0 2003/12/14 19:44:25 charlesr// Initial revision//#include "Eventloop.h"#include "AppServer.h"#include <signal.h>using namespace std;#ifndef WIN32#if !defined(SA_NOMASK)#define SA_NOMASK 0#endif#endif// Global variable declarations.Eventloop *Gevent_loop;// Static variable declarations.static AppServer *Sserver_socket;// Constant declarations.const static int STDIN_FD = 0;//---------------------------------------------------------------// main(int, char**) (Routine)// Process the command line arguments, open the TCP service and// then sit in the event loop. Stop running when the Enter key// is hit.//int main(int argc, char *argv[]){ int longPort; int retcode;#if defined(WIN32) WORD winsockVersion; WSADATA winsockData; int errorCode;#else struct sigaction signalAction;#endif // External routine declarations. void sigintHandler(int);#if defined(WIN32) char* winsock_strerror(int);#endif#ifdef WIN32 // Windows kinda supports signals. (void) signal(SIGINT, sigintHandler);#else // Set up the SIGINT handler. signalAction.sa_handler = sigintHandler;#if defined(__hpux) || defined (__linux__) sigemptyset(&signalAction.sa_mask);#if defined(__linux__) signalAction.sa_restorer = NULL;#endif#endif signalAction.sa_flags = SA_NOMASK; if (sigaction(SIGINT, &signalAction, (struct sigaction *) NULL) != 0) { cerr << "Unable to set SIGINT handling function." << endl; exit(1); }#endif#if defined(WIN32) // Initialize winsock. winsockVersion = MAKEWORD(2, 0); if ((errorCode = WSAStartup(winsockVersion, &winsockData)) != 0) { cout << "Unable to initialize Win32 sockets - " << winsock_strerror(errorCode) << "." << endl; exit(2); }#endif if (argc != 2) { cerr << argv[0] << ": Wrong number of arguments." << endl; cerr << "usage: server port" << endl; retcode = 1; } else if (sscanf(argv[1], "%d", &longPort) != 1 || longPort < 0 || longPort > 65535) { cerr << "Invalid port number - \"" << argv[1] << "\"." << endl; retcode = 2; } else { unsigned short port; cout << "(Starting execution. Hit \"Cntl-c\" to stop.)" << endl; // 1. Create the event loop object. Gevent_loop = new Eventloop(); // 2. Open server port. Sserver_socket = new AppServer(); port = static_cast<unsigned short>(longPort); Sserver_socket->open(htons(port)); // 3. Wait for accept messages. Gevent_loop->start(); cout << "(Stopping execution.)" << endl; // 4. Delete the TCP service. delete Sserver_socket; Sserver_socket = NULL; // 5. Delete the event loop. delete Gevent_loop; Gevent_loop = NULL;#if defined(WIN32) WSACleanup();#endif retcode = 0; } return(retcode);} // end of main(int, char**)//---------------------------------------------------------------// socketClosed() (Routine)// The server socket is closed. Stop the application.//void socketClosed(){ Gevent_loop->stop(); return;} // end of socketClosed()//---------------------------------------------------------------// sigintHandler(int) (Routine)// When an interrupt is detected, stop execution.//void sigintHandler(int){ Sserver_socket->close();#ifdef WIN32 // Windows removes the SIGINT callback. So put // the callback back in place. (void) signal(SIGINT, sigintHandler);#endif return;} // end of sigintHandler(int)
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