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📄 server.cpp

📁 SMC takes a state machine stored in a .sm file and generates a State pattern in twelve programming l
💻 CPP
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//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy// of the License at http://www.mozilla.org/MPL/// // Software distributed under the License is distributed on an// "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.// // The Original Code is State Machine Compiler (SMC).// // The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2007. Charles W. Rapp.// All Rights Reserved.// // Contributor(s): //// Function//	Main//// Description//  Encapsulates "TCP" server connection, accepting new client connections.//// RCS ID// $Id: server.cpp,v 1.6 2007/12/28 12:34:40 cwrapp Exp $//// CHANGE LOG// $Log: server.cpp,v $// Revision 1.6  2007/12/28 12:34:40  cwrapp// Version 5.0.1 check-in.//// Revision 1.5  2005/06/08 11:09:12  cwrapp// + Updated Python code generator to place "pass" in methods with empty//   bodies.// + Corrected FSM errors in Python example 7.// + Removed unnecessary includes from C++ examples.// + Corrected errors in top-level makefile's distribution build.//// Revision 1.4  2005/05/28 13:31:18  cwrapp// Updated C++ examples.//// Revision 1.0  2003/12/14 19:44:25  charlesr// Initial revision//#include "Eventloop.h"#include "AppServer.h"#include <signal.h>using namespace std;#ifndef WIN32#if !defined(SA_NOMASK)#define SA_NOMASK 0#endif#endif// Global variable declarations.Eventloop *Gevent_loop;// Static variable declarations.static AppServer *Sserver_socket;// Constant declarations.const static int STDIN_FD = 0;//---------------------------------------------------------------// main(int, char**) (Routine)// Process the command line arguments, open the TCP service and// then sit in the event loop. Stop running when the Enter key// is hit.//int main(int argc, char *argv[]){    int longPort;    int retcode;#if defined(WIN32)    WORD winsockVersion;    WSADATA winsockData;    int errorCode;#else    struct sigaction signalAction;#endif	// External routine declarations.    void sigintHandler(int);#if defined(WIN32)    char* winsock_strerror(int);#endif#ifdef WIN32    // Windows kinda supports signals.    (void) signal(SIGINT, sigintHandler);#else    // Set up the SIGINT handler.    signalAction.sa_handler = sigintHandler;#if defined(__hpux) || defined (__linux__)    sigemptyset(&signalAction.sa_mask);#if defined(__linux__)    signalAction.sa_restorer = NULL;#endif#endif    signalAction.sa_flags = SA_NOMASK;    if (sigaction(SIGINT,        &signalAction,        (struct sigaction *) NULL) != 0)    {        cerr << "Unable to set SIGINT handling function." << endl;        exit(1);    }#endif#if defined(WIN32)    // Initialize winsock.    winsockVersion = MAKEWORD(2, 0);    if ((errorCode = WSAStartup(winsockVersion, &winsockData)) != 0)    {        cout << "Unable to initialize Win32 sockets - "            << winsock_strerror(errorCode)            << "."            << endl;        exit(2);    }#endif    if (argc != 2)    {        cerr << argv[0]             << ": Wrong number of arguments."             << endl;        cerr << "usage: server port" << endl;        retcode = 1;    }    else if (sscanf(argv[1], "%d", &longPort) != 1 ||             longPort < 0 ||             longPort > 65535)    {        cerr << "Invalid port number - \""             << argv[1]             << "\"."             << endl;        retcode = 2;    }    else    {        unsigned short port;        cout << "(Starting execution. Hit \"Cntl-c\" to stop.)" << endl;                // 1. Create the event loop object.        Gevent_loop = new Eventloop();        // 2. Open server port.        Sserver_socket = new AppServer();        port = static_cast<unsigned short>(longPort);        Sserver_socket->open(htons(port));                // 3. Wait for accept messages.        Gevent_loop->start();        cout << "(Stopping execution.)" << endl;        // 4. Delete the TCP service.        delete Sserver_socket;        Sserver_socket = NULL;        // 5. Delete the event loop.        delete Gevent_loop;        Gevent_loop = NULL;#if defined(WIN32)        WSACleanup();#endif        retcode = 0;    }    return(retcode);} // end of main(int, char**)//---------------------------------------------------------------// socketClosed() (Routine)// The server socket is closed. Stop the application.//void socketClosed(){    Gevent_loop->stop();    return;} // end of socketClosed()//---------------------------------------------------------------// sigintHandler(int) (Routine)// When an interrupt is detected, stop execution.//void sigintHandler(int){    Sserver_socket->close();#ifdef WIN32    // Windows removes the SIGINT callback. So put    // the callback back in place.    (void) signal(SIGINT, sigintHandler);#endif	return;} // end of sigintHandler(int)

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