📄 tcpconnection.sm
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// -*- tab-width: 4; -*-%{//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy// of the License at http://www.mozilla.org/MPL/// // Software distributed under the License is distributed on an// "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.// // The Original Code is State Machine Compiler (SMC).// // The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2007. Charles W. Rapp.// All Rights Reserved.// // Contributor(s): //// Name// TcpConnection.sm//// Description// The TCP/IP state transition diagram.//// RCS ID// $Id: TcpConnection.sm,v 1.7 2007/12/28 12:34:40 cwrapp Exp $//// CHANGE LOG// $Log: TcpConnection.sm,v $// Revision 1.7 2007/12/28 12:34:40 cwrapp// Version 5.0.1 check-in.//// Revision 1.6 2005/11/07 19:34:54 cwrapp// Changes in release 4.3.0:// New features://// + Added -reflect option for Java, C#, VB.Net and Tcl code// generation. When used, allows applications to query a state// about its supported transitions. Returns a list of transition// names. This feature is useful to GUI developers who want to// enable/disable features based on the current state. See// Programmer's Manual section 11: On Reflection for more// information.//// + Updated LICENSE.txt with a missing final paragraph which allows// MPL 1.1 covered code to work with the GNU GPL.//// + Added a Maven plug-in and an ant task to a new tools directory.// Added Eiten Suez's SMC tutorial (in PDF) to a new docs// directory.//// Fixed the following bugs://// + (GraphViz) DOT file generation did not properly escape// double quotes appearing in transition guards. This has been// corrected.//// + A note: the SMC FAQ incorrectly stated that C/C++ generated// code is thread safe. This is wrong. C/C++ generated is// certainly *not* thread safe. Multi-threaded C/C++ applications// are required to synchronize access to the FSM to allow for// correct performance.//// + (Java) The generated getState() method is now public.//// Revision 1.5 2005/05/28 13:31:18 cwrapp// Updated C++ examples.//// Revision 1.0 2003/12/14 19:41:10 charlesr// Initial revision//%}%class TcpConnection%header TcpConnection.h%include "TcpSegment.h"%start MainMap::CLOSED%map MainMap%%CLOSED{ PassiveOpen(port: unsigned short) ServiceOpening { openServerSocket(port); } ActiveOpen(address: const sockaddr_in*) ClientOpening { openClientSocket(address); } AcceptOpen(segment: const TcpSegment&) SYN_RCVD { sendSynAck(segment); setNearAddress(); } // Ignore close requests when closed. Close nil {}}// Wait here until service open has either succeeded or failed.ServiceOpening{ ServerOpened LISTEN { openSuccess(); } OpenFailed(reason: const char*) CLOSED { closeSocket(); openFailed(reason); }}// Wait here until client open has either succeeded or failed.ClientOpening{ ClientOpened(address: const sockaddr_in*) SYN_SENT { sendOpenSyn(address); } OpenFailed(reason: const char*) CLOSED { closeSocket(); openFailed(reason); }}// Server sockets just sit here, creating new client sockets when// a SYN is received.LISTEN{ // Create a new client socket and send its port number in // the SYN/ACK response. SYN(segment: const TcpSegment&) nil { accept(segment); deleteSegment(segment); } Close CLOSED { closeSocket(); closed(""); } // But don't reset a reset message because there is no // connection to reset. RST(segment: const TcpSegment&) nil { deleteSegment(segment); } // Don't die on an undefined segment either. UNDEF(segment: const TcpSegment&) nil { doSend(TcpSegment::RST, NULL, 0, 0, &segment); deleteSegment(segment); }}// An "accepted" client socket starts life in this state.SYN_RCVDEntry{ startTimer("ACK_TIMER", TcpConnection::ACK_TIMEOUT);}Exit{ stopTimer("ACK_TIMER");}{ // The connection was reset before it was established. // Close the datagram socket but don't tell anybody. RST(segment: const TcpSegment&) CLOSED { closeSocket(); clearListener(); deleteSegment(segment); } // The TCP state transition diagram shows the server socket // taking an ACK transtion to the ESTABLISHED state but that // is not quite true. The accepted client socket goes to // the ESTABLISHED state while the server socket goes back to // LISTEN. ACK(segment: const TcpSegment&) [segment.getSrcAddress() == ctxt.getFarAddress() && segment.getSrcPort() == ctxt.getFarPort() && segment.getAcknowledgeNumber() == ctxt.getSequenceNumber()] ESTABLISHED { accepted(); deleteSegment(segment); } Close FIN_WAIT_1 { doSend(TcpSegment::FIN, NULL, 0, 0, NULL); } AckTimeout CLOSED { doSend(TcpSegment::RST, NULL, 0, 0, NULL); closeSocket(); }}// A application-created client starts life in this state.SYN_SENTEntry{ startTimer("CONN_ACK_TIMER", TcpConnection::ACK_TIMEOUT);}Exit{ stopTimer("CONN_ACK_TIMER");}{ // When a TCP service accepts a new connection, it creates // a new client to handle this connection. SYN_ACK(segment: const TcpSegment&) [segment.getSrcAddress() == ctxt.getFarAddress() && segment.getSrcPort() == ctxt.getFarPort() && segment.getAcknowledgeNumber() == ctxt.getSequenceNumber()] ESTABLISHED { setFarAddress(segment); sendSynAckAck(segment); openSuccess(); deleteSegment(segment); } Close CLOSED { closeSocket(); closed(""); } ConnAckTimeout CLOSED { closeSocket(); openFailed("acknowledge timeout"); }}ESTABLISHED{ FIN(segment: const TcpSegment&) [segment.getSrcAddress() == ctxt.getFarAddress() && segment.getSrcPort() == ctxt.getFarPort()] CLOSE_WAIT { doSend(TcpSegment::ACK, NULL, 0, 0, &segment); halfClosed(); deleteSegment(segment); } PSH(segment: const TcpSegment&) [segment.getSrcAddress() == ctxt.getFarAddress() && segment.getSrcPort() == ctxt.getFarPort()] nil { doSend(TcpSegment::ACK, NULL, 0, 0, &segment); receive(segment); deleteSegment(segment); } Transmit(data: const char*, offset: int, size: int) Transmitting { doSend(TcpSegment::PSH, data, offset, size, NULL); } Close FIN_WAIT_1 { doSend(TcpSegment::FIN, NULL, 0, 0, NULL); }}TransmittingEntry{ startTimer("TRANS_ACK_TIMER", TcpConnection::ACK_TIMEOUT);}Exit{ stopTimer("TRANS_ACK_TIMER");}{ ACK(segment: const TcpSegment&) [segment.getSrcAddress() == ctxt.getFarAddress() && segment.getSrcPort() == ctxt.getFarPort() && segment.getAcknowledgeNumber() == ctxt.getSequenceNumber()] ESTABLISHED { transmitted(); deleteSegment(segment); } PSH_ACK(segment: const TcpSegment&) [segment.getSrcAddress() == ctxt.getFarAddress() && segment.getSrcPort() == ctxt.getFarPort() && segment.getAcknowledgeNumber() == ctxt.getSequenceNumber()] ESTABLISHED { doSend(TcpSegment::ACK, NULL, 0, 0, &segment); transmitted(); receive(segment); deleteSegment(segment); } // If a push is received now, that means the far end sent // data at exactly the same time as we sent it. Send an ack // but don't go anywhere. PSH(segment: const TcpSegment&) [segment.getSrcAddress() == ctxt.getFarAddress() && segment.getSrcPort() == ctxt.getFarPort()] nil { doSend(TcpSegment::ACK, NULL, 0, 0, &segment); receive(segment); deleteSegment(segment); } FIN(segment: const TcpSegment&) [segment.getSrcAddress() == ctxt.getFarAddress() && segment.getSrcPort() == ctxt.getFarPort()] CLOSE_WAIT { doSend(TcpSegment::ACK, NULL, 0, 0, &segment); halfClosed(); deleteSegment(segment); } Close FIN_WAIT_1 { doSend(TcpSegment::FIN, NULL, 0, 0, NULL); } TransAckTimeout CLOSED { transmitFailed("peer did not acknowledge"); closed("connection lost"); }}CLOSE_WAIT{ Close LAST_ACK { doSend(TcpSegment::FIN, NULL, 0, 0, NULL); }}LAST_ACKEntry{ startTimer("CLOSE_ACK_TIMER", TcpConnection::ACK_TIMEOUT);}Exit{ stopTimer("CLOSE_ACK_TIMER");}{ ACK(segment: const TcpSegment&) [segment.getSrcAddress() == ctxt.getFarAddress() && segment.getSrcPort() == ctxt.getFarPort() && segment.getAcknowledgeNumber() == ctxt.getSequenceNumber()] CLOSED { doSend(TcpSegment::FIN, NULL, 0, 0, &segment); closeSocket(); closed(""); deleteSegment(segment); } CloseAckTimeout
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