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📄 main.cpp

📁 SMC takes a state machine stored in a .sm file and generates a State pattern in twelve programming l
💻 CPP
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//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy of// the License at http://www.mozilla.org/MPL/// // Software distributed under the License is distributed on an "AS// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.// // The Original Code is State Machine Compiler (SMC).// // The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2003 Charles W. Rapp.// All Rights Reserved.// // Contributor(s): //// Function//	Main//// Description//  This routine starts the finite state machine running.//// RCS ID// $Id: Main.cpp,v 1.6 2007/12/28 12:34:40 cwrapp Exp $//// CHANGE LOG// $Log: Main.cpp,v $// Revision 1.6  2007/12/28 12:34:40  cwrapp// Version 5.0.1 check-in.//// Revision 1.5  2005/06/08 11:09:12  cwrapp// + Updated Python code generator to place "pass" in methods with empty//   bodies.// + Corrected FSM errors in Python example 7.// + Removed unnecessary includes from C++ examples.// + Corrected errors in top-level makefile's distribution build.//// Revision 1.4  2005/05/28 13:31:18  cwrapp// Updated C++ examples.//// Revision 1.0  2003/12/14 19:30:51  charlesr// Initial revision//#include "AppClass.h"#include <signal.h>using namespace std;#ifndef WIN32#ifndef SA_NOMASK#define SA_NOMASK 0#endif#endifconst static char _rcs_id[] = "$Id: Main.cpp,v 1.6 2007/12/28 12:34:40 cwrapp Exp $";// Global variable declarations.AppClass appObject;int main(int, char**){	// External routine declarations.	void SigintHandler(int);#ifdef WIN32    // Windows kinda supports signals.    (void) signal(SIGINT, SigintHandler);#else	// Local variable declarations.	struct sigaction signalAction;	// External routine declarations.	void SigalrmHandler(int);	// Set up the SIGINT handler.	signalAction.sa_handler = SigintHandler;#if defined(__hpux) || defined (__linux__)	sigemptyset(&signalAction.sa_mask);#if defined(__linux__)	signalAction.sa_restorer = NULL;#endif#endif	signalAction.sa_flags = SA_NOMASK;	if (sigaction(SIGINT, &signalAction, (struct sigaction *) NULL) != 0)	{		cerr << "Unable to set SIGINT handling function." << endl;		exit(1);	}	// Set up the SIGALRM handler.	signalAction.sa_handler = SigalrmHandler;#if defined(__hpux) || defined (__linux__)	sigemptyset(&signalAction.sa_mask);#if defined(__linux__)	signalAction.sa_restorer = NULL;#endif#endif	signalAction.sa_flags = SA_NOMASK;	if (sigaction(SIGALRM, &signalAction, (struct sigaction *) NULL) != 0)	{		cerr << "Unable to set SIGALRM handling function." << endl;		exit(1);	}#endif	cout << "Starting message processor." << endl;	appObject.Run();	cout << "Stopping message processor." << endl;	return(0);}void SigintHandler(int){    // Local variable declarations.    char theMessage[21];	cout << "Enter a one word message> " << flush;	cin >> theMessage;	// Send the message to the context.	appObject.ReceiveRequest(theMessage);#ifdef WIN32    // Windows removes the SIGINT callback. So put    // the callback back in place.    (void) signal(SIGINT, SigintHandler);#endif	return;}#ifndef WIN32void SigalrmHandler(int){	appObject.ProcessingCompleted();}#endif

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