📄 appclass.h
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#ifndef _H_APPCLASS#define _H_APPCLASS//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy of// the License at http://www.mozilla.org/MPL/// // Software distributed under the License is distributed on an "AS// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.// // The Original Code is State Machine Compiler (SMC).// // The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2003 Charles W. Rapp.// All Rights Reserved.// // Contributor(s): //// Name// AppClass//// Description// When a state map executes an action, it is really calling a// member function in the context class.//// RCS ID// $Id: AppClass.h,v 1.4 2005/05/28 13:31:18 cwrapp Exp $//// CHANGE LOG// $Log: AppClass.h,v $// Revision 1.4 2005/05/28 13:31:18 cwrapp// Updated C++ examples.//// Revision 1.0 2003/12/14 19:29:51 charlesr// Initial revision//#include "AppClass_sm.h"class AppClass{private: // This class' state machine. AppClassContext _fsm; // The number of requests outstanding. int _number_of_requests; // 1 - continue processing messages; 0 - stop processing. int _continue_running;public: AppClass(); // Default constructor. inline ~AppClass() {}; // Destructor. void Run(); // Start the message processing. void ReceiveRequest(const char *message); // Increment the number of requests and issue a RequestReceived // transition. void CheckForRequest(); // Check to see if there is another request to process. void DoRequest(); // Handle all messages the same way: sleep on it. void ProcessingCompleted(); // The processing of the current request has finished.};#endif
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