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📄 taskmanager.sm

📁 SMC takes a state machine stored in a .sm file and generates a State pattern in twelve programming l
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// -*- tab-width: 4; -*-//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy of// the License at http://www.mozilla.org/MPL/// // Software distributed under the License is distributed on an "AS// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.// // The Original Code is State Machine Compiler (SMC).// // The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2003 Charles W. Rapp.// All Rights Reserved.// // Contributor(s): //// TaskManager --////  The task manager is responsible for executing tasks. This//  state machine tracks whether the manager has any tasks to run//  and how long a task is executed.//// RCS ID// $Id: taskManager.sm,v 1.5 2005/05/28 18:02:56 cwrapp Exp $//// CHANGE LOG// $Log: taskManager.sm,v $// Revision 1.5  2005/05/28 18:02:56  cwrapp// Updated Tcl examples, removed EX6.//// Revision 1.0  2003/12/14 20:35:26  charlesr// Initial revision//// Since this task manager does not have any tasks to// run, it is in the idle state.%start MainMap::Idle%class TaskManager%map MainMap%%// Wait here for some work to do.IdleEntry{    sendMessage(4 "Idle. Looking for a task to run.");    checkTaskQueue();}{    // Start the highest priority task running and start the slice    // timer.    RunTask        RunningTask        {            startTask();        }    // There is now a task a run.    TaskCreated        RunningTask        {            startTask();        }    TaskUnblocked        RunningTask        {            startTask();        }    Shutdown        IdleShutdown        {            sendMessage(0 "Shutdown started.");            setTimer("ShutdownTimeout" 2000);        }    // It is possible for the task to complete before it    // receives the suspend request. When this happens, handle    // this in the same manner as above.    TaskDone      [[$ctxt getRunnableTaskCount] > 0]        RunningTask        {            startTask();        }    TaskDone        Idle        {            stopTimer("ReplyTimeout");        }}// A task has been started and is running.RunningTaskEntry{    setTimer("SliceTimeout" 3000);}Exit{    stopTimer("SliceTimeout");}{    // The time slice is up. Suspend the task.    SliceTimeout        SuspendingTask        {            suspendTask();        }    // The task has been blocked. Find another task to run.    TaskBlocked        Idle        {}    // The task has been deleted. Find another task to run.    TaskDeleted        Idle        {}    // The task has completed its work. Find another task to run.    TaskDone        Idle        {}}// Wait here for the task to suspend.SuspendingTaskEntry{    setTimer("ReplyTimeout" 500);}Exit{    stopTimer("ReplyTimeout");}{    TaskSuspended        Idle        {}    // Wait only so long for the task to reply.    ReplyTimeout        Idle        {}    // Just in case a task completes exactly at the same time    // as the run slice ends.    TaskDone        Idle        {}}// Wait here while the tasks report in.ShuttingDown{    // A task is reporting it has stopped. When all tasks are    // stopped, exit this application.    TaskStopped      [[$ctxt getRunningTask] == "" &&       [$ctxt getRunnableTaskCount] == 0 &&       [$ctxt getBlockedTaskCount] == 0]        ShutdownComplete        {            stopTimer("ShutdownTimeout");            sendMessage(0 "Shutdown completed.");            exitApplication(0);        }    // Another task has stopped but there are more.    TaskStopped        nil        {}    // Timed out waiting for the tasks to die. Clean up and    // exit anyway.    ShutdownTimeout        ShutdownComplete        {            sendMessage(0 "Timed out waiting for tasks to stop. Forcibly deleting tasks and exiting.");            deleteAllTasks();            exitApplication(1);        }    // Since we are shutting down, ignore task suspended    // messages.    TaskSuspended        nil        {}    // If another shutdown is seen, ignore it.    Shutdown        nil        {}}// The system was idle when the shutdown request occurred.// Wait for the shutdown timeout, then exit.IdleShutdown{    ShutdownTimeout        ShutdownComplete        {            sendMessage(0 "Shutdown completed.");            exitApplication(0);        }}ShutdownComplete{    // Once this state is reached, don't do anything.    Shutdown        nil        {}    Default        nil        {}}Default{    // Tell all tasks to stop. Wait for them to reply but only    // so long. If they fail to reply, kill 'em anyway.    Shutdown        ShuttingDown        {            sendMessage(0 "Shutdown started. Stopping all tasks.");            stopAllTimers();            stopAllTasks();            setTimer("ShutdownTimeout" 5000);        }    // Ignore these events if already running a task.    TaskCreated        nil        {}    TaskUnblocked        nil        {}    // Ignore timeouts when unexpected.    SliceTimeout        nil        {}    ReplyTimeout        nil        {}}%%

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