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📄 task.sm

📁 SMC takes a state machine stored in a .sm file and generates a State pattern in twelve programming l
💻 SM
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// -*- tab-width: 4; -*-//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy of// the License at http://www.mozilla.org/MPL/// // Software distributed under the License is distributed on an "AS// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.// // The Original Code is State Machine Compiler (SMC).// // The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2003 Charles W. Rapp.// All Rights Reserved.// // Contributor(s): //// Task --////  A task's sole responsiblity is to execute. This state machine//  is used to track whether the task is running, suspended,//  blocked or stopped.//// RCS ID// $Id: TASK.SM,v 1.4 2005/05/28 18:02:56 cwrapp Exp $//// CHANGE LOG// $Log: TASK.SM,v $// Revision 1.4  2005/05/28 18:02:56  cwrapp// Updated Tcl examples, removed EX6.//// Revision 1.0  2003/12/14 20:30:55  charlesr// Initial revision//%start ExecuteMap::Suspended%class Task%map ExecuteMap%%// A task begins life in suspended animation.Suspended{    Start        Running        {            sendMessage(3 "Task is running.");            stateUpdate("Running");        }}// This task is now running.RunningEntry {    setStartTime();    setRunTimer();}Exit{    setStopTime();    stopTimer("Done");}{    Suspend        Suspended        {            sendMessage(3 "Task is being suspended.");            stateUpdate("Suspended");            setSuspendTime();        }    Done        Stopped        {            sendMessage(3 "Task completed.");            stateUpdate("Done");            updateTaskMan("taskDone");        }}Blocked{    Unblock        Suspended        {            sendMessage(3 "Task unblocked.");            stateUpdate("Suspended");        }    Block        nil        {}}Stopping{    Stopped        Stopped        {            sendMessage(3 "Task stopped.");            stateUpdate("Stopped");            updateTaskMan("taskStopped");        }    Delete        nil        {}}Stopped{    // Now that the task is stopped, ignore    // requests to block or stop.    Block        nil        {}    Stop        nil        {}    Delete        nil        {}}Deleted{    Block        nil        {}    Stop        nil        {}    Delete        nil        {}}Default{    // Do blocks, stops and deletes immediately.    Block        Blocked        {            sendMessage(3 "Task blocked.");            stateUpdate("Blocked");        }    Stop        Stopping        {            sendMessage(3 "Task is being stopped.");            setTimer("Stopped" idle);        }    Delete        Deleted        {            sendMessage(3 "Task deleted.");            stateUpdate("Deleted");            updateTaskMan("taskDeleted");        }    // Ignore all other transitions unless in the    // proper state.    Start        nil        {}    Started        nil        {}    Suspend        nil        {}    Suspended        nil        {}    Unblock        nil        {}    Done        nil        {}}%%

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