📄 stoplight.sm
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// -*- tab-width: 4; -*-//// The contents of this file are subject to the Mozilla Public// License Version 1.1 (the "License"); you may not use this file// except in compliance with the License. You may obtain a copy of// the License at http://www.mozilla.org/MPL///// Software distributed under the License is distributed on an "AS// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or// implied. See the License for the specific language governing// rights and limitations under the License.//// The Original Code is State Machine Compiler (SMC).//// The Initial Developer of the Original Code is Charles W. Rapp.// Portions created by Charles W. Rapp are// Copyright (C) 2000 - 2003 Charles W. Rapp.// All Rights Reserved.//// Contributor(s):// Port to Ruby by Francois Perrad, francois.perrad@gadz.org//// Stoplight --//// This state machine changes the stop lights.//// RCS ID// $Id: Stoplight.sm,v 1.1 2005/06/16 17:52:03 fperrad Exp $//// CHANGE LOG// $Log: Stoplight.sm,v $// Revision 1.1 2005/06/16 17:52:03 fperrad// Added Ruby examples 1 - 4 and 7.////%start StopMap::Stopped%class Stoplight%package Smc_ex4%map StopMap%%Stopped { Start EastWestGreen { TurnLight('NSLIGHT', 'red'); TurnLight('EWLIGHT', 'green'); SetTimer('EWGreenTimer'); } // Ignore pause, continue and stop because we ain't running. Pause nil {} Continue nil {} Stop nil {}}EastWestGreen { Timeout EastWestYellow { TurnLight('EWLIGHT', 'yellow'); SetTimer('YellowTimer'); }}EastWestYellow { Timeout NorthSouthGreen { TurnLight('EWLIGHT', 'red'); TurnLight('NSLIGHT', 'green'); InformVehicles('north'); InformVehicles('south'); SetTimer('NSGreenTimer'); }}NorthSouthGreen { Timeout NorthSouthYellow { TurnLight('NSLIGHT', 'yellow'); SetTimer('YellowTimer'); }}NorthSouthYellow { Timeout EastWestGreen { TurnLight('NSLIGHT', 'red'); TurnLight('EWLIGHT', 'green'); InformVehicles('east'); InformVehicles('west'); SetTimer('EWGreenTimer'); }}Default { // Ignore start because this object is already running. Start nil {} Continue nil {} // Don't stop timers. Let them expire. The pause map will // catch them and pass them back when popped. Pause push(PauseMap::Paused) {} // Stop timers because this demo is stopping. Stop Stopped { StopTimer(); ResetLights(); }}%%%map PauseMap%%Paused { Timeout PauseTimeout {} Continue pop(Continue) {}}PauseTimeout { Continue pop(Timeout) {}}Default { // Ignore start and pause. Start nil {} Pause nil {} Stop pop(Stop) {}}%%
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