📄 draw.c
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/********************* (C) COPYRIGHT 2007 RAISONANCE S.A.S. *******************/
/**
*
* @file draw.c
* @brief Various utilities for drawings (characters, ..)
* @author FL
* @author IB
* @date 07/2007
*
**/
/******************************************************************************/
/* Includes ------------------------------------------------------------------*/
#include "circle.h"
/// @cond Internal
/* Private define ------------------------------------------------------------*/
#define V9_MADCTRVAL 0x90
#define V12_MADCTRVAL 0x30
#define V3_MADCTRVAL 0x50
#define V6_MADCTRVAL 0xF0
#define ROTATE_DIVISER 500
/* Private variables ---------------------------------------------------------*/
static u16 CharMagniCoeff = 1; /*!< Current character magnify coefficient. */
static u16 BGndColor; /*!< Current background color. */
static u16 TextColor; /*!< Current text color. */
int fDisplayTime = 0;
u16 BatState;
u16 OldBatState;
u32 OldTHH;
u32 OldTMM;
u32 OldTSS;
u32 OldTemp; //FL071107
u16 xBat;
u16 yBat;
u16 widthBat;
u16 heightBat;
u8 UsbState,OldUsbState;
static int divider_coord = 0;
// Screen orientation management
int rotate_counter = 0;
Rotate_H12_V_Match_TypeDef previous_H12 = V9;
Rotate_H12_V_Match_TypeDef previous_previous_H12 = V9;
Rotate_H12_V_Match_TypeDef H12;
Rotate_H12_V_Match_TypeDef CurrentScreenOrientation;
int CurrentRotateScreen = 1;
extern s16 XInit;
extern s16 YInit;
/* Private functions ---------------------------------------------------------*/
/*******************************************************************************
*
* vbattoa
*
*******************************************************************************/
/**
*
* This function convert an u16 in ascii radix 10
*
* @param[out] ptr A pointer to a string where the converted value will be put.
* @param[in] X The value to convert.
*
* @see DRAW_DisplayVbat
*
**/
/******************************************************************************/
static void vbattoa( char* ptr, u16 X )
{
u8 c;
u16 r = 0;
// 1 000 digit
c = ((X-r)/1000);
r = r + (c*1000);
*ptr++ = c + 0x30;
// dot
*ptr++ = '.';
// 100 digit
c = ((X-r)/100);
r = r + (c*100);
*ptr++ = c + 0x30;
// 10 digit
c = ((X-r)/10);
r = r + (c*10);
*ptr++ = c + 0x30;
// Volt
*ptr++ = 'V';
*ptr++ = 0;
}
/*******************************************************************************
*
* DRAW_DisplayStringWithMode
*
*******************************************************************************/
/**
*
* This function is used to display a 17char max string of
* characters on the LCD display on the selected line.
* Note:
* this function is the user interface to use the LCD driver.
*
* @param[in] x The horizontal screen coordinate where to draw the string.
* @param[in] y The vertical screen coordinate where to draw the string.
* @param[in] ptr Pointer to string to display.
* @param[in] len String size.
* @param[in] mode Display mode: 0 normal, 1 inverted colors.
*
* @warning The (0x0) point in on the low left corner.
*
* @see DRAW_DisplayString
* @see DRAW_DisplayStringInverted
*
**/
/******************************************************************************/
static void DRAW_DisplayStringWithMode( u8 x, u8 y, const u8* ptr, u8 len, int mode )
{
u8 ref_x = x, i = 0;
/* Send the string character by character on LCD */
while ((*ptr!=0)&&(i<18))
{
/* Display one character on LCD */
LCD_DisplayChar( ref_x, y, *ptr, mode ? BGndColor : TextColor, mode ? TextColor : BGndColor, CharMagniCoeff );
/* Increment the column position by 7 */
ref_x+= (7*CharMagniCoeff);
/* Point on the next character */
ptr++;
/* Increment the character counter */
i++;
/* If we reach the maximum Line character */
}
while ( i < len )
{
/* Display one character on LCD */
LCD_DisplayChar( ref_x, y, ' ', mode ? BGndColor : TextColor, mode ? TextColor : BGndColor, CharMagniCoeff );
/* Increment the column position by 7 */
ref_x += ( 7 * CharMagniCoeff );
/* Increment the character counter */
i++;
}
}
/* Public functions for CircleOS ---------------------------------------------*/
/*******************************************************************************
*
* DRAW_Init
*
*******************************************************************************/
/**
*
* Initialize GUI drawing. Called at CircleOS startup.
*
* @attention This function must <b>NOT</b> be called by the user.
*
**/
/******************************************************************************/
void DRAW_Init( void )
{
LCD_Init();
#ifdef _MEMS
MEMS_GetRotation( &CurrentScreenOrientation );
#endif
LCD_SetScreenOrientation( CurrentScreenOrientation );
xBat = 98;
yBat = 3;
OldBatState = 10;
OldTSS = 100;
OldTMM = 100;
OldTHH = 100;
OldTemp = -1;
// Clear LCD and draw black and white logo
DRAW_SetDefaultColor();
LCD_FillRect( 0, 0, CHIP_SCREEN_WIDTH, CHIP_SCREEN_HEIGHT, BGndColor );
// POINTER_Init();
}
/* Public functions ----------------------------------------------------------*/
/*******************************************************************************
*
* DRAW_SetCharMagniCoeff
*
*******************************************************************************/
/**
*
* Set the magnifying value for the characters (should be 1 or 2)
*
* @param[in] Coeff The new magnifying coefficent.
*
**/
/******************************************************************************/
void DRAW_SetCharMagniCoeff( u16 Coeff )
{
CharMagniCoeff = Coeff;
}
/******************************************************************************
*
* DRAW_GetCharMagniCoeff
*
*******************************************************************************/
/**
*
* Return the current magnifying value for the characters
*
* @return Current magnifying value.
*
**/
/******************************************************************************/
u16 DRAW_GetCharMagniCoeff( void )
{
return CharMagniCoeff;
}
/******************************************************************************
*
* DRAW_GetTextColor
*
*******************************************************************************/
/**
*
* Return current text color.
*
* @return The current RGB color used to draw text.
*
**/
/******************************************************************************/
u16 DRAW_GetTextColor( void )
{
return TextColor;
}
/*******************************************************************************
*
* DRAW_SetTextColor
*
*******************************************************************************/
/**
*
* Set current text color.
*
* @param[in] Color The new RGB color used when drawing text.
*
**/
/******************************************************************************/
void DRAW_SetTextColor( u16 Color )
{
TextColor = Color ;
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