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📄 conversion.h

📁 The article describes a smart binding of C++ objects February, 2009: Version 1.0 Environment: Visu
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#ifndef	_Conversion_H
#define	_Conversion_H

#include	"Reflection.h"

#include	<string>
#include	<vector>
using	namespace	std;

string	Object2String	(Double*	object);
string	Object2String	(Int*		object);
string	Object2String	(Long*		object);
string	Object2String	(Bool*		object);
string	Object2String	(String*	object);

bool	String2Object	(Double*	object, string& value);
bool	String2Object	(Int*		object, string& value);
bool	String2Object	(Long*		object, string& value);
bool	String2Object	(Bool*		object, string& value);
bool	String2Object	(String*	object, string& value);

class	ConversionHelper;

class	IConversion
{
public:
	IConversion	(const string& name);
	virtual			~IConversion	();
	virtual	string	Object2String	(object_ptr& objectPtr)					= 0;
	virtual	void	String2Object	(string& value, object_ptr& objectPtr)	= 0;

//	Property
	string&	Name()	{ return name_; }

private:
	string				name_;
	ConversionHelper*	conversionHelper_;
};

template<typename T>
class	ConversionBase : public IConversion
{
public:
	ConversionBase<T>	() : IConversion(typeid(T).name()) {}

	virtual	string	Object2String(object_ptr& objectPtr)
	{
		return	::Object2String(reinterpret_cast<T*>(objectPtr.value()));
	}

	virtual	void	String2Object	(string& value, object_ptr& objectPtr)
	{
		::String2Object(reinterpret_cast<T*>(objectPtr.value()),value);
	}
};

#endif

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