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📄 ui_play_menu.lst

📁 炬力方案176*132软件源码,适用于AK1025
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##############################################################################
#                                                                            #
# IAR Z80/64180 C-Compiler V4.04B/WIN                                        #
# Front End V4.20N                                       18/Nov/107  22:57:42 #
# Global Optimizer V1.05D                                                    #
#                                                                            #
#       Target option =  Z80                                                 #
#       Memory model  =  banked                                              #
#       Source file   =  d:\case_i_d913f\ap\ap_music\ui_play_menu.c          #
#       List file     =  d:\case_i_d913f\ap\ap_music\list\ui_play_menu.lst   #
#       Object file   =  d:\case_i_d913f\ap\ap_music\obj\ui_play_menu.r01    #
#       ASM file      =  d:\case_i_d913f\ap\ap_music\list\ui_play_menu.s01   #
#       Command line  =  -v0 -mb -OD:\case_i_d913f\ap\ap_music\Obj\ -e -K    #
#                        -w -gA -z9 -RCODE -r0 -DNAPDEBUG                    #
#                        -LD:\case_i_d913f\ap\ap_music\List\ -q -t8          #
#                        -AD:\case_i_d913f\ap\ap_music\List\                 #
#                        -ND:\case_i_d913f\ap\ap_music\List\ -X              #
#                        -Id:\sdk_i_913f\inc\ -Id:\case_i_d913f\inc\         #
#                        d:\case_i_d913f\AP\AP_MUSIC\ui_play_menu.c          #
#                                                                            #
#                                             (c) Copyright IAR Systems 1996 #
##############################################################################

   \   0000                    NAME    ui_play_menu(17)
   \   0000                    RSEG    AP_UI_MNU(0)
   \   0000                    RSEG    CSTR(0)
   \   0000                    RSEG    UDATA0(0)
   \   0000                    RSEG    IDATA0(0)
   \   0000                    RSEG    CDATA0(0)
   \   0000                    RSEG    APC_UI_MNU(0)
   \   0000                    EXTERN  CheckPlayrateLimit
   \   0000                    EXTERN  CheckReplaytimesLimit
   \   0000                    EXTERN  ClearScreen
   \   0000                    EXTERN  DisplayErrMsg
   \   0000                    PUBLIC  FILENAMELSIT
   \   0000                    EXTERN  FS_Backup
   \   0000                    EXTERN  FS_CD
   \   0000                    EXTERN  FS_FOpen
   \   0000                    EXTERN  FS_Restore
   \   0000                    PUBLIC  Navifp
   \   0000                    EXTERN  RePlayStatus
   \   0000                    EXTERN  SRSModeFlag
   \   0000                    PUBLIC  TALBFileName
   \   0000                    PUBLIC  TIT2FileName
   \   0000                    PUBLIC  TPE1FileName
   \   0000                    EXTERN  bass_user_callback
   \   0000                    EXTERN  eq_callback
   \   0000                    PUBLIC  eq_string
   \   0000                    PUBLIC  fsel_mode_change_flag
   \   0000                    EXTERN  g_OldSecTempBackup
   \   0000                    EXTERN  g_comval
   \   0000                    EXTERN  g_currentMusicType
   \   0000                    EXTERN  g_file_list_total
   \   0000                    EXTERN  g_introCNT
   \   0000                    EXTERN  g_introCntMode
   \   0000                    EXTERN  g_music_vars
   \   0000                    EXTERN  g_result
   \   0000                    EXTERN  list
   \   0000                    PUBLIC  list_fp
   \   0000                    PUBLIC  list_playmenu
   \   0000                    EXTERN  loop_callback
   \   0000                    PUBLIC  music_list_menu
   \   0000                    PUBLIC  music_list_string
   \   0000                    EXTERN  musicpSendCommand
   \   0000                    PUBLIC  play_string
   \   0000                    PUBLIC  play_string_ME
   \   0000                    PUBLIC  repeat_string
   \   0000                    PUBLIC  replay_string
   \   0000                    EXTERN  show_music_list
   \   0000                    EXTERN  speed_callback
   \   0000                    EXTERN  srs_callback
   \   0000                    PUBLIC  srs_default_set
   \   0000                    PUBLIC  srs_string
   \   0000                    EXTERN  srs_user_callback
   \   0000                    PUBLIC  srsuser_string
   \   0000                    PUBLIC  ui_EQ_menu
   \   0000                    PUBLIC  ui_SRSUSER_menu
   \   0000                    PUBLIC  ui_SRS_menu
   \   0000                    PUBLIC  ui_loop_menu
   \   0000                    PUBLIC  ui_play_menu
   \   0000                    PUBLIC  ui_play_menu_loop
   \   0000                    EXTERN  ui_popup_list
   \   0000                    PUBLIC  ui_relpay_set_menu
   \   0000                    EXTERN  ui_slider
   \   0000                    EXTERN  wow_user_callback
   \   0000                    EXTERN  ?CLZ80B_4_04_L00
   \   0000                    EXTERN  ?S_S_SWITCH_L06
   \   0000                    EXTERN  ?BANK_CALL_DIRECT_L08
   \   0000                    EXTERN  ?BANK_LEAVE_DIRECT_L08
   \   0000                    EXTERN  ?BANK_FAST_LEAVE_L08
   \   0000                    EXTERN  ?ENT_AUTO_DIRECT_L09
   \   0000                    RSEG    AP_UI_MNU
   \   0000            ui_play_menu:
      1          /*
      2          *******************************************************************************
      3          *                ACTOS AP
      4          *        This program demostrates how to build an AP
      5          *
      6          *        (c) Copyright Actions Co,Ld.
      7          *
      8          *  $Id: ui_play_menu.c,v 1.1.1.1 2006/05/22 03:24:01 selina Exp $
      9          *******************************************************************************
     10          */
     11          #include "ap_music.h"
     12          handle list_fp;  //列表文件句柄  
     13          handle Navifp;  //目录导航文件句柄   
     14          BYTE fsel_mode_change_flag = FALSE;  
     15          pop_up_list_t  list_playmenu; 
     16          extern  int show_music_list(char list_type,const WORD headid);   
     17          extern int UI_play_Navi(); 
     18          extern int UI_Favourite(BYTE string_id);     
     19          extern handle  fpPlaylist; 
     20          #pragma codeseg(AP_UI_MNU)
     21          #pragma memory=constseg(APC_UI_MNU)
     22          
     23          const WORD eq_string[7] =
     24          {
     25              MEQ1, MEQ2, MEQ3, MEQ4, MEQ5, MEQ6, MEQ7
     26          };
     27          const WORD srsuser_string[4] =
     28          {
     29           SRS3D,SRSTBAS,SRSFOCUS,MPLAY7
     30          };
     31          const WORD srs_string[3]=
     32          {
     33             SRSSET,SRSUSER, DISABSRS
     34          };
     35          
     36          const WORD play_string[6] =
     37          {
     38              MPLAY1, MPLAY2,SRSMAIN, MPLAY3,SMAIN5,/*MPLAYLS,MFAVI,*//*MDIRNAVI,MBMARK,*/MPLAY7
     39          };
     40          //********************add by mzh for musicedit********************
     41          const WORD play_string_ME[6] =
     42          {
     43              MPLAY1,MPLAY2,SRSMAIN,MPLAY3,SMAIN5,/*MPLAYLS,MFAVI,*//*MDIRNAVI,MBMARK,MPLAY8,MPLAY10,*/MPLAY7
     44          };
     45          //************************************************************
     46          const WORD repeat_string[7] =
     47          {
     48              VLOOPM1, VLOOPM2, VLOOPM3, VLOOPM4, VLOOPM5, VLOOPM6, VLOOPM7
     49          };
     50          const WORD replay_string[3] = 
     51          {
     52           MPLAY4,MPLAY5,MPLAY6 
     53          }; 
     54          
     55          //***********************************************************
     56          
     57          const WORD music_list_string[5] =
     58          {
     59              MTITLE, MTPE1, MTALB, MFNAME, MSTOP5
     60          }; 
     61          const char TIT2FileName[] = "TIT2    BIN" ;      //标题
     62          const char TPE1FileName[] = "TPE1    BIN" ;     //艺术家
     63          const char TALBFileName[] = "TALB    BIN" ;     //专辑 
     64          const char FILENAMELSIT[] = "FILENAMEBIN" ;     //文件名  
     65          #pragma memory=default 
     66           
     67          #pragma memory=dataseg(APD_UI_MNU)   
     68          
     69          #pragma memory=default
     70           
     71          int music_list_menu(void);
     72          int ui_play_menu_loop(void);   
     73          int ui_relpay_set_menu(void); 
     74          void srs_default_set(void);
     75          ///-void felseltype_check(void);  
     76          extern byte SRSModeFlag;
     77          //增加这函数的目的是集中处理这函数退出时都要做的一些事
     78          extern EMU_MusicEditSelStatus MusicEditSelStatus;    //musicedit add by mzh 2007.1.19
     79          extern EMU_MusicEditStatus MusicEditStatus;    //musicedit add by mzh 2007.1.19
     80          extern STRU_SelMusicSegment MusicEdit_SelSeg;
     81          extern time_t MusicEditStartTime;
     82          extern time_t MusicEditEndTime;
     83          extern HANDLE m_Mp3deFileHandle;
     84          extern BYTE c_mp3deSongTimeLength[];
     85          //******func add by mzh 2007.1.19******
     86          extern int UI_SelectSeg(void);
     87          extern int UI_DeleteSeg(void);
     88          extern int UI_ShowDelSegComfirm(void);
     89          extern int UI_BookMark(BYTE string_id);  
     90          extern int Deal_play_Navi(void);    //文件导航处理  
     91          int ui_play_menu(void)
     92          {
   \   0000  D5                PUSH    DE
     93              int result;
     94              result = ui_play_menu_loop();
   \   0001  3E00              LD      A,BYTE3 ui_play_menu_loop
   \   0003  211D00            LD      HL,LWRD ui_play_menu_loop
   \   0006  CD0000            CALL    LWRD ?BANK_CALL_DIRECT_L08
   \   0009  EB                EX      DE,HL
     95              StartIntro(FALSE);
   \   000A  AF                XOR     A
   \   000B  320000            LD      (g_introCntMode),A
   \   000E  3A4F00            LD      A,(g_music_vars+79)
   \   0011  320000            LD      (g_OldSecTempBackup),A
   \   0014  AF                XOR     A
   \   0015  320000            LD      (g_introCNT),A
     96              return result;
   \   0018  EB                EX      DE,HL
     97          }
   \   0019  D1                POP     DE
   \   001A  C30000            JP      LWRD ?BANK_FAST_LEAVE_L08
   \   001D            ui_play_menu_loop:
     98          
     99          int ui_play_menu_loop(void)
    100          {
   \   001D  CD0000            CALL    LWRD ?ENT_AUTO_DIRECT_L09
   \   0020  F4FF              DEFW    65524
    101              static char PlayMenuactive=0;    //保持选中菜单的序号
    102              slider_t slider_playmenu; 
    103              if(g_currentMusicType==Music_MP3)            
   \   0022  3A0000            LD      A,(g_currentMusicType)
   \   0025  3D                DEC     A
   \   0026  200B              JR      NZ,?0004
   \   0028            ?0003:
    104              {
    105                  list.total = sizeof(play_string_ME)/2;
   \   0028  210600            LD      HL,6
   \   002B  220200            LD      (list+2),HL
    106                  list.strid = play_string_ME;
   \   002E  212800            LD      HL,play_string_ME
   \   0031  1814              JR      ?0119
    107              }
    108              else
   \   0033            ?0004:
    109              {
    110                  ///-if(PlayMenuactive>=8)
    111                  if(PlayMenuactive>=4)
   \   0033  3A0100            LD      A,(?0002)
   \   0036  FE04              CP      4
   \   0038  3804              JR      C,?0007
   \   003A            ?0006:
    112                      PlayMenuactive=0;
   \   003A  AF                XOR     A
   \   003B  320100            LD      (?0002),A
   \   003E            ?0007:
    113                  list.total = sizeof(play_string)/2;
   \   003E  210600            LD      HL,6
   \   0041  220200            LD      (list+2),HL
    114                  list.strid = play_string;
   \   0044  211C00            LD      HL,play_string
   \   0047            ?0119:
   \   0047  220000            LD      (list),HL
   \   004A            ?0005:
    115              }
    116              
    117              list.headid = PLAYMENU;
   \   004A  21A001            LD      HL,416
   \   004D  220600            LD      (list+6),HL
    118              list.active = PlayMenuactive;
   \   0050  ED4B0100          LD      BC,(?0002)
   \   0054  0600              LD      B,0
   \   0056  ED430400          LD      (list+4),BC
    119              list.string_id = g_comval.langid;
   \   005A  3A0C00            LD      A,(g_comval+12)
   \   005D  320800            LD      (list+8),A
    120              g_result = ui_popup_list(&list, NULL);
   \   0060  48                LD      C,B
   \   0061  C5                PUSH    BC
   \   0062  C5                PUSH    BC
   \   0063  110000            LD      DE,list
   \   0066  CD6101            CALL    LWRD ?0156
   \   0069  F1                POP     AF
   \   006A  F1                POP     AF
   \   006B  220000            LD      (g_result),HL
    121              PlayMenuactive = list.active;
   \   006E  3A0400            LD      A,(list+4)
   \   0071  320100            LD      (?0002),A

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