📄 sector_io.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include <stdio.h>
#include <tchar.h>
#include <windows.h>
#include <shlwapi.h>
#include <io.h>
#include <stdlib.h>
#define METHOD_BUFFERED 0
#define METHOD_IN_DIRECT 1
#define METHOD_OUT_DIRECT 2
#define METHOD_NEITHER 3
#define FILE_ANY_ACCESS 0
#define FILE_SPECIAL_ACCESS (FILE_ANY_ACCESS)
#define FILE_READ_ACCESS ( 0x0001 ) // file & pipe
#define FILE_WRITE_ACCESS ( 0x0002 ) // file & pipe
typedef LONG NTSTATUS;
#define STATUS_SUCCESS ((NTSTATUS)0x00000000L)
#define STATUS_INFO_LENGTH_MISMATCH ((NTSTATUS)0xC0000004L)
#pragma pack (push, 1)
typedef struct _DISK_LOCATION {
BOOLEAN bIsRawDiskObj;
DWORD dwDiskOrdinal;
ULONGLONG ullSectorNum;
} DISK_LOCATION, * PDISK_LOCATION;
typedef struct _STRING {
USHORT Length;
USHORT MaximumLength;
PCHAR Buffer;
} ANSI_STRING, *PANSI_STRING;
typedef struct _UNICODE_STRING {
USHORT Length;
USHORT MaximumLength;
PWSTR Buffer;
} UNICODE_STRING, *PUNICODE_STRING;
#pragma pack (pop)
#define CTL_CODE( DeviceType, Function, Method, Access ) ( \
((DeviceType) << 16) | ((Access) << 14) | ((Function) << 2) | (Method) \
)
// TODO: reference additional headers your program requires here
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