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📄 allocb.c

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#include	"u.h"#include	"lib.h"#include	"mem.h"#include	"dat.h"#include	"fns.h"#include	"error.h"enum{	Hdrspc		= 64,		/* leave room for high-level headers */	Bdead		= 0x51494F42,	/* "QIOB" */};struct{	Lock lk;	ulong	bytes;} ialloc;static Block*_allocb(int size){	Block *b;	ulong addr;	if((b = mallocz(sizeof(Block)+size+Hdrspc, 0)) == nil)		return nil;	b->next = nil;	b->list = nil;	b->free = 0;	b->flag = 0;	/* align start of data portion by rounding up */	addr = (ulong)b;	addr = ROUND(addr + sizeof(Block), BLOCKALIGN);	b->base = (uchar*)addr;	/* align end of data portion by rounding down */	b->lim = ((uchar*)b) + sizeof(Block)+size+Hdrspc;	addr = (ulong)(b->lim);	addr = addr & ~(BLOCKALIGN-1);	b->lim = (uchar*)addr;	/* leave sluff at beginning for added headers */	b->rp = b->lim - ROUND(size, BLOCKALIGN);	if(b->rp < b->base)		panic("_allocb");	b->wp = b->rp;	return b;}Block*allocb(int size){	Block *b;	/*	 * Check in a process and wait until successful.	 * Can still error out of here, though.	 */	if(up == nil)		panic("allocb without up: %luX\n", getcallerpc(&size));	if((b = _allocb(size)) == nil){		xsummary();		mallocsummary();		panic("allocb: no memory for %d bytes\n", size);	}	setmalloctag(b, getcallerpc(&size));	return b;}Block*iallocb(int size){	Block *b;	static int m1, m2, mp;	if(ialloc.bytes > conf.ialloc){		if((m1++%10000)==0){			if(mp++ > 1000){				active.exiting = 1;				panic("iallocb");			}			iprint("iallocb: limited %lud/%lud\n",				ialloc.bytes, conf.ialloc);		}		return nil;	}	if((b = _allocb(size)) == nil){		if((m2++%10000)==0){			if(mp++ > 1000){				active.exiting = 1;				panic("iallocb");			}			iprint("iallocb: no memory %lud/%lud\n",				ialloc.bytes, conf.ialloc);		}		return nil;	}	setmalloctag(b, getcallerpc(&size));	b->flag = BINTR;	ilock(&ialloc.lk);	ialloc.bytes += b->lim - b->base;	iunlock(&ialloc.lk);	return b;}voidfreeb(Block *b){	void *dead = (void*)Bdead;	if(b == nil)		return;	/*	 * drivers which perform non cache coherent DMA manage their own buffer	 * pool of uncached buffers and provide their own free routine.	 */	if(b->free) {		b->free(b);		return;	}	if(b->flag & BINTR) {		ilock(&ialloc.lk);		ialloc.bytes -= b->lim - b->base;		iunlock(&ialloc.lk);	}	/* poison the block in case someone is still holding onto it */	b->next = dead;	b->rp = dead;	b->wp = dead;	b->lim = dead;	b->base = dead;	free(b);}voidcheckb(Block *b, char *msg){	void *dead = (void*)Bdead;	if(b == dead)		panic("checkb b %s %lux", msg, b);	if(b->base == dead || b->lim == dead || b->next == dead	  || b->rp == dead || b->wp == dead){		print("checkb: base 0x%8.8luX lim 0x%8.8luX next 0x%8.8luX\n",			b->base, b->lim, b->next);		print("checkb: rp 0x%8.8luX wp 0x%8.8luX\n", b->rp, b->wp);		panic("checkb dead: %s\n", msg);	}	if(b->base > b->lim)		panic("checkb 0 %s %lux %lux", msg, b->base, b->lim);	if(b->rp < b->base)		panic("checkb 1 %s %lux %lux", msg, b->base, b->rp);	if(b->wp < b->base)		panic("checkb 2 %s %lux %lux", msg, b->base, b->wp);	if(b->rp > b->lim)		panic("checkb 3 %s %lux %lux", msg, b->rp, b->lim);	if(b->wp > b->lim)		panic("checkb 4 %s %lux %lux", msg, b->wp, b->lim);}voidiallocsummary(void){	print("ialloc %lud/%lud\n", ialloc.bytes, conf.ialloc);}

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