📄 memlayer.h
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typedef struct Memscreen Memscreen;typedef void (*Refreshfn)(Memimage*, Rectangle, void*);struct Memscreen{ Memimage *frontmost; /* frontmost layer on screen */ Memimage *rearmost; /* rearmost layer on screen */ Memimage *image; /* upon which all layers are drawn */ Memimage *fill; /* if non-zero, picture to use when repainting */};struct Memlayer{ Rectangle screenr; /* true position of layer on screen */ Point delta; /* add delta to go from image coords to screen */ Memscreen *screen; /* screen this layer belongs to */ Memimage *front; /* window in front of this one */ Memimage *rear; /* window behind this one*/ int clear; /* layer is fully visible */ Memimage *save; /* save area for obscured parts */ Refreshfn refreshfn; /* function to call to refresh obscured parts if save==nil */ void *refreshptr; /* argument to refreshfn */};/* * These functions accept local coordinates */int memload(Memimage*, Rectangle, uchar*, int, int);int memunload(Memimage*, Rectangle, uchar*, int);/* * All these functions accept screen coordinates, not local ones. */void _memlayerop(void (*fn)(Memimage*, Rectangle, Rectangle, void*, int), Memimage*, Rectangle, Rectangle, void*);Memimage* memlalloc(Memscreen*, Rectangle, Refreshfn, void*, ulong);void memldelete(Memimage*);void memlfree(Memimage*);void memltofront(Memimage*);void memltofrontn(Memimage**, int);void _memltofrontfill(Memimage*, int);void memltorear(Memimage*);void memltorearn(Memimage**, int);int memlsetrefresh(Memimage*, Refreshfn, void*);void memlhide(Memimage*, Rectangle);void memlexpose(Memimage*, Rectangle);void _memlsetclear(Memscreen*);int memlorigin(Memimage*, Point, Point);void memlnorefresh(Memimage*, Rectangle, void*);
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