📄 seekable_stream_decoder.c
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seekable_stream_decoder->private_->seek_table = &metadata->data.seek_table; } if(seekable_stream_decoder->protected_->state != FLAC__SEEKABLE_STREAM_DECODER_SEEKING) { FLAC__bool ignore_block = false; if(metadata->type == FLAC__METADATA_TYPE_STREAMINFO && seekable_stream_decoder->private_->ignore_stream_info_block) ignore_block = true; else if(metadata->type == FLAC__METADATA_TYPE_SEEKTABLE && seekable_stream_decoder->private_->ignore_seek_table_block) ignore_block = true; if(!ignore_block) seekable_stream_decoder->private_->metadata_callback(seekable_stream_decoder, metadata, seekable_stream_decoder->private_->client_data); }}void error_callback_(const FLAC__StreamDecoder *decoder, FLAC__StreamDecoderErrorStatus status, void *client_data){ FLAC__SeekableStreamDecoder *seekable_stream_decoder = (FLAC__SeekableStreamDecoder *)client_data; (void)decoder; if(seekable_stream_decoder->protected_->state != FLAC__SEEKABLE_STREAM_DECODER_SEEKING) seekable_stream_decoder->private_->error_callback(seekable_stream_decoder, status, seekable_stream_decoder->private_->client_data);}FLAC__bool seek_to_absolute_sample_(FLAC__SeekableStreamDecoder *decoder, FLAC__uint64 stream_length, FLAC__uint64 target_sample){ FLAC__uint64 first_frame_offset, lower_bound, upper_bound; FLAC__int64 pos = -1, last_pos = -1; int i, lower_seek_point = -1, upper_seek_point = -1; unsigned approx_bytes_per_frame; FLAC__uint64 last_frame_sample = FLAC__U64L(0xffffffffffffffff); FLAC__bool needs_seek; const FLAC__uint64 total_samples = decoder->private_->stream_info.total_samples; const unsigned min_blocksize = decoder->private_->stream_info.min_blocksize; const unsigned max_blocksize = decoder->private_->stream_info.max_blocksize; const unsigned max_framesize = decoder->private_->stream_info.max_framesize; const unsigned channels = FLAC__seekable_stream_decoder_get_channels(decoder); const unsigned bps = FLAC__seekable_stream_decoder_get_bits_per_sample(decoder); /* we are just guessing here, but we want to guess high, not low */ if(max_framesize > 0) { approx_bytes_per_frame = max_framesize; } /* * Check if it's a known fixed-blocksize stream. Note that though * the spec doesn't allow zeroes in the STREAMINFO block, we may * never get a STREAMINFO block when decoding so the value of * min_blocksize might be zero. */ else if(min_blocksize == max_blocksize && min_blocksize > 0) { /* note there are no () around 'bps/8' to keep precision up since it's an integer calulation */ approx_bytes_per_frame = min_blocksize * channels * bps/8 + 64; } else approx_bytes_per_frame = 4608 * channels * bps/8 + 64; /* * The decode position is currently at the first frame since we * rewound and processed metadata. */ if(!FLAC__seekable_stream_decoder_get_decode_position(decoder, &first_frame_offset)) { decoder->protected_->state = FLAC__SEEKABLE_STREAM_DECODER_SEEK_ERROR; return false; } /* * First, we set an upper and lower bound on where in the * stream we will search. For now we assume the worst case * scenario, which is our best guess at the beginning of * the first and last frames. */ lower_bound = first_frame_offset; /* calc the upper_bound, beyond which we never want to seek */ if(max_framesize > 0) upper_bound = stream_length - (max_framesize + 128 + 2); /* 128 for a possible ID3V1 tag, 2 for indexing differences */ else upper_bound = stream_length - ((channels * bps * FLAC__MAX_BLOCK_SIZE) / 8 + 128 + 2); /* * Now we refine the bounds if we have a seektable with * suitable points. Note that according to the spec they * must be ordered by ascending sample number. */ if(0 != decoder->private_->seek_table) { /* find the closest seek point <= target_sample, if it exists */ for(i = (int)decoder->private_->seek_table->num_points - 1; i >= 0; i--) { if(decoder->private_->seek_table->points[i].sample_number != FLAC__STREAM_METADATA_SEEKPOINT_PLACEHOLDER && decoder->private_->seek_table->points[i].sample_number <= target_sample) break; } if(i >= 0) { /* i.e. we found a suitable seek point... */ lower_bound = first_frame_offset + decoder->private_->seek_table->points[i].stream_offset; lower_seek_point = i; } /* find the closest seek point > target_sample, if it exists */ for(i = 0; i < (int)decoder->private_->seek_table->num_points; i++) { if(decoder->private_->seek_table->points[i].sample_number != FLAC__STREAM_METADATA_SEEKPOINT_PLACEHOLDER && decoder->private_->seek_table->points[i].sample_number > target_sample) break; } if(i < (int)decoder->private_->seek_table->num_points) { /* i.e. we found a suitable seek point... */ upper_bound = first_frame_offset + decoder->private_->seek_table->points[i].stream_offset; upper_seek_point = i; } } /* * Now guess at where within those bounds our target * sample will be. */ if(lower_seek_point >= 0) { /* first see if our sample is within a few frames of the lower seekpoint */ if(decoder->private_->seek_table->points[lower_seek_point].sample_number <= target_sample && target_sample < decoder->private_->seek_table->points[lower_seek_point].sample_number + (decoder->private_->seek_table->points[lower_seek_point].frame_samples * 4)) { pos = (FLAC__int64)lower_bound; } else if(upper_seek_point >= 0) { const FLAC__uint64 target_offset = target_sample - decoder->private_->seek_table->points[lower_seek_point].sample_number; const FLAC__uint64 range_samples = decoder->private_->seek_table->points[upper_seek_point].sample_number - decoder->private_->seek_table->points[lower_seek_point].sample_number; const FLAC__uint64 range_bytes = (upper_bound>lower_bound? upper_bound - lower_bound - 1 : 0);#ifndef FLAC__INTEGER_ONLY_LIBRARY#if defined _MSC_VER || defined __MINGW32__ /* with MSVC you have to spoon feed it the casting */ pos = (FLAC__int64)lower_bound + (FLAC__int64)(((FLAC__double)(FLAC__int64)target_offset / (FLAC__double)(FLAC__int64)range_samples) * (FLAC__double)(FLAC__int64)(range_bytes-1)) - approx_bytes_per_frame;#else pos = (FLAC__int64)lower_bound + (FLAC__int64)(((FLAC__double)target_offset / (FLAC__double)range_samples) * (FLAC__double)range_bytes) - approx_bytes_per_frame;#endif#else /* a little less accurate: */ if (range_bytes <= 0xffffffff) pos = (FLAC__int64)lower_bound + (FLAC__int64)((target_offset * range_bytes) / range_samples) - approx_bytes_per_frame; else /* @@@ WATCHOUT, ~2TB limit */ pos = (FLAC__int64)lower_bound + (FLAC__int64)(((target_offset>>8) * (range_bytes>>8)) / (range_samples>>16)) - approx_bytes_per_frame;#endif } } /* * If there's no seek table, we need to use the metadata (if we * have it) and the filelength to estimate the position of the * frame with the correct sample. */ if(pos < 0 && total_samples > 0) { /* * For max accuracy we should be using * (stream_length-first_frame_offset-1) in the divisor, but the * difference is trivial and (stream_length-first_frame_offset) * has no chance of underflow. */#ifndef FLAC__INTEGER_ONLY_LIBRARY#if defined _MSC_VER || defined __MINGW32__ /* with VC++ you have to spoon feed it the casting */ pos = (FLAC__int64)first_frame_offset + (FLAC__int64)(((FLAC__double)(FLAC__int64)target_sample / (FLAC__double)(FLAC__int64)total_samples) * (FLAC__double)(FLAC__int64)(stream_length-first_frame_offset)) - approx_bytes_per_frame;#else pos = (FLAC__int64)first_frame_offset + (FLAC__int64)(((FLAC__double)target_sample / (FLAC__double)total_samples) * (FLAC__double)(stream_length-first_frame_offset)) - approx_bytes_per_frame;#endif#else /* a little less accurate: */ if (stream_length < 0xffffffff) pos = (FLAC__int64)first_frame_offset + (FLAC__int64)((target_sample * (stream_length-first_frame_offset)) / total_samples) - approx_bytes_per_frame; else /* @@@ WATCHOUT, ~2TB limit */ pos = (FLAC__int64)first_frame_offset + (FLAC__int64)(((target_sample>>8) * ((stream_length-first_frame_offset)>>8)) / (total_samples>>16)) - approx_bytes_per_frame;#endif } /* * If there's no seek table and total_samples is unknown, we * don't even bother trying to figure out a target, we just use * our current position. */ if(pos < 0) { FLAC__uint64 upos; if(decoder->private_->tell_callback(decoder, &upos, decoder->private_->client_data) != FLAC__SEEKABLE_STREAM_DECODER_TELL_STATUS_OK) { decoder->protected_->state = FLAC__SEEKABLE_STREAM_DECODER_SEEK_ERROR; return false; } pos = (FLAC__int64)upos; needs_seek = false; } else needs_seek = true; /* clip the position to the bounds, lower bound takes precedence */ if(pos >= (FLAC__int64)upper_bound) { pos = (FLAC__int64)upper_bound-1; needs_seek = true; } if(pos < (FLAC__int64)lower_bound) { pos = (FLAC__int64)lower_bound; needs_seek = true; } decoder->private_->target_sample = target_sample; while(1) { if(needs_seek) { if(decoder->private_->seek_callback(decoder, (FLAC__uint64)pos, decoder->private_->client_data) != FLAC__SEEKABLE_STREAM_DECODER_SEEK_STATUS_OK) { decoder->protected_->state = FLAC__SEEKABLE_STREAM_DECODER_SEEK_ERROR; return false; } if(!FLAC__stream_decoder_flush(decoder->private_->stream_decoder)) { decoder->protected_->state = FLAC__SEEKABLE_STREAM_DECODER_STREAM_DECODER_ERROR; return false; } } /* Now we need to get a frame. It is possible for our seek * to land in the middle of audio data that looks exactly like * a frame header from a future version of an encoder. When * that happens, FLAC__stream_decoder_process_single() will * return false and the state will be * FLAC__STREAM_DECODER_UNPARSEABLE_STREAM. But there is a * remote possibility that it is properly synced at such a * "future-codec frame", so to make sure, we wait to see * several "unparseable" errors in a row before bailing out. */ { unsigned unparseable_count; FLAC__bool got_a_frame = false; for (unparseable_count = 0; !got_a_frame && unparseable_count < 10; unparseable_count++) { if(FLAC__stream_decoder_process_single(decoder->private_->stream_decoder)) got_a_frame = true; else if(decoder->private_->stream_decoder->protected_->state == FLAC__STREAM_DECODER_UNPARSEABLE_STREAM) /* try again. we don't want to flush the decoder since that clears the bitbuffer */ decoder->private_->stream_decoder->protected_->state = FLAC__STREAM_DECODER_SEARCH_FOR_FRAME_SYNC; else /* it's a real error */ break; } if (!got_a_frame) { decoder->protected_->state = FLAC__SEEKABLE_STREAM_DECODER_SEEK_ERROR; return false; } } /* our write callback will change the state when it gets to the target frame */ /* actually, we could have got_a_frame if our decoder is at FLAC__SEEKABLE_STREAM_DECODER_END_OF_STREAM so we need to check for that also */ if(decoder->protected_->state != FLAC__SEEKABLE_STREAM_DECODER_SEEKING && decoder->protected_->state != FLAC__SEEKABLE_STREAM_DECODER_END_OF_STREAM) { break; } else { /* we need to narrow the search */ const FLAC__uint64 this_frame_sample = decoder->private_->last_frame.header.number.sample_number; FLAC__ASSERT(decoder->private_->last_frame.header.number_type == FLAC__FRAME_NUMBER_TYPE_SAMPLE_NUMBER); if(this_frame_sample == last_frame_sample && pos < last_pos) { /* our last move backwards wasn't big enough, double it */ pos -= (last_pos - pos); needs_seek = true; } else { if(target_sample < this_frame_sample) { last_pos = pos; approx_bytes_per_frame = decoder->private_->last_frame.header.blocksize * channels * bps/8 + 64; pos -= approx_bytes_per_frame; needs_seek = true; } else { /* target_sample >= this_frame_sample + this frame's blocksize */ FLAC__uint64 upos; if(decoder->private_->tell_callback(decoder, &upos, decoder->private_->client_data) != FLAC__SEEKABLE_STREAM_DECODER_TELL_STATUS_OK) { decoder->protected_->state = FLAC__SEEKABLE_STREAM_DECODER_SEEK_ERROR; return false; } last_pos = pos; pos = (FLAC__int64)upos; pos -= FLAC__stream_decoder_get_input_bytes_unconsumed(decoder->private_->stream_decoder); needs_seek = false; /* * if we haven't hit the target frame yet and our position hasn't changed, * it means we're at the end of the stream and the seek target does not exist. */ if(last_pos == pos) { decoder->protected_->state = FLAC__SEEKABLE_STREAM_DECODER_SEEK_ERROR; return false; } } } if(pos < (FLAC__int64)lower_bound) pos = (FLAC__int64)lower_bound; last_frame_sample = this_frame_sample; } } return true;}
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